Beyond armor, there's the same issue with weapons. What reason is there to use anything other than the best? I'm not sure how doable this will be, but I want to incorporate things that are true about certain weapons, and that other games show. Things like blunt weapons being more effective against heavier armor than blades. Again, not sure how doable that will be, and I'm going to wait til armor is done til I even attempt it.
Now, I'm planning on doing this as a global script, instead of adding a script to every piece of armor. That way, I can cut down on conflicts, as well as the annoying issue of scripted items not stacking. Currently I've run into a slight problem with this, where I can't get the armor bonus to go away once the armor set is no longer equipped. If anyone would like to offer a bit of insight to this, I have a thread open in the CS section about this scripting issue http://www.gamesas.com/bgsforums/index.php?showtopic=1075614&pid=15648642&st=0entry15648642.
Any suggestions on pluses and downsides of a certain set will also be appreciated.
Edit:Scratch the scripting issues. I got everything worked out.
Here are some screens of the mod in action.
http://i624.photobucket.com/albums/tt325/NazoX9/MGEScreenshot1-1.jpg
http://i624.photobucket.com/albums/tt325/NazoX9/MGEScreenshot2-1.jpg
http://i624.photobucket.com/albums/tt325/NazoX9/MGEScreenshot3-1.jpg
http://i624.photobucket.com/albums/tt325/NazoX9/MGEScreenshot4-1.jpg
http://i624.photobucket.com/albums/tt325/NazoX9/MGEScreenshot5-1.jpg
http://i624.photobucket.com/albums/tt325/NazoX9/MGEScreenshot6-1.jpg
http://i624.photobucket.com/albums/tt325/NazoX9/MGEScreenshot7-1.jpg
http://i624.photobucket.com/albums/tt325/NazoX9/MGEScreenshot8-1.jpg
http://i624.photobucket.com/albums/tt325/NazoX9/MGEScreenshot9-2.jpg
This has been tested, and any piece that is removed will remove the bonus, and once reequipped, will bring the bonus back.