Sure. Just as background stuff, though. No using the guild, or really joining it. But for the sake of a better world, yes.
Pretty much. I don't want corny takes on six like the Witcher had.
Maybe one quest in something like a skooma-dealer undergound-type faction should have some prosttute or something. but not a whole faction dedicated to the world's oldest profession. That's just too much.
Considering they have a god of banging it just seems like a given that they would have an organization. They already have an organization in fact.
More people around at night besides guards? Sure. More quests due to its inclution, such as silencing a rather talkative voice or helping expose the politition? Please and thank you. More ways to get information about the happenings in towns besides beggers? Yes. Towns that feel more dimentional and diverce? Yes yes. A gold sink? Yes yes yes.
A joinable faction? Good way to get an AO rating, so it would have to be handled with the upmost taste. Probably being able to join and do odd jobs such as to protect the girls or guys from harm would probably be as far as you could get into it. Black out screen and some incoherent noises when you go to "sleep" is fine too.
Yeah, I don't see it being joinable. I don't expect the tailors guild to be joinable either.
prosttutes dont have guilds.
Are you sure you're in the right place? This is the Elder Scrolls forum, not Duke Nukem. They totally have guilds.
I'd like a brewer's guild. But given the "small shop" nature of most of these professions, I wouldn't expect them to be much more than skilled individuals, and at most a few small businesses like a brewery with a large staff. And for the most part, the mages fill the role of astrologers. It may be more true in the real world, but I don't think every profession needs an organization behind it. In a video game, that implies that there is a single goal for all of their members, which doesn't seem like it'd be anything more than making money for jobs like these.
Good ideas though. I would easily take any of them before prosttutes.
All from the same book. Why not treat them the same?
There doesn't have to be actual advlt content. It could just add a bit of additional realism to the game as well as live up to the lore. I'm not against it at all. We don't necessarily need to be able to join or be able to request any services. You could just do a few missions for them or something.
Right on. This gets to the heart of it: these smaller guilds don't need individual guildhalls, they just operate out of their own shops. They hold their guild meetings at the town hall to decide policy and prices, and the weaker guilds would band together politically to hold sway over the larger guilds, like the Fighters and Mages.
I agree, these things are a part of that world and not depicting them in the game doesn't make them dissapear. I'd like to see this guild and as much interaction with it as possible. Thieving is as condemnable as prostitution, assassination is more condemnable than prostitution and yet those activities are in Tes and have guilds and quest lines attached. It wouldn't hurt at all to have a prosttutes' guild that is not necessarily out in the open, you may find their headquarters like you found the DB in Cheydinhal, if it fits your playstyle/moral profile/bla bla you can enter and "ask them questions" and help them with some quests, if not it's not compulsory. The DB quest line is not compulsory either.
Rock on.
Its not happening... end of.
Some perverted [censored] will probably make a prosttute mod like for the previous fallout games, but it simply doesn't fit in tamriel.
So they should go back to the old games and take out the references? There were brothels in DF you know.