A Province Divided: Sign up thread III

Post » Fri May 11, 2012 5:24 am

A Province Divided:

The Interregnum OOC And Sign Up Thread

The year is 2E 472, it has been nearly 500 years since Tamriel has had an Emperor on the throne. The provinces have broken apart into a complex web of small warlords and kingdoms. Even the Imperial Province is nigh unrecognizable.

Since the death of the Akabiri Potentate Savririen-Chorak forty years ago, the Empire has had a string of ineffectual leaders, unable to keep the old Counts from revolting. Soon, the Imperial City found itself separated from the rest of the Empire.

Finally, a minor warlord invaded the Imperial City and wiped out almost all of the Empire's remaining Legions.

Now what little remains of the old Reman Empire has retreated south to Leyawiin, and awaits its doom.

In the West, the highly independent lords of the Colovians swiftly united under the banner of the Colovian Empire.

In the north, a tribe of Boethia worshippers have taken over the former county of Bruma, instituting a new religion based on their Daedric Prince.

In the East, Cheydinhal has fallen to minor, bickering warlords fighting for control of small towns and villages.

In the South, Bravil and Skingraad have united as a single nation.

And on the rocky coasts of the Abbecean Sea, a small city state has formed.

This is a time of great hardship in Cyrodiil, a time of warriors and kings, of mages and assassins. Perhaps there is a new Reman amongst these young kingdoms, a leader that the people of Tamriel can unite around.

?All that is sure is that the Interregnum has begun

But there is still hope.

Recently, a council was called to meet in the White Gold Tower to discuss the future of Tamriel. The leaders of many of the kingdoms have sent representatives, and several leaders have also come. These debates may just be the spark to begin a bloody war, or may lead to a great peace that shall stand the test of time.

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This is a political RP set in Cyrodill during the http://www.uesp.net/wiki/Lore:Interregnum, all cities are filled :smile:

http://i586.photobucket.com/albums/ss308/gaiusimperator/MapofCyrodiilversion1.jpg



Sample Faction Sheet:
Spoiler

Name:
Government:
Military:
Brief Background:

Sample Character Sheet
Spoiler

Name:
Gender:
Race:
Height:
Age:
Moral Alignment:
Class:
Skills:
Combat:
Magic:
Stealth:
Appearance:
Clothing/Armor:
Equipment:
Miscellaneous:
Personality:
Unique Trait or Ability (if applicable):
Background:
Allegiance:


Faction Sheets and Character Sheets:
Spoiler

Boethiah's Legion - Bruma - Yes Man FTW's Faction
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Boethiah’s Legion:
Government:
King: (Yes Man FTW)
Spoiler

Name: Cassamir Velan
Gender: Male
Race: Imperial
Height: 5’ 9”
Age: 28
Moral Alignment: Neutral
Class: Warlord
Skills: Decent in smithing, able to persuade people.
Combat: Trained in all armor types, skilled swordsman, and is an excellent tactical planner.
Magic: N/A
Stealth: N/A
Appearance: Long blonde hair that stops at about neck length and has hazel eyes.
Clothing/Armor:
Combat:
Darkened Steel Plate made to appear like an Ebony armor set
Casual: Wears darkened leather with chainmail underneath it.

Equipment: Goldbrand, a katana granted to him by Boethiah.
Personality: One sentence to summarize his ideals is to “keep your friends close and your enemies closer.”

Arch Magister: Adviser to the king and second in command. Killed In Action.

Military:

Hand Of Boethiah:
Role: They guard key officials and serve as the king's personal assassins, during war they are the eyes and ears of Boethiah's Legion.
Equipment:
Armor: Darkened leather armor with a black hood, armor made to blend in with the shadows.
Weapons: They carry an ebony wakazashi, bow, daggers, and throwing knives
Skills: They know how to chameleon and go invisible and attack with deadly precision, striking from the darkness when they are least expected to even be in the area..

Poplation: 500

Marauder
Role: To attack with immense force, they charge towards the other armies.
Equipment: Thick Darkened Steel armor reinforced with Chainmail.
Population: 1,000

Sorcerer
Role: To deal immense damage to other armies.
Equipment: Black robes reinforced with chainmail underneath it.
Population: 500

Foot soldier:
Role: The primary bulk of the army
Equipment: They have a simple uniform of black leather armor with chainmail reinforcement.
Population: 5,000

Archer:
Role: To ambush enemies or attack from range.
Equipment: They have the same armor as a foot soldier, with a Darkened steel shortsword, about 250 have crossbows while the rest have longbows.
Population: 1,000

Cavalry: Will finish when I am back, I GTG for now.
Brief Background:
Casamir Velan gained control of the city of Bruma and when he began a military crusade against the local warlord and assumed control over the city. When he assumed control he rebuilt the city and began to form an army, a government, and a religion that worships Boethiah. He wants Boethiah to be a widespread religion and aims to accomplish this through any means necessary.





Colovian Empire- Chorrol - MagusTheRed's Faction
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Faction Name: Colovian Empire
Government: In age order
Emperor: Julius Scipion
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Name: Emperor Julius Scipion, Rightful ruler of Cyrodiil
Gender: Male
Race: High elf
Age: 762
Height: 6’2
Moral alignment: Generally good but recently has turned more ruthless.
Class: Emperor
Skills: Falconry, Painting and generally hunting through dusty tomes and the like.

Combat: Skilled in the use of one-handed sword duelling though competent in the use of other weapons, favours heavy armour and smithing but mainly for the upkeep of his equipment.
Magic: master of the art of destruction and skilled in the arts of Restoration but apprentice levelled in other areas of magic.
Stealth: Can’t use stealth for the life of him.
Appearance: Black and gray hair more gray these days, oiled (see oblivion) , has a paler than normal skin tone compared to other high elves, he has stormy gray eyes and often stands up straight, he has scars on his right shoulder but lately they have been affecting him more than often of late.

Armour: Julius wears the old armour of the last Akavari potentate and has it enchanted with wards which increase his Magicka reserves.
Weaponry: Julius will use a katana, but now mainly uses magicka.
Clothing: Julius now wears a wolf fur cloak and usually dons his Black and burgundy outfit and wears a Steel crown on his head.
Personality: Julius Is a brooding man nowadays but still has vestiges of warmth though they are slowly disappearing he spends most of his time in his study reading through Old tomes for Julius take the phrase “Knowledge is power” To heart

Empress: Marina Scipion
Crown Prince: Octavius Scipion
Princess: Lilia Scipion
Prince: Tiberius Scipion (deceased)
Prince: Anttius Scipion (Deceased)
Princess: Amelia Scipion
Prince: Vittius Scipion
The senate is basically an Elder scrolls version of the UK Cabinet and all matters are reported to the emperor by the current Primus Minister Cassius Vexillius.

Military: The Colovian legion
There are currently three centuries each of 100 men together they make the Colovian legion they use re-forged Reman army armour weaponry they all have steel Long sword’s the armour is painted red. They double as the Colovian watch in peacetime.
The Praetorian Guard is made of 10 men who Where and use enchanted Akavari dragonguard equipment they also double as battlemages for the rest of the Army.

Background: The Colovian Empire was created by a wandering Soldier who had the dream of a united cyrodiil conquering the city of Skingrad singlehandedly before using the allies he had gained to conquer the city of Chorrol and then conquering the surrounding area he then gave sancre tor to the praetorians and set up his palace at chorrol and started plans for a unity or invasion with County Kvatch, Anvil and Bruma but is prepared to use force to achieve his goals.
The Reman Empire - Leyawiin - Gaiusimperator's Faction
Spoiler

The Reman Empire:
Government:
Emperor: Deceased
Heir Apparent: Deceased
Akaviri Potentate: Deceased
Steward of the Red Crown: Deceased
High Advisor: Deceased
Steward of the Imperial City: Deceased
First Consulate: Deceased
Steward of Leyawiin: Highest ranking official left
Spoiler

Name: Flavius Latartus
Rank: Steward of Leyawiin
Gender: Male
Race: Imperial
Age: 42
Height: 5'6"
Class: Diplomat
Skills: Well Spoken
Combat: Practices fencing, but isn't trained to use swords. Has Akaviri Bodyguards and a Battlemage for protection.
Magic: Battlemage.
Stealth: Secret Service officers trained by Akaviri swordsmen.
Appearance: Short and scrawny with close cropped black hair and brown eyes. Essentially, your typical Imperial.

Clothing: The robes of the Steward, black with red embroidery. Does not wear a crown, but instead insists on his position merely as a temporary ruler.

Personality: A man who never wanted control of the Empire, but has now found the throne thrust at him. His hair has turned white before its time, and he looks more like a man of sixty.
Currently replaced by Tiberius Decimus Quintillus
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Name: Tiberius Decimus Quintillius
Gender: Male
Race: Imperial
Height: 5'10"
Age: 33
Moral Alignment: Lawful Neutral
Class: Soldier
Skills:
Combat: One-handed, Block, Heavy Armour, Archery
Magic: Restoration, Destruction
Stealth: Speech
Appearance: Clean shaven, Dark Brown hair, hazel eyes
Clothing/Armor: Chainmail Armour,
Equipment: Ebony Sword, Steel Shield
Miscellaneous: 5x Healing Potions,
Personality: Honourable and Intelligent, Tiberius has become dark and brooding recently, as with Flavius incapitated, he is now in charge of what remains of the Reman Empire, something he's accepted with great reluctance.
Unique Trait or Ability (if applicable):
Background: Tiberius was an officer in the Imperial City, and escaped to Leyawiin with the rest of the Imperial remnants, as one of the few remaining officers. He supported Flavius' appointment as leader, hoping that he would unite at least the province of Cyrodiil. But after Flavius was wounded after an attack, Tiberius found himself in command through seniority. He dosen't want the position, but he feels it is his responsibility to keep the Empire together until Flavius comes back.
Allegiance: Reman Empire
Military: Roughly 300 legionairres are left after the disastrous defeat at Imperial City, and they have re-consolidated in Leyawiin to prepare for the final stand of the Empire.

Background:
Flavius took control of the Empire after the Consulate died in the defense of Imperial City from a minor warlord. Because the Consulate failed to defend the Imperial City, the capital of the Empire was relocated to the council hall of the city of Leyawiin in the Nibenay Delta.
Flavius was nothing more than a meritocrat of a dying Empire, and now he is the only leader they have left. Still, he is considered fairly bright, and is well known as a diplomat and strategist.
Many are hoping that he will restore the Empire to at least a shadow of its former self.


The Kingdom of Anvil - Anvil and Kvatch- What is that your mom's Faction
Spoiler

Government:
King: Aventius Umbranox
Spoiler

Name: Aventius Umbranox

Gender: Male

Race: Imperial.

Height: 5'6

Age: 36

Moral allignment: Nuetral

class: Warlord/ Strategist

Skills: Good at combat like a true Colovian and speechcraft

Combat: As a Colovian he is good at combat, Mainly uses heavy armor he is oftenr found near the troops whenever he is at a battle.

Magic: none

Stealth: None

Equipment: A sword given to him by his father on his deathbed. It was a symbol to the Umbranox family

Personality: In short: he takes his job serious.

Appearance: Bald / blue eyes, Pretty muscular, and have a scar near his left cheek when he was in the legion.
Clothing/ Armor:
Armor: The very armor he used when he was in the legion except painted red and have the Anvil symbol on the chest plate
Casual: He is often wearing Imperial nobles clothes.

Born in 2E436 in Anvil. He was the son of Avenius Umbranox, the count of anvil at the time, and countess Tulia Umbranox. His father knew that the empire would eventually have to withdraw from the city and saw potential in his son to light a torch in the upcoming Dark times. So when Aventius was 11, his father personally taught him how to be a leader. Over several years, Aventius was taught in combat, and leadership. However when he reached 23, his father and mother died almost at the same time. Due to the empire being forced out of Anvil, he became King instead of count.

For years, he was building up an army. He plans to reunite Cyrodill under his banner. Through both conquest, and diplomacy. By 28, he married the now queen Vinnius Umbranox and fathered a son, Aventius Umbranox II. When he is 36, his army his large and qualified enough to began a conquest on Cyrodill. Though he pledges to only use it when a country fails to side with him. Just recently he invaded and took Kvach to gain respect on the warlords and to expand his influnece.
Court Wizard: Open
Political Advisor: Open
Commander of the Military: Open
Steward: Open
Chief Diplomat: Open
Head of Religion: Open
Military:
Heavy infantry: Bulk of the army. wearing heavy armor. trained in melee combat.
Light infantry: Wearing light armor, they are mainly there to protect the flanks and to flank the enemy themselves.
Archers: Mainly there to weaken the enemy from afar.
Cavalry: Soldiers with medium armor who are trained to fight on horses, who also wears armor in battles. Most of the kingdom's officers were former Cavalry.
Scouts: Wearing light armor, they head behind enemy lines to gather information on the enemy.
In total the military has about 310 soldiers

Background: Ruled by the Umbranox Family for centuries, Anvil prospered as a port city. When Aventius Umbranox's father died, he gained control of the kingdom, seeking to Unite Cyrodill under his banner he became an ambitous. He is known to be a harsh but peacefull lord as he enforces his law strictly with the result of a low crime rate despite the hardships Cyrodill is facing. With his military, willing to sacrafice their lives over Aventius's beliefs, have already besieged Kvatch
The Knights Flagellant - Skingrad and Bravill - Athell
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Name: The Knights Flagellant
Government: Arch-Count Rislau, Formerly the Count of Skingrad.
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Name: Arch-Count Rislau
Gender: Male
Race: Nibenese Imperial
Height: 6”
Age: 24
Moral Alignment: Chaotic Good (sort of)
Class: Warlord
Skills: Heavy Armor, Spear and Mace
Combat: The Arch-Count is trained in the use of the Heaviest Armors, the efficient application of a spear (mostly from horseback) and mace combat.
Magic: None
Stealth: None
Appearance: Rislau has is fair as fits his Nibenese heritage, his light brown hair sits easily on his brow in soft curls, his eyes are a light blue, verging on grey.
Clothing/Armor: Steel plate, with gold gilding and various holy symbols and seals. He also wears a bright white cloak clasped with a golden dragon at his throat.
Equipment: A steel mace enchanted with a fire spell, mostly for show is pretty ineffective in battle and a silver spear.
Miscellaneous:
Personality: Pious but a little unstable.
Unique Trait or Ability (if applicable): Rislau is an incredibly inspiring leader in the heat of battle.
Background: Born to the previous Count of Skingrad he inherited the title on his 19th birthday. As the interregnum began he quickly seized the opportunity to take over Bravil. Once the county was claimed he officially named the army he used to take it The Knights Flagellant in honor of the Eight.
Allegiance: Skingrad-Bravil.

Military:
  • Eight Knights led by the Arch-Count
  • Fifty devote, a sort of light troop farmers and labourers turned soldiers armed with whatever they could find.
  • Two scores of Knights Flagellent, not true knights but soldiers devoted to the Eight who claim their faith protects them from physical harm.
  • Thirty-Five city guards commanded by the Captain of the Guard.
Brief Background: After Count Rislau took control of Bravil he named them one county in the eyes of the Eight and raised The Knights Flagellant as the new county’s protectors.
House Of Bincal - Cheydinnhal - Fiore 1300's Faction
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Name: House of Bincal
Government: Warlordship
Spoiler

Name: Vex Bincal
Gender: Female
Race: Imperial
Height: 5'2
Age: 35
Moral Alignment: Neutral? Lawful Evil?
Class: Healer
Skills: Restoration, Mysticism, Short-sword, Mercantile, Alchemy,
Combat: Received typical basic Legion training, handy with a short sword and shield and pilum.
Magic: Largely works with Restoration magic, but knows a few mysticism spells such as detect life and reflect spell.
Stealth: Her working knowledge of alchemy has its uses.

Appearance: Steely gray eyes, a head of messy, short black hair, and an dark olive complexion dominate her visage. Her small size, at least for a legionnaire, is compensated for by a exaggerated personality.

Clothing/Armor: For the conference, she wears an very faded green which is dominated by a blood-red mantle clasped at the shoulder by a silver brooch depicting the family insignia: a wolf tearing apart a lamb. In combat, she dons her legionnaire gear.

Equipment: A silver short sword is displayed at her side. She carries other items of importance, including valuable and useful herbs, but those are currently

Miscellaneous: HUGE SPOILER


The Amulet of Kings, lost in the turmoil following the fall of the Potentate, has come into her possession through a series of nefarious dealings. She is confident that she can use this ultimate symbol of authority to her advantage. She keeps it concealed on her person at all times.

Personality: With an appreciation for brutality and a boiling ambition, Bincal is a powder keg for the Cheydinhal region. Perhaps overconfident of her position, she's likely to press issues too hard and overstep her authority. Her regular dealings with criminals may undermine her legitimacy with other rulers.

Background: Born in Bravil to a poor family (her father was a disabled veteran and her mother was a street vendor) she enlisted in the Imperial Legion at age 15, and was trained as a healer. All was not well with the Empire, however, and when the century in which Bincal served was cut off from retreating Imperial forces, she followed her centurion to capture the nearly impenetrable fortress at Scinia (which at the time was completely empty thanks to mismanagement and the general chaos and confusion of the period) and establish an independent state there. Bincal was known to have close relations with her Commander Maximus, and when he died she vied with her fellow officers to be his successor. Her quick and decisive action (claiming she was pregnant with Maximus' child and by poisoning an important rival) she won for herself supreme command of the fortress. Any remaining opposition to her command was flayed alive in front of the entire garrison.

Allegiance: Currently none. As everyone in Cheydinhal region knows, Vex Bincal is seeking the Cheydinhal Countess-ship, a position currently held by a competing warlord. She comes to the council seeking support for that goal.
Territory: Controls Fort Scinia and Fort Naso to the South-East of Cheydinhal. Also holds the mayorship of Mountain Watch, a small village close to the Morrowind border.

Military:Around fifty regulars, often supplemented by anywhere from ten to twenty Fighters Guild members, whom Bincal provides accommodations for.

Brief Background: The House of Bincal was established by Vex Bincal, following the death of her commander, Centurion Maxiumus, assuming his command of Fort Scinia. She quickly expanded control to Fort Naso to the south, and has designs on Fort Farragut and, ultimately, Cheydinhal.

House Of Motierre - Cheydinhal - Stealthyshiroen's Faction
Spoiler

Name: House of Motierre
Government: Countship? Warlordship?
Spoiler

Name: Andre Motierre
Gender: Male
Race: Breton
Height: 5' 7"
Age: 18
Moral Alignment: Chaotic Good/Lawful Neutral
Class: Count or Warlord, depends on who you ask
Skills: Swordplay, tactician, minor knowledge in destruction
Combat: Mainly uses a longsword in which he has received lessons with, but has never had to trade to many blows in a real fight
Magic: Also, picked up some basic use in destruction magic centering on manipulating fire. With his level of understanding with the art it probably serves more defensively like a destruction than any real offensive capability
Stealth: Relies on assassins for anything of this regard
Appearance: Golden blonde hair, clear blue eyes, pale skin, soft facial features
Clothing/Armor: Consists of fine noblemen clothes bearing the the symbol of Cheydinhal/With armor he usually dons steel chainmail with leather over the top and the rest of his pieces
Equipment: Steel longsword which is carried at all times along with his armor pieces
Miscellaneous:
Personality: A young man with good intentions and lawful ideals for his people but the slight lack of confidence and inexperience with politics and rivals to successfully show his leadership
Background: Born with noble blood to the count's older brother's son. While the claimant to the Cheydinhal Countship is weak it is still a legitimate claim. As an adolescent, he learned swordplay and tactics from a close family friend whom he calls his uncle, but has always viewed as a mentor and father-figure. Moreso than his own since his father died while he was a young boy in a petty warlord squabble. With his newfound resources at his disposal he hopes to do what is best for his subjects with the main thing being to end the warlordism in the Cheydinhal county and unify it under one banner.
Allegiance: To the security and best interests of the Cheydinhal people. Anything else is secondary priority.


Military: About a 130 various foot soldiers and some supplemental support from the mage's and fighter's guilds depending on various variables such as compensation or the situation.
Brief Background: After the death of the previous Count of Cheydinhal, Andre was the last surviving claimant to the title. He has now assumed the role and with it the command over Cheydinhal and the nearby Fort Farragut. He would like to unify the Cheydinhal country under his banner. For now he covets the lands of Bincal and her cohorts so he would not have to worry about his eastern front as much and because he realizes that his military strength is greater. Although he's not sure if a full assault would be wise given Bincal's known brutality.
The Rohrwald Roamers - Mercs (No Cities) - Mhund's Faction
Spoiler

Name: The Rohrwald Roamers
Government: Under command of Falco Pohlmann.
Spoiler

Name: Falco Pohlmann
Gender: Male
Race: Imperial, traces of Redguard in his facial features.
Height: 5' 10
Age: 34
Moral Alignment: Chaotic good
Class: Skirmisher
Skills: Able to move stealthily when required, he's a man suited to fighting. His skills of conversation, bartering and politics leave much to be desired. Leads his men by action, not speeches.
Combat: A fair skilled marksman, highly experienced in close combat.
Magic: N/A
Stealth: Holds a fair amount of skill in this, though would be no match for a thief or somebody focused on this skill.
Appearance: Grim-looking, Stocky build. His face tells many stories of war, more so than he'd prefer himself to tell.
Clothing/Armor: Wears the same leather hauberk as his unit, though wears a sash across his waist to distinguish his rank
Equipment: Shortbow, Quiver of arrows (20), Unique-looking Scimitar, Small hide shield.
Miscellaneous: Various trinkets from previous military stations, Provisions.
Personality: Considers himself quiet a cunning person, though this doesnt often show due to his blunt-speech.
Unique Trait or Ability (if applicable): He's always been lucky, according to those he's fought with he should have died many years ago.
Background: Son of a [censored] to an unknown father, Falco was born to be a soldier. Many long years serving within the Imperial army had lead him through too many battlefields and warzones. He always showed signs of being a mercenary even when he was in service to the Empire. Officers considered him to be disloyal, but his actions were only for him and his mens safety.
Allegiance: Usually the highest bidder, though he would prefer fighting for the Empire.
Military: 30 Skirmishers; Armed with various bows, hand weapons, light shields. Each wears a leather hauberk with the companies emblem embossed down the right arm.
Brief Background: The remnants of the 37th Foresters, these remaining men have choose to band together instead of continuing service to the legion. The majority of them were wiped out during the invasion of the Imperial City. These men hold grudges against those who caused the death of their comrades. They keep their Captain, Falco Pohlmann, in high regard due to his extended service throughout the Empire.


User avatar
Hope Greenhaw
 
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Joined: Fri Aug 17, 2007 8:44 pm

Post » Fri May 11, 2012 3:30 pm

Good. Also I hate to bash people. But I have the more men in my terf! :banana:
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Mashystar
 
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Joined: Mon Jul 16, 2007 6:35 am

Post » Fri May 11, 2012 12:24 am

Good. Also I hate to bash people. But I have the more men in my terf! :banana:
I deliberately left space in my recruitment 'budget' you'll see why soon. ;)
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Mariana
 
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Joined: Mon Jun 12, 2006 9:39 pm

Post » Fri May 11, 2012 5:23 am

I deliberately left space in my recruitment 'budget' you'll see why soon. :wink:
So you're planning on making more pitchforks for your army? Good idea mate: :bunny:
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Tiffany Castillo
 
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Joined: Mon Oct 22, 2007 7:09 am

Post » Fri May 11, 2012 11:51 am

So you're planning on making more pitchforks for your army? Good idea mate: :bunny:
I'm trying to keep mine realistic. ;) And if you guys are going to try and keep me under siege how are you planning to feed all of these damn soldiers?
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N3T4
 
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Joined: Wed Aug 08, 2007 8:36 pm

Post » Fri May 11, 2012 7:04 am

I'm trying to keep mine realistic. :wink: And if you guys are going to try and keep me under siege how are you planning to feed all of these damn soldiers?
Well Anvil does have allot of farms. And I will use a "convoy" of food and supplies behind the Anvil army. So that's pretty much how I will feed my men. :)
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Rusty Billiot
 
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Joined: Sat Sep 22, 2007 10:22 pm

Post » Fri May 11, 2012 3:22 pm

I mean, the Empire can live the land and are far better trained and equipped than your petty rabbles!
Sure you may have size, but the Empire has ability.
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biiibi
 
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Joined: Sun Apr 08, 2007 4:39 am

Post » Fri May 11, 2012 6:09 am

I mean, the Empire can live the land and are far better trained and equipped than your petty rabbles!
Sure you may have size, but the Empire has ability.
You want it to go this way Talos worshiper!? :devil:
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Matt Bee
 
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Joined: Tue Jul 10, 2007 5:32 am

Post » Fri May 11, 2012 3:08 am

Well Anvil does have allot of farms. And I will use a "convoy" of food and supplies behind the Anvil army. So that's pretty much how I will feed my men. :smile:
Considering that we've scaled up the size of our populations then surely we've also scaled up the size of Cyrodil? Because if we have then that is one longass baggage train, highly vulnerable to attack. ;)
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April
 
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Post » Fri May 11, 2012 12:40 am

Well, frankly, I'm not in control, I'm a new third party.
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maya papps
 
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Post » Fri May 11, 2012 7:25 am

Well, frankly, I'm not in control, I'm a new third party.
Well ok then... Don't let the Thalmor find you.. Even though they're don't exist at this time.


Considering that we've scaled up the size of our populations then surely we've also scaled up the size of Cyrodil? Because if we have then that is one longass baggage train, highly vulnerable to attack. :wink:
That baggage train would be a good distance of from the army enough to not be vulnerable to an ambush but close enough to supply the soldiers. :)
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Dan Stevens
 
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Joined: Thu Jun 14, 2007 5:00 pm

Post » Fri May 11, 2012 3:10 am

That baggage train would be a good distance of from the army enough to not be vulnerable to an ambush but close enough to supply the soldiers. :smile:
By necessity the train would have to run along the road that goes between Skingrad and Anvil and to supply all of your troops it would have to be a very large/long train, it would be hard not to ambush, unless you dedicate some of your troops to walking along as guards, which they would not be pleased about.
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Lisha Boo
 
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Joined: Fri Aug 18, 2006 2:56 pm

Post » Fri May 11, 2012 3:13 am

I'd advise that after you siege the city you then raid the surrounding farm land for food and supplies and then burn the towns and farms.

It worked for me in Total War...
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naome duncan
 
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Post » Fri May 11, 2012 2:26 am

I'd advise that after you siege the city you then raid the surrounding farm land for food and supplies and then burn the towns and farms.
Salt and fire boy, if I can't have it then nobody can. Well fire anyway, salt would completely destroy the land.

What season is it in RP?
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Carlitos Avila
 
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Post » Fri May 11, 2012 3:34 pm

I'll just say late summer for the hell of it.
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Robyn Howlett
 
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Joined: Wed Aug 23, 2006 9:01 pm

Post » Fri May 11, 2012 1:00 pm

By necessity the train would have to run along the road that goes between Skingrad and Anvil and to supply all of your troops it would have to be a very large/long train, it would be hard not to ambush, unless you dedicate some of your troops to walking along as guards, which they would not be pleased about.
Well that's Kvatch to Skingrad thank you! :). Now it dosen't necessarily have to be a long train. Just Convoys heading to the frontlines once a week. And they will be guarded by a small mount of men from the Kvach guard. Both to and back. Even then, at first, a good majority of the route is within my turf. So It should be safe from ambushes... Most of the time.
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