[Relz] Province: Cyrodiil #1 Stirk Alpha.

Post » Sat Jun 23, 2012 7:26 am

I really enjoyed your version of Stirk. Pretty much blew our TESIV version out of the water both in terms of awesomeness but also graphics and detail. Then again, it didn't come as a surprise considering the crazy genius you have as a HoE. I got stuck in some trees, are you going to keep having the collision that detailed for branches? I got stuck up there :( .
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Natasha Biss
 
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Post » Sat Jun 23, 2012 3:23 am

You really need to tweak collision a bit. I get stuck near interior entrances and (it may seem strange) flowers.
yeah, that was my bad. Forgot to remove them from a few flowers.

not sure about the trees, but i'll fix them too.
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DarkGypsy
 
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Post » Sat Jun 23, 2012 2:20 am

Ok, maybe the most stupid question ever, but how do I get there? :D
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Multi Multi
 
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Post » Sat Jun 23, 2012 2:02 am

hit "~" to open console and type "coc stirk" then "~" again to close console.
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Adam Baumgartner
 
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Post » Sat Jun 23, 2012 3:10 am

Ok thank you...I tried and it worked, but it looks lile this:

http://www.abload.de/img/mgescreenshot007wtmez.jpg

Seems like Meshes or so are missing in my base? I rhink I've done the installation right. Unzipped everything to it's place and generated the land in MGE.
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Oyuki Manson Lavey
 
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Post » Fri Jun 22, 2012 11:34 pm

Did you register the .bsa file in the .ini?
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Marquis deVille
 
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Post » Sat Jun 23, 2012 8:03 am

I don't think the registering is mentioned in the readme. Just open the morrowind.ini and add a line, should look like this

[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=Whateverthisfileiscalled.bsa
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Ana
 
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Post » Fri Jun 22, 2012 9:12 pm

There is an excellent tool for this purpose and that's BSAReg (free distribution and can be included) which is included in http://mw.modhistory.com/download-95-5496 (require Java in Windows) or you can use the http://www.gamesas.com/topic/1366245-relz-bsa-registration-utility/. :smile:
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Honey Suckle
 
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Post » Sat Jun 23, 2012 9:14 am

Ah, how could I miss that, works fine now. Thanks a lot guys! Although it's really demanding (I have 9 FPS while testing) it looks really beautiful, every model, the landscape...it looks all handcrafted. Great work so far!
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Kate Murrell
 
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Post » Sat Jun 23, 2012 3:46 am

Looks Great! :goodjob:
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Alexxxxxx
 
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