prosttute's guild

Post » Wed Sep 01, 2010 3:08 pm

Bar wenches, but no prosttutes. Sorry, but I just don't see the point. There are other things that could add more to the experience, but this doesn't really help anyone except lonely perverted men.


That doesnt really make much sense to me.

Id love to see more variety, more guilds, even if they are NPC only guilds, like the Cammona Tong in Morrowind.
Ratcatchers would be fun, they could complain about fighters guild recruits who always leave a mess of entrails, instead of using clean poison.

Maybe there could be something like in Vivec city, wich had potters and tanners and the like. In the largest towns there could be a place with representatives of certain guilds.

Something like a house of earthly delights might also be fun.
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leni
 
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Post » Thu Sep 02, 2010 12:14 am

Doesn't have to be "guild" it's just like a brothel. I could fully see this being in Skyrim, especially with it being a barbaric, mystical land.


I guess so...they did have that inn in Anvil that had the innkeeper lady who had six with every male visitor haha. But I still don't like the idea of the player using the services. Bethesda doesn't seem to incorporate something that doesn't serve a decent gameplay function, and it just seems off with the series.
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Ross Zombie
 
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Post » Wed Sep 01, 2010 1:00 pm

Bar wenches, but no prosttutes. Sorry, but I just don't see the point. There are other things that could add more to the experience, but this doesn't really help anyone except lonely perverted men.
Yep, and violence in video games is only for geeks with bad eye sight who end up going on killing sprees in schools. ;)
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Rowena
 
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Post » Wed Sep 01, 2010 2:15 pm

More people around at night besides guards? Sure. More quests due to its inclution, such as silencing a rather talkative voice or helping expose the politition? Please and thank you. More ways to get information about the happenings in towns besides beggers? Yes. Towns that feel more dimentional and diverce? Yes yes. A gold sink? Yes yes yes.


A joinable faction? Good way to get an AO rating, so it would have to be handled with the upmost taste. Probably being able to join and do odd jobs such as to protect the girls or guys from harm would probably be as far as you could get into it. Black out screen and some incoherent noises when you go to "sleep" is fine too.
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Peetay
 
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Post » Wed Sep 01, 2010 7:05 pm

Yep, and violence in video games is only for geeks with bad eye sight who end up going on killing sprees in schools. ;)


When a bandit comes running up to you with a sword, you need to fight back or you die. If you walk into a city and a prosttute on the street offers you a fun time for 500 gold, you don't need to accept. Prostitution contributes absolutely nothing to the gameplay. You opt to do it, which means you get some sort of pleasure out of it, whether you accept that or not. You can dismiss this as roleplaying, but the fact is, you roleplay certain ways because you yourself want to. Prostitution (and six in general) is one of the features I hate most about games like Fable and Dragon Age. Waste of programming time.
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Michael Russ
 
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Post » Thu Sep 02, 2010 3:02 am

I'd hit that...
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Kayla Oatney
 
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Post » Wed Sep 01, 2010 12:33 pm

When a bandit comes running up to you with a sword, you need to fight back or you die.
Untrue, you can run.

Anyway, as has been stated, it can simply be used as a basis for handing out quests and fleshing out the world further. They don't need to allow the player to engage in six with the prosttutes. It could make for some great humor potential, but I guess with quaint puritanical views would get to bent out of shape.
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Richard Thompson
 
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Post » Thu Sep 02, 2010 1:06 am

I'd hit that...

With my Longsword.
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christelle047
 
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Post » Wed Sep 01, 2010 10:32 pm

Untrue, you can run.


Fair point.

On another note, I'd love to see someone get through the entire game without killing a single thing. It seems so impractical to the point of impossible, yet at the same time pretty hilarious. Unfortunately, I believe it will be impossible. Both Oblivion and Morrowind had things you were required to kill if you wished to continue on.

I still disagree with the inclusion of a "prosttute's guild". I'm perfectly fine with the idea of an occasional promiscuous woman present in the game's taverns (where such women would logically be to take advantage over drunken men) but the idea of an organized group specifically designed to have six seems pretty unrealistic and unnecessary. The media controversy would probably not be good either.
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Robert Jackson
 
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Post » Wed Sep 01, 2010 8:58 pm

NO
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Tyrel
 
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Post » Wed Sep 01, 2010 11:34 am

Guilds that I'd rather Bethesda spend their time on:

-architects
-brewers
-cooks
-astrologers
-tailors

I would be happy enough with a few of those guilds ;)
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Alexis Estrada
 
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Post » Thu Sep 02, 2010 3:07 am

prosttutes dont have guilds.
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Tiffany Carter
 
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Post » Thu Sep 02, 2010 1:27 am

They have Brothels.

I really cant say where I am on this.
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Naughty not Nice
 
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Post » Wed Sep 01, 2010 10:43 pm

Maybe people will like escort missions for once?

:cookie:

You deserve a cookie.

Well I got no problems with a guild like this. But I doubt they have one, be nice to read a book on the protitutes guild.
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Holli Dillon
 
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Post » Thu Sep 02, 2010 2:43 am

Guilds that I'd rather Bethesda spend their time on:

-architects
-brewers
-cooks
-astrologers
-tailors

I would be happy enough with a few of those guilds ;)


I'd like a brewer's guild. But given the "small shop" nature of most of these professions, I wouldn't expect them to be much more than skilled individuals, and at most a few small businesses like a brewery with a large staff. And for the most part, the mages fill the role of astrologers. It may be more true in the real world, but I don't think every profession needs an organization behind it. In a video game, that implies that there is a single goal for all of their members, which doesn't seem like it'd be anything more than making money for jobs like these.

Good ideas though. I would easily take any of them before prosttutes.
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Laura Samson
 
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Post » Wed Sep 01, 2010 8:16 pm

Guilds that I'd rather Bethesda spend their time on:

-architects
-brewers
-cooks
-astrologers
-tailors

I would be happy enough with a few of those guilds ;)

What no hunting guild? You would rather have a tailoring guild in a nord setting than a Hunting Guild?!
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Alba Casas
 
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Post » Wed Sep 01, 2010 11:11 am

Merchants Guild

Geographical Society

Laborers Union

Livery Guild

More guilds like this
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Suzy Santana
 
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Post » Wed Sep 01, 2010 3:37 pm

I'd like a brewer's guild. But given the "small shop" nature of most of these professions, I wouldn't expect them to be much more than skilled individuals, and at most a few small businesses like a brewery with a large staff. And for the most part, the mages fill the role of astrologers. It may be more true in the real world, but I don't think every profession needs an organization behind it. In a video game, that implies that there is a single goal for all of their members, which doesn't seem like it'd be anything more than making money for jobs like these.

Good ideas though. I would easily take any of them before prosttutes.

Not my ideas, they're all in the lore.

What no hunting guild? You would rather have a tailoring guild in a nord setting than a Hunting Guild?!

Those were selected from the list in the OP, which come from this book: http://www.uesp.net/wiki/Oblivion:History_of_the_Fighters_Guild

I think a hunter's guild would be great, but I would like the idea even better if there is support in the lore for one. Maybe the Furrier's Guild?

Edit: yeah, Minstrels guild (lute playing) and Furriers Guild (both hunting and getting furs) would be great.
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Robert Jr
 
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Post » Thu Sep 02, 2010 12:42 am

Not my ideas, they're all in the lore.


Those were selected from the list in the OP, which come from this book: http://www.uesp.net/wiki/Oblivion:History_of_the_Fighters_Guild

I think a hunter's guild would be great, but I would like the idea even better if there is support in the lore for one. Maybe the Furrier's Guild?

Edit: yeah, Minstrels guild (lute playing) and Furriers Guild (both hunting and getting furs) would be great.

Furrier guild might tie the two together but we need to include leather working into their aswell.
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Lizbeth Ruiz
 
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Post » Wed Sep 01, 2010 9:15 pm

Furrier guild might tie the two together but we need to include leather working into their aswell.

Furrier guild is for hunting the game and getting the skins/furs, tailors guild is for making clothing/armor out of them?

Also, just because there are guilds in the game doesn't mean they actually have to be joinable. Maybe there could be a Furrier's Guild that you can join and follow a quest line, but the Tailors Guild is just a place where you can take materials to get clothing made.
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Emily Martell
 
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Post » Wed Sep 01, 2010 1:04 pm

Because I'm copletmetly drunk right now I'm going to agreew tih your proposla.

However, as soon as I sober up I will come back on here and tell you how eterrible it i s but i nreal life.
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John N
 
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Post » Wed Sep 01, 2010 4:19 pm

There doesn't have to be actual advlt content. It could just add a bit of additional realism to the game as well as live up to the lore. I'm not against it at all. We don't necessarily need to be able to join or be able to request any services. You could just do a few missions for them or something.
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Melissa De Thomasis
 
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Post » Wed Sep 01, 2010 10:09 pm

Since they are the only guild that is both supported by the government (being imperially chartered) and supported by the predominant religion of the continent (the nine divines), why aren't we seeing their guildhalls and representatives around? We know that they can have prosttute guilds in games, as they had them in Daggerfall and Assassin's Creed 2 and such, so it isn't some weird esrb thing. Support the lore and make this happen!

I agree, these things are a part of that world and not depicting them in the game doesn't make them dissapear. I'd like to see this guild and as much interaction with it as possible. Thieving is as condemnable as prostitution, assassination is more condemnable than prostitution and yet those activities are in Tes and have guilds and quest lines attached. It wouldn't hurt at all to have a prosttutes' guild that is not necessarily out in the open, you may find their headquarters like you found the DB in Cheydinhal, if it fits your playstyle/moral profile/bla bla you can enter and "ask them questions" and help them with some quests, if not it's not compulsory. The DB quest line is not compulsory either.
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Lisha Boo
 
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Post » Wed Sep 01, 2010 1:21 pm

I don't really see any reason against it but I do like the comments from the fellow above that suggests anyone in favour of a prosttutes guild is some kind of a peverted animal. Methinks it does in fact fit in the lore (look at the Fighters Guild book) and has a place in a fantasy setting like TES. It's just another profession until you impose your own values against it. The argument used above was that you have to kill in the game but choose to visit or help the prosttutes. By that same argument we could never join awful terrible guilds like the Dark Brotherhood or Thieves Guild.
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Betsy Humpledink
 
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Post » Wed Sep 01, 2010 2:26 pm

Since they are the only guild that is both supported by the government (being imperially chartered) and supported by the predominant religion of the continent (the nine divines), why aren't we seeing their guildhalls and representatives around? We know that they can have prosttute guilds in games, as they had them in Daggerfall and Assassin's Creed 2 and such, so it isn't some weird esrb thing. Support the lore and make this happen!

Also I would support the various other guilds mentioned which may be irrelevant due to the cracked empire, including Tinkers, Cobblers, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrals, Barristers, and the Syffim. They might even combine some of them, like astrologers who read your fate while catching the rats at your house. Or tailors who touch you in a special way while they're down there and make you spend more than you'd like to. Minstrals who go to court as barristers and plead your case in song.


Its not happening... end of.
Some perverted [censored] will probably make a prosttute mod like for the previous fallout games, but it simply doesn't fit in tamriel.
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Devin Sluis
 
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