[Relz] Province: Cyrodiil #1 Stirk Alpha.

Post » Fri Jun 22, 2012 5:29 pm

Thanks Leonardo!
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i grind hard
 
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Post » Fri Jun 22, 2012 7:16 pm

You're welcome. :smile:

I'm trying to upload the mod one more time before I stop trying, but I think it's a server issue and only Fligg can tell for sure. :shrug:
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JUDY FIGHTS
 
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Post » Sat Jun 23, 2012 2:12 am

The fixed version is now available on GHF Download. :D

http://download.fliggerty.com/download-48-662

Now if I can just find the time to help out like I promised so long ago... :blush:




KF
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stephanie eastwood
 
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Post » Sat Jun 23, 2012 2:58 am

Interesting to think of the fact that I started working on the Stirk exterior about exactly a year ago...
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Hope Greenhaw
 
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Post » Sat Jun 23, 2012 1:32 am

Now to get the Abecean Sea all finished up and get rolling on the GC again ;)
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Teghan Harris
 
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Post » Sat Jun 23, 2012 8:24 am

Is the BAIN-frinedly version available in Nexus? Or on GHF? I couldn't tell from following the conversation, sorry.
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I’m my own
 
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Post » Sat Jun 23, 2012 12:50 am

The version on GHF is the "fixed" version and should be Bain ready except for copying the grass folder to your meshes directory (which has to be done manually) if you use the optional grass .esp.

You won't need to download the fixed PC_Data.bsa as it's already included.




KF
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Lexy Corpsey
 
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Post » Sat Jun 23, 2012 3:32 am

Thanks again KF. I have changed the op to reflect the difference in download now Mistahtokyo, thanks for letting me know it was confusing.
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Kelsey Hall
 
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Post » Fri Jun 22, 2012 7:54 pm

So could you please list how many/what Interiors you have in it?
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cheryl wright
 
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Post » Sat Jun 23, 2012 9:43 am

So could you please list how many/what Interiors you have in it?
Why not try reading? (Post #1):
This version includes the Stirk exterior as well as 10 various Stirk interiors including a wilderness cave (...)
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April
 
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Post » Sat Jun 23, 2012 6:27 am

Is the BAIN-frinedly version available in Nexus? Or on GHF? I couldn't tell from following the conversation, sorry.
The version on GHF is the "fixed" version and should be Bain ready except for copying the grass folder to your meshes directory (which has to be done manually) if you use the optional grass .esp.

You won't need to download the fixed PC_Data.bsa as it's already included.
I've repackage the mod into a BAIN archive and I was trying to upload it but I couldn't, so when KF uploaded the mod I wouldn't bother to update the mod. If there is a need for a BAIN archive I'll do it right away. :smile:
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louise tagg
 
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Post » Sat Jun 23, 2012 7:30 am

I finally got a chance to check this out - it's absolutely beautiful! I look forward to seeing what kinds of stories unfold.

I particularly love the http://www.automatichamster.com/keening/forum_images/rebeccadenizen3.jpg. But finally getting to see the http://www.automatichamster.com/keening/forum_images/rebeccadenizen2.jpg is nice, too. Especially, y'know... considering what my character is. ;)
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Veronica Martinez
 
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Post » Sat Jun 23, 2012 7:32 am

We need model makers...
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!beef
 
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Post » Sat Jun 23, 2012 7:08 am

You can't reuse some Oblivion or Skyrim models made froms scratch by modder?

You can ask to Elterin to convert somes models ;)
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Kelli Wolfe
 
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Post » Fri Jun 22, 2012 11:14 pm

We would prefer to have unique models. We have been replacing old resources.

The model department is just looking to grab any interested persons out there. If anyone is interested just come by the forums.
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Hairul Hafis
 
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Post » Sat Jun 23, 2012 3:59 am

You can't reuse some Oblivion or Skyrim models made froms scratch by modder?

You can ask to Elterin to convert somes models :wink:
i've remodeled a heap of Flora from OB, although i prefer to make new stuff.
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Janeth Valenzuela Castelo
 
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Post » Sat Jun 23, 2012 5:17 am

LOVE THE MINOTAUR.

That is all.
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Sudah mati ini Keparat
 
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Post » Fri Jun 22, 2012 7:18 pm

horses?
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JERMAINE VIDAURRI
 
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Post » Sat Jun 23, 2012 1:23 am

There are no horses yet, there most likely will be at some point, but we also may go a more exotic route as this is not Oblivion's Cyrodiil by a long shot.
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Janette Segura
 
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Post » Sat Jun 23, 2012 2:01 am

horses exist in crazy worlds like in vampire hunter D why there isnt horses in morrowind? xD or why they woudnt be on cyrodiil... we need horses.. ! and birds...
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Jessica Phoenix
 
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Post » Sat Jun 23, 2012 4:53 am

horses exist in crazy worlds like in vampire hunter D why there isnt horses in morrowind? xD or why they woudnt be on cyrodiil... we need horses.. ! and birds...

There are already http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=917 that add http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2811 and http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2786.
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Adam Kriner
 
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Post » Sat Jun 23, 2012 5:34 am

There are no horses yet, there most likely will be at some point, but we also may go a more exotic route as this is not Oblivion's Cyrodiil by a long shot.
Hey, my longshot bounced off an Ayleid Ruin.
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Shaylee Shaw
 
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Post » Sat Jun 23, 2012 8:46 am

So you would consider it similar because of one nearly identical recreation?
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Setal Vara
 
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Post » Sat Jun 23, 2012 8:30 am

horses exist in crazy worlds like in vampire hunter D why there isnt horses in morrowind? xD or why they woudnt be on cyrodiil... we need horses.. ! and birds...
dunmer eat them all (after importing them, i guess)
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Petr Jordy Zugar
 
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Post » Sat Jun 23, 2012 6:40 am

You really need to tweak collision a bit. I get stuck near interior entrances and (it may seem strange) flowers.
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Jack Walker
 
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