Im one of these damned backpackers moving home.
Comeon! Elves living on the treetops of giant kauris and hunting down giant Moas and collecting kakapos from the Ground?
How awesome would that be?
But well, this is about Cyrodiil. And my imagination always stops when it comes to Cyrodiil. I guess Oblivion took it.
Seriously, i cant imagine anything in Cyrodiil, that isnt extremely boring.
P:C however is doing a great job!
I imagine... you are riding a gondola down a thin and windy river from a small town in the Nibenay valley. All around is thick green foliage, ferns litter the floor with some rising up a little higher. Thin trees covered partially in moss twirl through each other in their low canopies and a few isolated branches draqe over the shallow river, filled with vibrantly coloured fish. Some vines also dangle from the tree canopy, although most of the ones on the river route have been chopped away due to the frequent travelling on it. To your right, as the peasant in front of you pushes along against the riverbed with his oar, you spy glimpses of a white stone ruin, almost seeming reflective and glowing in patches from the light of the sun. Roots have grown through it's shape of circles and radial lines, cracking it apart. purple, catlike creature (from PC concept art) scatters past, obviously on the hunt, and dissapears into a large patch spade-leaved shrubs. The sound of various birds and mammals fills the air. You see a crevice nearby, which in all likelihood is a Nibenean red wolf den.
As you go around the bend, the water seems to get a little clearer, slowly, and begins to get deeper, and as you pass under a bridge, it finally comes into view. The great lake Rumare, expansive, stretching as far as the eye can see (Think lake Taupo in NZ), islands popping up throughout it occasionally, and at the centre, a magnificent masterpiece of immense scale, the Imperial city. At it's centre is a mighty central citadel of 3 tiers (think a full circle minas Tirath, but maybe less steep and fewer tiers) or magnificent white-gold colour, reminiscent of the ancient Aylieds, each wall 20 or 30 metres high at least, from the look of things. At the centre, the palace seems to extend naturally from the surrounding city, with White Gold tower shooting up into the air so high that it can be seen from many miles away (but not anywhere in Cyrodiil). Like the Ayleid ruins it is based on, several radial lines connecting to smaller circles and semicircles shoot out, to different districts, to the university and main barracks and prison. You cannot see much within the walls (although the arch mages tower and the enormous temple of the one project above the walls), but what you can see are the myriad of large, bustling neighbourhoods of middle to lower class that sit beyond the walls, scattered oddly in the name of natural population expansion, intersperesed between patches of the natural vegetation of the central island. The roads between these are constantly patrolled by Imperial guards, their red and silver apparel easily identifying them and showing their noble dignity.
As you eventually get closer you make out the buildings in greater detail. They are largely made of either stone or wood frames with the walls filled with Stucco. Some are painted in bright colours. Against some fo the fishing or trading waterfront districts on the shoreline, you see small, jewelled bridges come out, and sometimes larger ones as well, to nearby islands, which also have neighbourhoods of their own on them. Between these ports, other gondolas and boats wade past, conical hats protecting the people on board from the hot sun. One of the larger open districts, one that runs along the Eastern side of the city and has a bridge stretching across towards the mainland and the road leading to Cheydinhal, is quite low lying for the most part and filled with canols where the gondolas wade, multiple level middle class buildings spanning most of the area. Stretching out from behind the city, you can see the main bridge, wide enough to have 30 rows of carriages at a time on it, and with the bustling town of Weye resting around the centre, perfectly situated for commerce with those entering and exiting the city from Colovia.
After at least a good hour or so, you arrive at the docks of a small neighbourhood on one of the outer islands, where the gondolier lets you off and awaits another passenger on the routes around the city and to nearby settlements. The island juts out of the water rather dramatically, and upon it's rocky side, shrubs and tress project over the wooden dock where fisherman head out in small boats and a rice shipment has just come in from the farms surrounding Bravil. A few housing shacks and an inn line the shore, with more buildings up on top of the island, where carved rock steps lead. You head up the steps and through the small village (it is called such but is still technically part of the city), and go talk to the local guard. You request a their protection on your way to the palace. They scoff at you, not just anyone can go to the palace and certainly not with guards accompanying you on the long journey there. You hand them a slip of paper, and they look at it surprised. "I have an important message for the emperor", you say. They prepare you a carriage right away. Okay, so that was kind of a random story, I don't have any backstory behind it, but this is just the sort of stuff I think of in Cyrodiil and the IC, for example.