It's here! The Stirk alpha build has officially been shipped to various mod sites. I will provide links as they become available. This version includes the Stirk exterior as well as 10 various Stirk interiors including a wilderness cave. Enjoy! (Note: This is an ALPHA, we know there are errors and missing icons. Do however feel free to post errors on our website so we can make sure we dont miss any)
http://morrowind.nexusmods.com/mods/images/42155-1-1340148813.jpg
Download Links
Morrowind Nexus http://morrowind.nexusmods.com/mods/42155
ModDB http://www.moddb.com/mods/province-cyrodiil
Great House Fliggerty (BAIN ready) http://download.fliggerty.com/download-48-662
Planet Elder Scrolls
Province: Cyrodiil Links
The P:C Website http://www.provincecyrodiil.com/
The P:C Forums http://www.provincec...l.com/index.php
How to join Province: Cyrodiil
Building a province is a lot of work. To successfully pull it off you need a team of modders with experience in various aspects of modding; from interior and exterior modders to questers and modelers. Knowing this we are opening up this project to help from the community in much the same way as Tamriel Rebuilt and Skyrim - Home of the Nords. To join simply go to the Province: Cyrodiil forums and find the Showcase thread. In there and post up a sample of your work.
Here are some guidelines to follow.
For Interiors: A two story home using a modular tileset and de_p furniture. Make sure it can fit an exterior shell and has a northmarker and proper light settings. The best tileset to use is Hlaalu from the vanilla game. We require de_p because it shows that you have good rotation skills and no matter what is thrown your way you will be able to create a working interior with items matching to the surface properly.
For Exteriors: A six cell showcase of new land with proper shading and a good layout of statics and textures. We are striving for a realistic province that will fit in with the rest of the TES III world as well as the other province mods being created. A showcase showing off your ability to create a more forested area would be beneficial.
For Quests: A sample quests showcasing your ability to write dialogue and a script of two. We want dialogue that fits the feel of The Elder Scrolls and scripting is an important part of questing that we will need to see.
For Models: A sample of your modeling work. A new mesh you have created (preferably a couple meshes) that fits into the TES world and hopefully the province of Cyrodiil. Look around the concept art for the project and creating a mesh that fits that would be a wonderful way to introduce yourself as a modeler for the project.
Stirk Mini-Site
http://stirk.provincecyrodiil.com/
Screenshots
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http://img806.imageshack.us/img806/9335/scampshot9.jpg