prosttute's guild

Post » Thu Sep 02, 2010 12:38 am

TES has children now... won't someone please think of the children! *hysterical*

:angel:


It's not like children will be going to the brothels! (nor should children be playing TES, imo). There are children in RL. Should we remove all sixuality from the real world, too?
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Rob Davidson
 
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Post » Wed Sep 01, 2010 9:07 pm

Should probably mention I'm a big fan of The Witcher, which didn't shy away from any of this stuff. Not that I want Skyrim to be like The Witcher... :whistling:

I'm a fan of Witcher too and I enjoyed the way they treated the mature content. Tastefully. These two worlds are pretty much alike, maybe Witcher is a bit lower fantasy, but I couldn't say Tes wouldn't benefit of a thing or two from Witcher. The story and the maturity in dialogue and character portraying were a few good steps ahead of Oblivion.
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Charlotte Buckley
 
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Post » Wed Sep 01, 2010 11:50 am

prosttutes, no.
Courtesan, yes.
Smart, elegant, women with class and dignity. Sources of knowledge, rumors, the arts, and other fancies.
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Siobhan Thompson
 
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Post » Wed Sep 01, 2010 12:56 pm

Real world religious post deleted as was a response to it. We don't allow discussion of religion here. Sorry.
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Susan
 
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Post » Wed Sep 01, 2010 3:35 pm

It seems odd. The suggestion is to include a guild for prosttutes, but then not include anything you would use prosttutes for? Almost like you want to include it just to include it. I asked what the guild can do that others can't and the answer I got, was being seedy. The thieves guild is seedy. If all you want is seedy, you can use the thieves guild.
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Emma
 
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Post » Wed Sep 01, 2010 7:13 pm

It seems odd. The suggestion is to include a guild for prosttutes, but then not include anything you would use prosttutes for? Almost like you want to include it just to include it. I asked what the guild can do that others can't and the answer I got, was being seedy. The thieves guild is seedy. If all you want is seedy, you can use the thieves guild.


The point I was trying to make is there is a lot more "non seedy" stuff already, and adding even more "non seedy" stuff over adding some depth to another part of the game is odd.
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Kahli St Dennis
 
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Post » Wed Sep 01, 2010 3:01 pm

It seems odd. The suggestion is to include a guild for prosttutes, but then not include anything you would use prosttutes for? Almost like you want to include it just to include it.

I don't want the prosttutes guild just for decorative purpose, I want a fully functional guild, maybe not joinable, but with everything else: services, quests, reputation, rivalries, discounts, etc.
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willow
 
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Post » Wed Sep 01, 2010 7:07 pm

Now we just need a boat.



Only if there is a quest using it to hunt a big sea monster with a NPC that tells you that you are going to need a bigger boat.

As for the main topic. I see no need to focus more on it than previous games already have. Sure you can say it adds to realism, but 1 I don't think it really does.(with a world population of 1,000 the previous games had plenty of prosttutes to represent that idea) 2. Virtually every profession not included in the game that fits the scientific level adds to realism, prostitution isn't high on my list to make predominant.

Also I find it amusing that either you are a prude or a pervert depending on your take in this thread.
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T. tacks Rims
 
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Post » Wed Sep 01, 2010 10:40 pm

The point I was trying to make is there is a lot more "non seedy" stuff already, and adding even more "non seedy" stuff over adding some depth to another part of the game is odd.



Why? I'd say in reality the vast majority of almost everyone's life is non-seedy. Having some kind of parity(or increasing it past past games levels) between non-seedy and seedy elements detracts from realism IMO.
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Myles
 
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Post » Thu Sep 02, 2010 1:08 am

Why? I'd say in reality the vast majority of almost everyone's life is non-seedy. Having some kind of parity(or increasing it past past games levels) between non-seedy and seedy elements detracts from realism IMO.


Its the fact that this stuff is there for the player to experience...or not. Just as in real life.
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YO MAma
 
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Post » Wed Sep 01, 2010 5:41 pm


Also I find it amusing that either you are a prude or a pervert depending on your take in this thread.


This is another point I am glad someone made. I am often accused of being both, depending on the level of someone's feelings on subjects such as these, because I stand more in the middle. Wanting sixuality in a game doesn't make someone a pervert, nor does excluding it make you a prude. IMO, the past games had the perfect level of sixuality--just enough, without being over-bearing. Lets keep it that way.

Why? I'd say in reality the vast majority of almost everyone's life is non-seedy. Having some kind of parity(or increasing it past past games levels) between non-seedy and seedy elements detracts from realism IMO.


This is another point that is very true.
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bonita mathews
 
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Post » Wed Sep 01, 2010 4:26 pm

Its the fact that this stuff is there for the player to experience...or not. Just as in real life.



And unless you add in all the non-seedy elements for the player to experience as well, the increased emphasis on seedy elements detracts from reality. There were prosttutes in oblivion, so outside the actual six the experience was there. You have functioning prosttutes but not boats doesn't really add to realism. Or a brothel in every town, but not every town has a baker. That does not make it feel more like a real life experience. When you increase the seedy elements too far while ignoring basic non-seedy elements it detracts from realism IMO.

I probably should pick something other than a baker as example, they do use seeds. Though I hate seedy bread.
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Amber Hubbard
 
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Post » Wed Sep 01, 2010 12:34 pm

And unless you add in all the non-seedy elements for the player to experience as well, the increased emphasis on seedy elements detracts from reality. There were prosttutes in oblivion, so outside the actual six the experience was there. You have functioning prosttutes but not boats doesn't really add to realism. Or a brothel in every town, but not every town has a baker. That does not make it feel more like a real life experience. When you increase the seedy elements too far while ignoring basic non-seedy elements it detracts from realism IMO.

I probably should pick something other than a baker as example, they do use seeds. Though I hate seedy bread.


:tops:
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mike
 
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Post » Wed Sep 01, 2010 10:12 pm

I think there are a lot of better concepts for guilds than a prosttute guild. However I would like the thieves guild to have prosttutes among others like street urchins, quacks, vagabonds, con artists and so on,
not just have all members being generic thieves.
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Breanna Van Dijk
 
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Post » Wed Sep 01, 2010 7:49 pm

Why make a thread for the prosttutes? Why not the Tinkers, Cobblers, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrals, Barristers, and the Syffim?
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Dona BlackHeart
 
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Post » Wed Sep 01, 2010 9:35 pm

Why? I'd say in reality the vast majority of almost everyone's life is non-seedy. Having some kind of parity(or increasing it past past games levels) between non-seedy and seedy elements detracts from realism IMO.


And in reality I'd say the vast majority of us don't go around waving swords or throwing fireballs :shrug:. And neither do we have to deal with living in a world without electricity or the internet. And in reality there are definitely parts of every town that has some some sort of underground drug/similar themed culture.

I'm not saying I want it swinging in the favour of seedy, it's just that in Oblivion the emphasis was heavily on the non-seedy side. I'm all for bakeries and potteries and all manor of similar establishments, but not at the expense of not enough seedyness. Of course it's a difficult balance to strike, but fleshing out the darker side of society would be nice. Especially when all of the everyday activities you see on the street compared to the seedy stuff you won't see (obviously because it's seedy) give the impression that every NPC is a perfectly honest.

EDIT:
Why make a thread for the prosttutes? Why not the Tinkers, Cobblers, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrals, Barristers, and the Syffim?


Well it would be nice to see all of them in, but like I've said before, everywhere you look there's honest people doing honest work (the above guilds you mentioned), so you don't really need more honest people doing honest work to give the impression of the honest members of society, but you do need a seedy side to flesh out the poor quarters. Taking the arguement against me used above, what you're suggesting (including all those guilds and not prostitution) pushes the world too far towards the black and white depection of society. We need some greys.

On a similar topic, another thing that would be nice is rival guilds trying to undercut the others, such as two smithy guilds hiring thugs to bash in the opposing guilds smithy. Ideally this would have an actual effect on the game world and NPCs and such. That would also be welcome and grey,
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Ridhwan Hemsome
 
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Post » Wed Sep 01, 2010 6:37 pm

When you increase the seedy elements too far while ignoring basic non-seedy elements it detracts from realism IMO.



If all you're saying is it's a matter of moderation, then the topic is back to square one. I'm saying that the very inclusion of advlt content makes the game world richer. How much is included as well as its emphasis is up to Bethesda. Most devs don't even consider it.

Your definition of realism seems to be what you consider is the majority, and this is where I disagree. In an RPG, I think realism is tied closely to the diversity of choices given to the player. But maybe bringing up the term realism for a game was a mistake on my part.
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Epul Kedah
 
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Post » Thu Sep 02, 2010 3:04 am

Why make a thread for the prosttutes? Why not the Tinkers, Cobblers, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrals, Barristers, and the Syffim?
Read the first post.
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Emily Martell
 
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Post » Wed Sep 01, 2010 9:26 pm

Since they are the only guild that is both supported by the government (being imperially chartered) and supported by the predominant religion of the continent (the nine divines), why aren't we seeing their guildhalls and representatives around? We know that they can have prosttute guilds in games, as they had them in Daggerfall and Assassin's Creed 2 and such, so it isn't some weird esrb thing. Support the lore and make this happen!

Also I would support the various other guilds mentioned which may be irrelevant due to the cracked empire, including Tinkers, Cobblers, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrals, Barristers, and the Syffim. They might even combine some of them, like astrologers who read your fate while catching the rats at your house. Or tailors who touch you in a special way while they're down there and make you spend more than you'd like to. Minstrals who go to court as barristers and plead your case in song.


You know why. Because America believes that six, our oldest and most natural pleasure and passtime aside from, perhaps, eating and sleeping . . .and often much preffered to either, is somehow an unnatural evil. :facepalm: While the violent slaying of "bad people," should be encouraged in all possilbe media. If you can kill bad people who have six, especially if they are teenagers, all the better, as many an 70s and early 80s horror film showed us. I am surprised you didn't know, where HAVE you been? lol
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Jimmie Allen
 
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Post » Wed Sep 01, 2010 5:51 pm

You're all too closed minded.
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Gwen
 
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Post » Thu Sep 02, 2010 12:08 am

Too much racy stuff in the game, and it gets a backlash from the mainstream. Did anyone else remember what happened with Mass Effect? Fox news jumped all over that and started making much noise over nothing. Thanks to Oblivion, Skyrim will enjoy much publicity leading up to, and upon release. No one needs people who don't know what they're talking about to start crusading against The Elder Scrolls because they feel that video games are corrupting our youth.

Other than that, implementing all those guilds would take away time from other aspects of the game. I'd rather have a handful of really detailed, intricate guilds than two dozen superficial additions to the game.
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Genevieve
 
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Post » Wed Sep 01, 2010 11:06 pm

Too much racy stuff in the game, and it gets a backlash from the mainstream. Did anyone else remember what happened with Mass Effect? Fox news jumped all over that and started making much noise over nothing. Thanks to Oblivion, Skyrim will enjoy much publicity leading up to, and upon release. No one needs people who don't know what they're talking about to start crusading against The Elder Scrolls because they feel that video games are corrupting our youth.

Other than that, implementing all those guilds would take away time from other aspects of the game. I'd rather have a handful of really detailed, intricate guilds than two dozen superficial additions to the game.

It's fox news...
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Yung Prince
 
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Post » Wed Sep 01, 2010 10:32 pm

No one needs people who don't know what they're talking about to start crusading against The Elder Scrolls because they feel that video games are corrupting our youth.

That exact same thing didn't hurt the sales for Grand Theft Auto...

Everyone knows that Fox News and the Daily Mail (etc) are a complete joke. Nobody with at least an average intelligence pays any attention to them!
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le GraiN
 
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Post » Wed Sep 01, 2010 9:57 pm

Elderscrolls is Elderscrolls and im sure Bethesda isent gonna risk it with prosttutes and six, so why not let Modders make prosttutes and Naked Ladies for the Sick Person who wants them and the rest of us can have Fun with Skyrim.
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Laura
 
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Post » Wed Sep 01, 2010 12:29 pm

That exact same thing didn't hurt the sales for Grand Theft Auto...

Everyone knows that Fox News and the Daily Mail (etc) are a complete joke. Nobody with at least an average intelligence pays any attention to them!


In America, particularly in the south, there are plenty of intelligent people who are conservative, and pay attention to conservative media. While it probably won't hurt Beth's sales too much if Fox start's something akin to what the did with Mass Effect, it'll still be a lot negative publicity, which Beth wants to avoid.

Rockstar was already getting bashed for making seedy games, Bethesda is not. I don't see why they should spend the time creating all these guilds when it won't increase immersion that much, and will bring heat down on them.
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Fluffer
 
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