Also I would support the various other guilds mentioned which may be irrelevant due to the cracked empire, including Tinkers, Cobblers, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrals, Barristers, and the Syffim. They might even combine some of them, like astrologers who read your fate while catching the rats at your house. Or tailors who touch you in a special way while they're down there and make you spend more than you'd like to. Minstrals who go to court as barristers and plead your case in song.