[Relz] Province: Cyrodiil #1 Stirk Alpha.

Post » Sat Jun 23, 2012 3:55 am

Province: Cyrodiil

It's here! The Stirk alpha build has officially been shipped to various mod sites. I will provide links as they become available. This version includes the Stirk exterior as well as 10 various Stirk interiors including a wilderness cave. Enjoy! (Note: This is an ALPHA, we know there are errors and missing icons. Do however feel free to post errors on our website so we can make sure we dont miss any)
http://morrowind.nexusmods.com/mods/images/42155-1-1340148813.jpg

Download Links

Morrowind Nexus http://morrowind.nexusmods.com/mods/42155
ModDB http://www.moddb.com/mods/province-cyrodiil
Great House Fliggerty (BAIN ready) http://download.fliggerty.com/download-48-662
Planet Elder Scrolls

Province: Cyrodiil Links

The P:C Website http://www.provincecyrodiil.com/
The P:C Forums http://www.provincec...l.com/index.php

How to join Province: Cyrodiil

Building a province is a lot of work. To successfully pull it off you need a team of modders with experience in various aspects of modding; from interior and exterior modders to questers and modelers. Knowing this we are opening up this project to help from the community in much the same way as Tamriel Rebuilt and Skyrim - Home of the Nords. To join simply go to the Province: Cyrodiil forums and find the Showcase thread. In there and post up a sample of your work.

Here are some guidelines to follow.

For Interiors: A two story home using a modular tileset and de_p furniture. Make sure it can fit an exterior shell and has a northmarker and proper light settings. The best tileset to use is Hlaalu from the vanilla game. We require de_p because it shows that you have good rotation skills and no matter what is thrown your way you will be able to create a working interior with items matching to the surface properly.

For Exteriors: A six cell showcase of new land with proper shading and a good layout of statics and textures. We are striving for a realistic province that will fit in with the rest of the TES III world as well as the other province mods being created. A showcase showing off your ability to create a more forested area would be beneficial.

For Quests: A sample quests showcasing your ability to write dialogue and a script of two. We want dialogue that fits the feel of The Elder Scrolls and scripting is an important part of questing that we will need to see.

For Models: A sample of your modeling work. A new mesh you have created (preferably a couple meshes) that fits into the TES world and hopefully the province of Cyrodiil. Look around the concept art for the project and creating a mesh that fits that would be a wonderful way to introduce yourself as a modeler for the project.

Stirk Mini-Site
http://stirk.provincecyrodiil.com/

Screenshots
http://img41.imageshack.us/img41/9893/scampshot1.jpg

http://img39.imageshack.us/img39/7237/scampshot2.jpg
http://img18.imageshack.us/img18/7545/scampshot3.jpg
http://img821.imageshack.us/img821/8281/scampshot4.jpg
http://img808.imageshack.us/img808/9237/scampshot5.jpg
http://img28.imageshack.us/img28/5918/scampshot6.jpg
http://img546.imageshack.us/img546/2473/scampshot7.jpg
http://img29.imageshack.us/img29/672/scampshot8.jpg
http://img806.imageshack.us/img806/9335/scampshot9.jpg
User avatar
Lance Vannortwick
 
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Post » Sat Jun 23, 2012 1:22 am

Congratulations on the release.

:)
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Rachael
 
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Post » Sat Jun 23, 2012 6:06 am

Now everyone gets to use the Aylied meshes that I made...


You forgot a picture:

http://morrowind.nexusmods.com/mods/images/42155-1-1340148813.jpg
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Gen Daley
 
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Post » Sat Jun 23, 2012 8:25 am

Luckily pieces are missing so they have to come back for more later!

Picture added Tarius, thanks.
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Tinkerbells
 
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Post » Sat Jun 23, 2012 4:49 am

Will try this out later, when I get home. Looking forward to the Aylied ruins. Is that exterior only, at this point?
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Ian White
 
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Post » Fri Jun 22, 2012 10:04 pm

The in game stuff yes, but there are interior meshes in data you can use for your own purposes if you wish. Though it is not a complete set at this time.
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Georgine Lee
 
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Post » Sat Jun 23, 2012 4:40 am

Aylied interior is still under construction. there is one cave and 9 town interiors done at the moment. Bunch more claimed up. things are moving along.
edit ninja'd
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W E I R D
 
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Post » Fri Jun 22, 2012 5:54 pm

Great to hear. Hopefully at some point I will be able to get comfortable enough with the CS to submit a showcase for you guys. I have a long way to go as it stands now!
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saharen beauty
 
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Post » Sat Jun 23, 2012 2:57 am

The showcase is a good place to learn. We point out what you need to work on and give tips as well. Just a thought.
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Kyra
 
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Post » Fri Jun 22, 2012 8:49 pm

The showcase is a good place to learn. We point out what you need to work on and give tips as well. Just a thought.
Thanks, I will see what I can come up with. Hopefully I should have some time to be able to experiment this weekend.
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Bethany Watkin
 
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Post » Fri Jun 22, 2012 5:52 pm

Generated MGE XE and it said it was missing this texture: textures\architecture\desert\cities\black.dds

Also got these errors in game then it crashed.
TES3Stream Warning: Model "Meshes\pc\x\PC_Ex_Anv_Fountain_01.nif" tex not found "textures\architecture\desert\cities\black.dds
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Soku Nyorah
 
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Post » Sat Jun 23, 2012 2:13 am

No idea what to tell you there. Especially the textures\architecture\desert\cities\black.dds error as we clearly have never had any such folder.

EDIT: I found the issue. For some reason the model listed had that texture listed and it does not exist nor do I know where that suddenly came from as it has been in our data for a long time with no error.

I am currently uploading a file to fix this issue. It will be on the Nexus shortly.
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He got the
 
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Post » Sat Jun 23, 2012 4:00 am

Great job! Downloading now!
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Beat freak
 
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Post » Sat Jun 23, 2012 5:10 am

If that's okay with you I can upload the mod on http://download.fliggerty.com/ if you wish and here is my reply to you on http://www.fliggerty.com/phpBB3/viewtopic.php?p=87050#p87050. :smile:
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louise tagg
 
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Post » Sat Jun 23, 2012 1:01 am

No idea what to tell you there. Especially the textures\architecture\desert\cities\black.dds error as we clearly have never had any such folder.

EDIT: I found the issue. For some reason the model listed had that texture listed and it does not exist nor do I know where that suddenly came from as it has been in our data for a long time with no error.

I am currently uploading a file to fix this issue. It will be on the Nexus shortly.
I know where it came from because I gave it to you. It is meant for a black "door" for the caves. Instead of having those rediculous doors on every cave there is. I know I metioned this at one point.
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noa zarfati
 
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Post » Sat Jun 23, 2012 5:35 am

I remember the texture you sent, but it was just a texture and it never had that extension. I also was playing before release without having the issue but it is solved now. I will upload the file to Nexus.

@Leonardo2 Yes feel free to upload it there, the fix file is going to be on Nexus as well so please add it to GHF as well. Thank you.
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Emily Martell
 
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Post » Fri Jun 22, 2012 10:03 pm

Looks beautiful. And that cave under Wormusoel? Yeah, that's awesome. That was a joy to behold. Gave me a feeling reminiscent of the first time I explored Vvardelfell, which is something that I don't think I've quite found elsewhere.
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Chris Johnston
 
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Post » Sat Jun 23, 2012 4:01 am

Oh awesome works and gift to the players guys!!!!

thank you :tes:
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Misty lt
 
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Post » Fri Jun 22, 2012 7:13 pm

From what I can tell both the full download and the patched data are uploaded on Morrowind Nexus and ModDB. I will probably get them up on PES at a later time and Leonardo seems to be getting it up at GHF for those of you who like those sites. I hope everyone enjoys exploring this small taste of what we are going to bring to the community. Enjoy!
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Rozlyn Robinson
 
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Post » Fri Jun 22, 2012 9:32 pm

Congratulations! The screens look very spiffy - Mr. Swiv might just have to spend some time away from his textures. :-)
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He got the
 
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Post » Sat Jun 23, 2012 2:35 am

Good, I'll have a look at this when I get home. Congratulations on your achievements, now get moving and close the gap :) .
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Dona BlackHeart
 
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Post » Sat Jun 23, 2012 1:09 am

Yes feel free to upload it there, the fix file is going to be on Nexus as well so please add it to GHF as well. Thank you.
For unknown reason I can't do that atm and I've brought it up with the staff, but AFAIK it has something to do with either my computer or with GHF server and will have to wait until Fligg is online to look into this issue.

Were you trying to uploading this mod to GHF Download earlier and was there any error messages? If so then post your report http://www.fliggerty.com/phpBB3/viewforum.php?f=17 or send Fligg a PM .
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Minako
 
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Post » Sat Jun 23, 2012 7:47 am

No error, simply said it was too large.
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Del Arte
 
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Post » Fri Jun 22, 2012 5:59 pm

No error, simply said it was too large.
That's odd but since I'm a Steward I can't tell for sure if there is a server issue or not. :blink:

In the mean time I took the liberty to repackage the mod into a BAIN archive which is updated with the mod fix and http://www.gamesas.com/topic/1373351-future-of-uviriths-legacy-books-of-vvardenfell-ect/page__view__findpost__p__20808880 is my explanation about BAIN to Stuporstar. :smile:
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scorpion972
 
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Post » Sat Jun 23, 2012 3:51 am

Incredible!
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Chase McAbee
 
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