Province: Cyrodiil. Region #1, Stirk [WIP]

Post » Wed May 02, 2012 4:52 pm

I would be careful to make sure your Gold Coast is distinct, visually, from the Grazelands. Right now they're really, really similar. Maybe fewer browns and beige in the grass, and more yellow, so its more the color of hay?
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Taylor Bakos
 
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Post » Wed May 02, 2012 3:28 pm

wow, i just watched the new screenshots and everything looks amazing!
this is how i imagined cyrodiil from the tamriel guide found on vvardenfell.

iam the one you asked for the nirnroot plant, and here it is:

http://www.mediafire.com/?25ly66d18w6u6yl

if there are any problems let me know, and please read the readme!

what will you do about the issue with the sound, if you know what i mean?
well, seems like i got away with it in my own mod :devil:

iam glad my nirnroot found such a beautiful place to grow, thanks!


edit: i might tweak the root texture in the future, sure i will send you the new texture when done.
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Chrissie Pillinger
 
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Post » Wed May 02, 2012 2:58 pm

what will you do about the issue with the sound, if you know what i mean?
well, seems like i got away with it in my own mod :devil:
What do you mean exactly?

As I used your mod, the sound vanished when I harvested a nirnroot. Just as it should.
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Kyra
 
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Post » Wed May 02, 2012 11:41 pm

Wow, just wonderfull work guys.
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Leticia Hernandez
 
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Post » Wed May 02, 2012 12:08 pm

I would be careful to make sure your Gold Coast is distinct, visually, from the Grazelands. Right now they're really, really similar. Maybe fewer browns and beige in the grass, and more yellow, so its more the color of hay?

I understand your point. We did have more yellow textures for the grass earlier, but in quite many discussions we ended up with this color. Keep in mind though that these colors are also very highly influenced by my morrowind.ini color values. I'll discuss it with SamirA though (always glad to hear criticism, too)
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Adrian Powers
 
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Post » Wed May 02, 2012 7:55 am

You are going to have to be alot more specific, there are like a dozen models in that picture.
Sorry thought it was evident that I meant the house mesh ^^ I'm pretty certain you would get a better, sharper and over all better result with good smoothing groups. It could get worse as well but highly unlikely.
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Zoe Ratcliffe
 
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Post » Wed May 02, 2012 3:36 pm

Sorry thought it was evident that I meant the house mesh ^^ I'm pretty certain you would get a better, sharper and over all better result with good smoothing groups. It could get worse as well but highly unlikely.
Which part of the building mesh? I am going to assume you mean those corner columns right? I did have a stone block texture for that so they would look like they had "seams", but someone decided to simply switch it out with the same texture used for the walls. I will have to agree with you that I dont think it looks right and have mentioned this.(a sharp edge with the texture I had didnt look right)

In regards to the models, I originally made them with Anvil in mind and they got repurposed for Stirk with different textures. I am not the one who applied the different textures.
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Laura Wilson
 
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Post » Wed May 02, 2012 8:23 am

Stirk exterior is complete.

Stirk interior set is nearly there and then we can polish interiors off quickly.
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Liii BLATES
 
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Post » Wed May 02, 2012 9:10 am

To be honest, I kind of like these "organic"-looking edges of our set.
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Ridhwan Hemsome
 
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Post » Wed May 02, 2012 9:36 pm

i cant wait for the release, those are some high quality meshes & textures you use!

but there is one thing that i dont like about province mods - the borders to the other provinces.
do you guys do it like TR and have a hard break at the borders to HighRock, Hammerfell, Cyrodiil and Morrowind?
i know that this is nessecary at the time when all those provinces are finished, but now that there are no border provinces present it will look bad.

you think you can make a kind of standalone version that makes skyrim an island?
its not lore friedly and iam sure some people wouldnt like it, i just wanted to check your thoughts about this.
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Sammygirl
 
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Post » Wed May 02, 2012 12:19 pm

you think you can make a kind of standalone version that makes skyrim an island?
its not lore friedly and iam sure some people wouldnt like it, i just wanted to check your thoughts about this.

You mean Cyrodiil right? Well, that is probably doable, but just a lot of work and would need a lot of time, so I doubt it will be done. Besides, the idea is that one day we (or our grandchildren?) will have all these provinces loaded together ingame, and then the borders will have no problems.

What don't you like about TR borders? The only way the player can see the hard break when travelling to Cyrodiil (for example) is if he levitates or jumps very high, but that is the players decision. :tongue:

About Cyrodiil, most of the border with both Hammerfell and Valenwood is a river, so it will probably look nice even without those provinces. The border with Skyrim and Morrowind is a high mountain range, so it shouldn't break the player's immersion too much. The border with Argonia, will probably be a very dense jungle, I don't think this is a bad solution either. More problematic is the border with Elsweyr, I don't know how P:C will handle it.
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Darlene DIllow
 
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Post » Wed May 02, 2012 12:40 pm

.. More problematic is the border with Elsweyr, I don't know how P:C will handle it.
I would suggest mountain ranges that separate desert/savannah landscape from lush rain forests and crossings through canyons or through mountain passes a la Gothic 3 pass between Varant and Myrtana and pass to Nordmar through Faring for those familiar with Gothic 3.
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sexy zara
 
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Post » Wed May 02, 2012 8:32 pm

but there is one thing that i dont like about province mods - the borders to the other provinces.

Absolutely no problem, there will be seperate border-matching mods later to tweak the borders.
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Multi Multi
 
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Post » Wed May 02, 2012 7:46 pm

More problematic is the border with Elsweyr, I don't know how P:C will handle it.
I seem to recall the Infernal city saying Elsweyr was not as desertish as Attrebus imagined, and was more of a grassland. He probably didn't see that much of Elsweyr, but the transition could just be a natural forest/grassland in Southern Cyrodiil turning into gradually sparser grassland, perhaps some hills in between as well.
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Justin
 
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Post » Wed May 02, 2012 5:54 pm

i cant wait for the release, those are some high quality meshes & textures you use!

but there is one thing that i dont like about province mods - the borders to the other provinces.
do you guys do it like TR and have a hard break at the borders to HighRock, Hammerfell, Cyrodiil and Morrowind?
i know that this is nessecary at the time when all those provinces are finished, but now that there are no border provinces present it will look bad.

you think you can make a kind of standalone version that makes skyrim an island?
its not lore friedly and iam sure some people wouldnt like it, i just wanted to check your thoughts about this.
Think you got the wrong thread, we arnt making Skyrim.
The border between Skyrim, MW, and Cyrodiil will line up however.
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Josh Trembly
 
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Post » Wed May 02, 2012 9:38 am

I seem to recall the Infernal city saying Elsweyr was not as desertish as Attrebus imagined, and was more of a grassland. He probably didn't see that much of Elsweyr, but the transition could just be a natural forest/grassland in Southern Cyrodiil turning into gradually sparser grassland, perhaps some hills in between as well.

Note this is the Infernal City, most of its lore is often critized as wrong and a lot of it makes literally no sense, lorewise Elsweyr is mostly deserts with a few forests and grasslands along the borders to Valenwood and cyrodiil.
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Sammie LM
 
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Post » Wed May 02, 2012 2:15 pm

Note this is the Infernal City, most of its lore is often critized as wrong and a lot of it makes literally no sense, lorewise Elsweyr is mostly deserts with a few forests and grasslands along the borders to Valenwood and cyrodiil.
Actually, southern half of Elsweyr is supposed to be rain forest. But we probably don't want to stray off the topic of Cyrodiil now.
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joeK
 
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Post » Wed May 02, 2012 5:39 pm

Note this is the Infernal City, most of its lore is often critized as wrong and a lot of it makes literally no sense, lorewise Elsweyr is mostly deserts with a few forests and grasslands along the borders to Valenwood and cyrodiil.

It's not wrong, it's as canon as the videogames themselves.

I seem to recall the Infernal city saying Elsweyr was not as desertish as Attrebus imagined, and was more of a grassland. He probably didn't see that much of Elsweyr, but the transition could just be a natural forest/grassland in Southern Cyrodiil turning into gradually sparser grassland, perhaps some hills in between as well.
Yes, but the discussion was about borders being suddenly cut off in province mods. With sparse grassland it's hard to hide the place where the land just ends.
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Anne marie
 
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Post » Wed May 02, 2012 11:15 am

http://img851.imageshack.us/img851/9113/scampshot002.jpg

My response to seeing this:
http://www.youtube.com/watch?v=U6MlaIe1ljs
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Chloe Botham
 
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Post » Wed May 02, 2012 11:42 am

http://img706.imageshack.us/img706/1369/scampshot001.jpg

http://img851.imageshack.us/img851/9113/scampshot002.jpg

http://img19.imageshack.us/img19/1082/scampshot005.jpg

http://scamp.blogspot.com/2012/03/gold-coast-update.html <-- click the smiley for that blog post.
Didn't see this before, looks great! Reminds me a bit of African savannah, quite distinct from the Oblivion Gold Coast. BTW, are the trees based off a real type of tree or unique designs just for the game?
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Chris Ellis
 
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Post » Wed May 02, 2012 11:01 am

My response to seeing this:
http://www.youtube.com/watch?v=U6MlaIe1ljs

Now, is that meant in a good or in a bad way?

Didn't see this before, looks great! Reminds me a bit of African savannah, quite distinct from the Oblivion Gold Coast. BTW, are the trees based off a real type of tree or unique designs just for the game?

The tree in the foreground http://img19.imageshack.us/img19/1082/scampshot005.jpg is a conventional http://www.tree-pictures.com/big-olive-tree.jpg. The other ones are from vurt; gonna have to ask him, I am not so sure if they are based off some real tree type. In the future, we are likely to include acacia trees in this region instead of the oak ones though (you can see one of those in the background, they don't seem to fit well in my opinion)
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daniel royle
 
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Post » Wed May 02, 2012 4:26 pm

yes this was another stupid post by me ...

but i was thinking that, if possible, someone should make very rough heightmaps for all provinces (i could do it) and then make the landmeshes for the whole of tamriel.

this way each modder team could go and refine those hightmaps and start completing the province.

what you think? because as we all know, a complete rebuild of tamriel wont happen in the next days.

i imagine it to be great to have landmeshes & the nice view in the map window instead of unconnected bits of land in the ocean.
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Neko Jenny
 
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Post » Wed May 02, 2012 8:39 pm

yes this was another stupid post by me ...

but i was thinking that, if possible, someone should make very rough heightmaps for all provinces (i could do it) and then make the landmeshes for the whole of tamriel.

this way each modder team could go and refine those hightmaps and start completing the province.

what you think? because as we all know, a complete rebuild of tamriel wont happen in the next days.

i imagine it to be great to have landmeshes & the nice view in the map window instead of unconnected bits of land in the ocean.
We are way ahead of ya here, this was done a couple years ago and is in fact what we are using.
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Brandon Wilson
 
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Post » Wed May 02, 2012 6:06 pm

I think he means a publicly released one, however. Kinda like the one from Tamriel Heightmaps (Oblivion). AFAIK, the author of the heightmaps for Morrowind only released them to province modding teams.
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vanuza
 
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Post » Wed May 02, 2012 4:21 pm

I think he means a publicly released one, however. Kinda like the one from Tamriel Heightmaps (Oblivion). AFAIK, the author of the heightmaps for Morrowind only released them to province modding teams.
Something like that would make my day...won't get into that but it's for a good reason. If a few people started their own gigs on the same province with access to the land...fights, conflicts, horror...


EDIT: btw, I would recommend the borders of Elsweyr to be grasslands. ;) Crisis averted. It's not like the worlds gonna end if anyone sees the Elsweyr border cut off. It'll be there soon enough. Anyway, have you guys decided on the shape of the Imperial City?
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Breanna Van Dijk
 
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