What happened? since yesterday Ive been getting protocol errors constantly in multilayer WTF
Here's the log file
Code:
BackupNameAttachment=" Build(0) 28 May 11 (11 53 52)" -- used by backup system
Log Started at 05/28/11 11:53:52
Running 32 bit version
Executable: C:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe
FileVersion: 1.4.0.0
ProductVersion: 1.4.0.0
Using STLport C++ Standard Library implementation
Added MOD directory to CryPak
Executable Command Line: "C:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe"
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family: 6, Model: 10, Stepping: 4
FPU: On-Chip
CPU Speed (estimated): 2653.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family: 6, Model: 10, Stepping: 4
FPU: On-Chip
CPU Speed (estimated): 2653.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family: 6, Model: 10, Stepping: 4
FPU: On-Chip
CPU Speed (estimated): 2653.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family: 6, Model: 10, Stepping: 4
FPU: On-Chip
CPU Speed (estimated): 2653.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'p_max_substeps' is not missing in default
Windows 7 64 bit (build 6.1.7600)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 11:53:53 05/28/11, system running for 0 minutes
6136MB physical memory installed, 3829MB available, 4095MB virtual memory installed, 37 percent of memory in use
PageFile usage: 103MB, Working Set: 85MB, Peak PageFile usage: 104MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 7+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Apr 14 2011 14:55:40
Font initialization
Physics initialization
Sound initialization
Initializing AudioDevice now!
Initialize FMOD with dynamic memory callbacks
Starting to initialize Windows Audio Session API output!
Drivers found: 3
Available drivers:
1. Speakers (Realtek High Definition Audio)
2. Realtek HDMI Output (Realtek High Definition Audio)
3. Realtek Digital Output (Realtek High Definition Audio)
Using speaker mode: FMOD_SPEAKERMODE_STEREO
Initializing FMOD-EX now!
Initialized FMOD-EX
Available record drivers: 0 FrontMic (Realtek High Definition Audio) !
Available record drivers: 1 Realtek Digital Input (Realtek High Definition Audio) !
Available record drivers: 2 Stereo Mix (Realtek High Definition Audio) !
Record config is set to autodetect using record driver 0
Using FMOD version: 00043307 and internal 00043307!
Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 8
Network initialization
[net] using iocp socket io management
network hostname: Badincite
ip:192.168.2.4
ip:5.176.177.69
ip:192.168.145.1
ip:192.168.19.1
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'diquerdhimself'
username diquerdhimself signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Created socket on port 64100
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Infofield.ImageLoader.VideoPlayer.attachAudio [libs/ui/menus_startmenu.gfx]
[Error] Error: can't create object with unknown class 'Sound' [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Error: CallFunction - 'UpdatePadButtons' is not a function [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'addTween' on invalid object. [libs/ui/menus_startmenu.gfx]
CCGameBrowser::StartSearchingForServers 0
CCGameBrowser::StartSearchingForServers 0
[Lobby] EndTask 18 (18) error 51
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[net 15:57:39.872] connection requested to:-1,65573,173.199.83.159:64000
[net 15:57:39.872] resolved as: 173.199.83.159:64000
[net 15:57:39.872] There is no GameSpy service available
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
============================ PrepareLevel wars/cw2_alien_vessel ============================
Game rules class: CaptureTheFlag
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
Initializing default materials...
[Error] AddFrameName(19, 'open') -- frame name already assigned to frame 1; overriding [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'stop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: Invalid movie clip path; neither string nor object [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: Invalid movie clip path; neither string nor object [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: Invalid movie clip path; neither string nor object [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'loadMovie' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/cw2_level_specific/alien_vessel/cw2_coach_bay/cw2_coach_bay_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/sidewalks/sidewalk_glm_center_pink.cgf': faces are too small or have stretched mapping
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/shells/killcam/12gshot.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/kvolt/k-volt_ironsight.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/jackal/jackal_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/revolver/revolver.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/vehicles/civil_cars/cw2_civil_car_a_damaged.cga': faces are too small or have stretched mapping
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
Registering TPS Extensions...
[Error] Error: CallMethod - 'stop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[LedgeGrab] - Transition was found to be none, forcing to eOLT_MidAir
[LedgeGrab] - Transition was found to be none, forcing to eOLT_MidAir
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65486(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65484(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65444(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65457(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65435(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65434(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65432(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65426(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65424(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65422(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65420(CTFBase1__spawnedItem_1) GameRules 14C98CA8
======== cw2_alien_vessel is loaded in 28.2 sec ========
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65418(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 196556(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 196516(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 262043(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 262109(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[net 15:58:15.231] Disconnect 173.199.83.159:64000; profid=0; cause=1; msg='Malformed packet'
CGameClientChannel::Release
UnLoadLevel End: 0.3 sec
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.PCButtons.PCBackBtn" [libs/ui/menus_startmenu.gfx]
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: gamecrysis2\animations.pak
Closing PAK file: gamecrysis2\gamedata.pak
Closing PAK file: gamecrysis2\music.pak
Closing PAK file: gamecrysis2\objects.pak
Closing PAK file: gamecrysis2\objectsls.pak
Closing PAK file: gamecrysis2\scripts.pak
Closing PAK file: gamecrysis2\sounds.pak
Closing PAK file: gamecrysis2\textures.pak
Closing PAK file: gamecrysis2\videos.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shadercache.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: engine\shadersbin.pak
Closing PAK file: gamecrysis2\localized\english.pak
Closing PAK file: c:\users\diquerdhimself\saved games\crysis2\dlc\dlcpack1\dlclevelextras.pak
Closing PAK file: c:\users\diquerdhimself\saved games\crysis2\dlc\dlcpack1\dlcdata.pak
Closing PAK file: patch\patch1.pak
[Error] There are 1 external references to archive objects: they have dangling pointers and will either lead to memory leaks or crashes
Log Started at 05/28/11 11:53:52
Running 32 bit version
Executable: C:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe
FileVersion: 1.4.0.0
ProductVersion: 1.4.0.0
Using STLport C++ Standard Library implementation
Added MOD directory
Executable Command Line: "C:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe"
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family: 6, Model: 10, Stepping: 4
FPU: On-Chip
CPU Speed (estimated): 2653.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family: 6, Model: 10, Stepping: 4
FPU: On-Chip
CPU Speed (estimated): 2653.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family: 6, Model: 10, Stepping: 4
FPU: On-Chip
CPU Speed (estimated): 2653.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family: 6, Model: 10, Stepping: 4
FPU: On-Chip
CPU Speed (estimated): 2653.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'p_max_substeps' is not missing in default
Windows 7 64 bit (build 6.1.7600)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 11:53:53 05/28/11, system running for 0 minutes
6136MB physical memory installed, 3829MB available, 4095MB virtual memory installed, 37 percent of memory in use
PageFile usage: 103MB, Working Set: 85MB, Peak PageFile usage: 104MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 7+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Apr 14 2011 14:55:40
Font initialization
Physics initialization
Sound initialization
1. Speakers (Realtek High Definition Audio)
2. Realtek HDMI Output (Realtek High Definition Audio)
3. Realtek Digital Output (Realtek High Definition Audio)
Renderer initialization
used GeomInstancingThreshold is 8
Network initialization
[net] using iocp socket io management
network hostname: Badincite
ip:192.168.2.4
ip:5.176.177.69
ip:192.168.145.1
ip:192.168.19.1
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'diquerdhimself'
username diquerdhimself signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Created socket on port 64100
[Error]
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[Error]
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[Error]
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[Error]
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error]
[Error]
CCGameBrowser::StartSearchingForServers 0
CCGameBrowser::StartSearchingForServers 0
[Lobby] EndTask 18 (18) error 51
[Error]
[net 15:57:39.872] connection requested to:
[net 15:57:39.872] resolved as: 173.199.83.159:64000
[net 15:57:39.872] There is no GameSpy service available
[Error]
============================ PrepareLevel wars/cw2_alien_vessel ============================
Game rules class: CaptureTheFlag
[Error]
Initializing default materials...
[Error]
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[Error]
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[Error]
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/cw2_level_specific/alien_vessel/cw2_coach_bay/cw2_coach_bay_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/sidewalks/sidewalk_glm_center_pink.cgf': faces are too small or have stretched mapping
[Error]
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/shells/killcam/12gshot.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/kvolt/k-volt_ironsight.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error]
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/jackal/jackal_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/revolver/revolver.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/vehicles/civil_cars/cw2_civil_car_a_damaged.cga': faces are too small or have stretched mapping
[Error]
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
Registering TPS Extensions...
[Error]
[Error]
[Error]
[LedgeGrab] - Transition was found to be none, forcing to eOLT_MidAir
[LedgeGrab] - Transition was found to be none, forcing to eOLT_MidAir
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65486(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65484(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65444(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65457(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65435(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65434(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65432(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65426(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65424(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65422(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65420(CTFBase1__spawnedItem_1) GameRules 14C98CA8
======== cw2_alien_vessel is loaded in 28.2 sec ========
[Error]
[Error]
[Error]
[Error]
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65418(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[Error]
[Error]
[Error]
[Error]
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[Error]
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[Error]
[Error]
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 196556(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[Error]
[Error]
[Error]
[Error]
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 196516(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 262043(CTFBase2__spawnedItem_2) GameRules 14C98CA8
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 262109(CTFBase1__spawnedItem_1) GameRules 14C98CA8
[net 15:58:15.231] Disconnect 173.199.83.159:64000; profid=0; cause=1; msg='Malformed packet'
CGameClientChannel::Release
UnLoadLevel End: 0.3 sec
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error]
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: gamecrysis2\animations.pak
Closing PAK file: gamecrysis2\gamedata.pak
Closing PAK file: gamecrysis2\music.pak
Closing PAK file: gamecrysis2\objects.pak
Closing PAK file: gamecrysis2\objectsls.pak
Closing PAK file: gamecrysis2\scripts.pak
Closing PAK file: gamecrysis2\sounds.pak
Closing PAK file: gamecrysis2\textures.pak
Closing PAK file: gamecrysis2\videos.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shadercache.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: engine\shadersbin.pak
Closing PAK file: gamecrysis2\localized\english.pak
Closing PAK file: c:\users\diquerdhimself\saved games\crysis2\dlc\dlcpack1\dlclevelextras.pak
Closing PAK file: c:\users\diquerdhimself\saved games\crysis2\dlc\dlcpack1\dlcdata.pak
Closing PAK file: patch\patch1.pak
[Error] There are 1 external references to archive objects: they have dangling pointers and will either lead to memory leaks or crashes
-
Gisela Amaya - Posts: 3424
- Joined: Tue Oct 23, 2007 4:29 pm