prosttute's guild

Post » Thu Sep 02, 2010 12:51 am

That doesnt really make much sense to me.

But then again, you are very small... Perhaps you're right.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Wed Sep 01, 2010 7:05 pm

Its not happening... end of.
Some perverted [censored] will probably make a prosttute mod like for the previous fallout games, but it simply doesn't fit in tamriel.

Yes it does. It's in the canon.
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Wed Sep 01, 2010 1:17 pm

maybe we could meet the lusty Argonian. You just all think she is a fake character in a book..
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Wed Sep 01, 2010 3:16 pm

Lol, at the people that thinks a world filled with violence is also filled with celibate people. Some of you guys have some twisted values based on your support for extreme violence, but your distaste for anything sixual. Also, those saying it doesn't fit the setting NEED TO READ THE LORE. It fits the lore as it is FROM the lore. If people want to make porm mods then it will happen no matter what. Including the prosttutes Guild does not mean Bethesda needs to add advlt content and I don't want them to add advlt content.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Thu Sep 02, 2010 12:31 am

Since they are the only guild that is both supported by the government (being imperially chartered) and supported by the predominant religion of the continent (the nine divines), why aren't we seeing their guildhalls and representatives around? We know that they can have prosttute guilds in games, as they had them in Daggerfall and Assassin's Creed 2 and such, so it isn't some weird esrb thing. Support the lore and make this happen!

Also I would support the various other guilds mentioned which may be irrelevant due to the cracked empire, including Tinkers, Cobblers, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrals, Barristers, and the Syffim. They might even combine some of them, like astrologers who read your fate while catching the rats at your house. Or tailors who touch you in a special way while they're down there and make you spend more than you'd like to. Minstrals who go to court as barristers and plead your case in song.
As soon as I saw this, I was like "Hey, that's my idea!" .... ya know, because I'm planning to make a mod for the prosttutes Guild for TESIII. But uhm, yeah, it should be in the game. It was definitely in TESII, although the guild wasn't joinable. I think it should be more of a mod thing than in game, unless they could do it right and not make it cheesy or stand out too much.
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Wed Sep 01, 2010 3:30 pm

but it simply doesn't fit in tamriel.

I think it does. Anything that is mature, lore friendly and contributes to building a believable and rich atmosphere does. We already have corruption, politics, religion, thievery, cold blood assassins, prisons, drugs, gore, slavery, houses of 'delights', it seems we're about to have executions, all these have supporters and haters in real life, I don't see why prostitution couldn't make it on that list.
The Witcher has prosttutes that can be "used" and it's by no means a story or atmosphere breaker by the contrary, it's mature and believable.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Wed Sep 01, 2010 9:02 pm

Sure. Just as background stuff, though. No using the guild, or really joining it. But for the sake of a better world, yes.
Pretty much. I don't want corny takes on six like the Witcher had.

Maybe one quest in something like a skooma-dealer undergound-type faction should have some prosttute or something. but not a whole faction dedicated to the world's oldest profession. That's just too much.
Considering they have a god of banging it just seems like a given that they would have an organization. They already have an organization in fact.

More people around at night besides guards? Sure. More quests due to its inclution, such as silencing a rather talkative voice or helping expose the politition? Please and thank you. More ways to get information about the happenings in towns besides beggers? Yes. Towns that feel more dimentional and diverce? Yes yes. A gold sink? Yes yes yes.


A joinable faction? Good way to get an AO rating, so it would have to be handled with the upmost taste. Probably being able to join and do odd jobs such as to protect the girls or guys from harm would probably be as far as you could get into it. Black out screen and some incoherent noises when you go to "sleep" is fine too.
Yeah, I don't see it being joinable. I don't expect the tailors guild to be joinable either.

prosttutes dont have guilds.
Are you sure you're in the right place? This is the Elder Scrolls forum, not Duke Nukem. They totally have guilds.

I'd like a brewer's guild. But given the "small shop" nature of most of these professions, I wouldn't expect them to be much more than skilled individuals, and at most a few small businesses like a brewery with a large staff. And for the most part, the mages fill the role of astrologers. It may be more true in the real world, but I don't think every profession needs an organization behind it. In a video game, that implies that there is a single goal for all of their members, which doesn't seem like it'd be anything more than making money for jobs like these.

Good ideas though. I would easily take any of them before prosttutes.
All from the same book. Why not treat them the same?

There doesn't have to be actual advlt content. It could just add a bit of additional realism to the game as well as live up to the lore. I'm not against it at all. We don't necessarily need to be able to join or be able to request any services. You could just do a few missions for them or something.
Right on. This gets to the heart of it: these smaller guilds don't need individual guildhalls, they just operate out of their own shops. They hold their guild meetings at the town hall to decide policy and prices, and the weaker guilds would band together politically to hold sway over the larger guilds, like the Fighters and Mages.

I agree, these things are a part of that world and not depicting them in the game doesn't make them dissapear. I'd like to see this guild and as much interaction with it as possible. Thieving is as condemnable as prostitution, assassination is more condemnable than prostitution and yet those activities are in Tes and have guilds and quest lines attached. It wouldn't hurt at all to have a prosttutes' guild that is not necessarily out in the open, you may find their headquarters like you found the DB in Cheydinhal, if it fits your playstyle/moral profile/bla bla you can enter and "ask them questions" and help them with some quests, if not it's not compulsory. The DB quest line is not compulsory either.
Rock on.

Its not happening... end of.
Some perverted [censored] will probably make a prosttute mod like for the previous fallout games, but it simply doesn't fit in tamriel.
So they should go back to the old games and take out the references? There were brothels in DF you know.
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Wed Sep 01, 2010 3:35 pm

How many people think that out of all those guilds from the lore, prosttutes Guild is the one that would add the most to the Elder Scrolls experience?
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Wed Sep 01, 2010 3:19 pm

OP, I think prosttutes guild is a bad way to put it, it gives the connotations of a major institution with questlines like the Fighter's Guild.

Brothels would be fine.
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Wed Sep 01, 2010 11:23 am

Its not happening... end of.
Some perverted [censored] will probably make a prosttute mod like for the previous fallout games, but it simply doesn't fit in tamriel.
Play TESII Daggerfall and TESI Arena. You'll see lots of prosttutes all over the place. Arena has them outside and inside. Daggerfall just has them in temples and taverns and random homes. So yeah, they most certainly did fit in Tamriel since they were in the first two games.



How many people think that out of all those guilds from the lore, prosttutes Guild is the one that would add the most to the Elder Scrolls experience?
I'm with ya!
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Wed Sep 01, 2010 7:55 pm

http://www.uesp.net/wiki/Morrowind:Desele%27s_House_of_Earthly_Delights
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Wed Sep 01, 2010 3:23 pm

Doesn't need to be a joinable guild with a questline, ranks and so on.

But maybe a brothel in one of the seedier towns, with a couple of side quests where you protect the 'girls' from extortion or deal with over-zealous clients.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Wed Sep 01, 2010 1:57 pm

I for one would welcome this addition. I think it is something that adds to the atmosphere and it fits the Nords as I imagined them. I don't like to take my real life prejudices with me in the game worlds, otherwise I'd never swing a sword in the first place. I can totally see interesting quests related to a prostitution organization whether you work in their favor or against them.
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Wed Sep 01, 2010 11:25 pm

Absolutely. I think there's a tendency for people to associate a suggestion like "prosttute's guild" with real world prostitution, which isn't what I'd picture in the context of Skyrim, nor what (I assume) Shades had in mind when he posted the thread.

In any case, I second Cloudrest's post above. A frolicsome nordic brothel with plenty of music and characterful NPCs could only improve the game's atmosphere and sense of being a living world.
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Thu Sep 02, 2010 2:37 am

I am in favour of this. :celebration:
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Wed Sep 01, 2010 2:40 pm

I'd join it, hihii.

No but on a serious note, it could be part of the thieves guild. In many fantasy books I've read the building have been a safe heaven for thieves and heardquarter for them too.
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Wed Sep 01, 2010 8:23 pm

Considering Bethesda's attempt at bringing the game world to life (giving everybody a job, having an economy each town relies on, people continue working when you talk to them) it would make sense to have some minor guilds that are unjoinable but might be a good source of quests and would certainly play a part in making the game's economy feel believable.
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Wed Sep 01, 2010 6:16 pm

I like this idea. The more guilds, the better. They are optional and I like options. This is what I love most about Tes, that it offers a lot of options that I'm not forced to use.
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Thu Sep 02, 2010 12:27 am

Who wouldn't enjoy being an argonian [censored]?
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Wed Sep 01, 2010 1:25 pm

I kinda like the idea, just make it tasteful.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Wed Sep 01, 2010 5:58 pm

The people thinking this thread was going to be closed at the beginning make me laugh. If this was closed that would be ridiculous. six was only ever slightly eluded to, as it is all the time in an unavoidable way. It's perfectly fine to discuss prostitution and even a guild based around it in a non-advlt forum. Honestly.

As for my opinion, I concur with this:

Guilds that I'd rather Bethesda spend their time on:

-architects
-brewers
-cooks
-astrologers
-tailors

I would be happy enough with a few of those guilds ;)

User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Wed Sep 01, 2010 12:36 pm

First, remember what 'guilds' came into being for in the first place; as a way to gather talent, train -all- members to a credible standard of performance, and to create a structure where the members had protections. A prosttute's guild fits right in there. Second, remember that historically, this has been one of the major point sources for spending capitol for governments, when they admitted it (look into Earth history, and the number of cathedrals built primarily with the taxes off prostitution. Interesting research there....). Third, pro's have always existed at the boundary between 'polite' society and shadow society. Not a safe business. But one where by its very nature secrets get spilled or passed. That was how it was intended to be implemented in Daggerfall; The prosttutes guild, the thieves guild, and the Dark Brotherhood were to be quest sources, and information pipes from the seedier side of life, for when you goofed and locked off main quest paths with the royals. Unfortunately, time and bugs led to the first being deactivated, and the other two being gutted to a degree.

And keep in mind that such a guild would not be a brothel; that is a local business structure. It would be an overarching organization that would include everything from the streetwalker to the very charming ladies that get paid to entertain very rich individuals, and only rarely does carnal interests come into it. The thrill being =seen= with an elegant 'lady of ill repute'....and being able to afford her attentions. Just the potential for information there is staggering, and when you get to it, aside from killing orcs and rats, information is what questing is about.

This constant assumption that if anyone mentions any topic even remotely related to six must mean that the poster somehow wants Elder Scrolls to descend to a cross between Leisure Suit Larry and one of the H games from Japan is really getting ridiculous. Or reflects lack of knowledge about the topic in question.....
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Wed Sep 01, 2010 1:27 pm

Fair point.

On another note, I'd love to see someone get through the entire game without killing a single thing. It seems so impractical to the point of impossible, yet at the same time pretty hilarious. Unfortunately, I believe it will be impossible. Both Oblivion and Morrowind had things you were required to kill if you wished to continue on.



I got as far as completing the MQ and the fighters guild without using a weapon or hand to hand. But this was really time consuming, I just summoned and had reflect damage spells cast on myself and enchanted items with the same.

Was fun for a while but gave up after the MQ and Fighters guild.
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Wed Sep 01, 2010 11:39 am

Why not? There are [censored]s in Fallout 3 and New Vegas, and Gomorrah is practically a brothel ;) Not to mention many RPGs in the past and currently have brothels, there are ones in NWN, Arcanum, more recently in DA and DA2 and i'm sure many others. Besides as has been said, it's in the lore, read the "History of the Figthers Guild" book in Oblivion.
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Wed Sep 01, 2010 11:22 pm

But there are better guilds from the lore for the devs to spend their time on.
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

PreviousNext

Return to V - Skyrim