Provisioner supply lines just point-to-point or networked?

Post » Sat Dec 05, 2015 7:49 am

My supply lines linking settlements are a mess.

It appears to me that setting a route between settlements ONLY links the workshops/supplies in those two settlements, and does not add them to a network.

I.E.... I link point A to point B, and then link point B to point C, but this does not appear to link point A to point C based on the resources available then at C.

Is this correct?

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Rob Davidson
 
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Post » Sat Dec 05, 2015 8:18 pm

Yes, linking is point to point and not networked in a series.

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Amber Ably
 
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Post » Sat Dec 05, 2015 6:00 pm


Wrong.

A->B and B->C means all three settlements share a pool of materials.
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Danel
 
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Post » Sat Dec 05, 2015 4:00 pm

No it would mean A and B share and B and C share but A and C don't share.

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Melanie
 
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Post » Sat Dec 05, 2015 5:58 pm


I understand what you're saying, but what you're saying is incorrect.

Supply lines are entirely transitive. I can link A to B, B to C, C to D, etc. etc. all the way to Z and all 26 settlements will draw from a single pool of resources.

It doesn't have to be a straight line either. I can connect A to B, B to C, C to D, and then connect B to E, and all five use the same pool.
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Rik Douglas
 
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Post » Sat Dec 05, 2015 10:10 pm

They aren't sharing though, unless they are directly connected by a supply line.

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Sheila Reyes
 
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Post » Sat Dec 05, 2015 9:31 pm

How many provisioners would you need with your 26 settlement example?

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Justin
 
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Post » Sat Dec 05, 2015 7:12 pm

If A shares with B and B shares with C, then A, in effect, is sharing with C as well.

I have like 10 settlements linked to the castle. For some reason now, I can't send any more provisioners to the castle. To get around this issue, I simply connect new settlements to abernathy farm (which is connected to the castle). By doing this, those new settlements not directly linked with the castle still can utilize all the resources stored at the castle.

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Josh Dagreat
 
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Post » Sat Dec 05, 2015 5:50 pm


25.
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Alexandra Ryan
 
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Post » Sat Dec 05, 2015 6:55 pm

Have either (or both) of you verified this behaviour in the game? That is, checked what resources each of the settlement has and then done tests over multiple hops in the net to see if they are available?

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Tessa Mullins
 
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Post » Sat Dec 05, 2015 9:29 am


I'm sorry but you're simply wrong.

You don't need to directly connect two settlements to one another. They just need to be connected to the same network.

This is testable and provable. Set up a simple A->B->C network, empty your junk from A and B and dump it all in C. You will still be able to build stuff in settlement A.
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Rachael
 
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Post » Sat Dec 05, 2015 9:24 am

so no need to connect Z to A for a complete circuit. thanks.

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Trevor Bostwick
 
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Post » Sat Dec 05, 2015 5:59 pm

my network is one long "road", Santuary to Red Rocket to Abernathy to.. etc etc. If I put junk in the workshop at the end of this road I can access it in Sanctuary. You don't need a spiderweb, honestly.

Although, and this is important : if you put junk in workshop A, you won't see it in workshop B. BUT it will show up when you are building "Total wood" etc. Don't think they are like Network Chests in Skyrim, put everything in one and it is all available in all the others. It doesn't work like that. Workshop A will only show what workshop A contains, workshop B will only show what workshop B contains etc. But their junk is added to a "pool" that is usable from any of them.

Also, only Junk and Aid (corn, melons etc) are transfered by Provisioners. If you put guns or clothes in Workshop A, you won't be able to pull them out of workshop Z. I made that mistake lol.
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Hussnein Amin
 
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Post » Sat Dec 05, 2015 8:17 am


Yes.
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Monika Krzyzak
 
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Post » Sat Dec 05, 2015 8:26 pm

Okay, not what I was expecting from what others have said.

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Rachael
 
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Post » Sat Dec 05, 2015 10:47 am

I think there's some confusion on WHAT is shared; building materials are shared as ishmaeltheforsaken indicated, so are AID supplies, but not equipment, nor FOOD (for settlements to eat). I think people are expecting that a gun dropped in A->B->C would be available in C, and it wouldn't. It owuldn't be available in B, either. Nor would armor, food, etc. A prefab or wall built in A, and then stored would also NOT be available in B or C; those things are not shared. All building supplies, raw materials/junk, and aid items are shared from A to C, tho.

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Tarka
 
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Post » Sat Dec 05, 2015 8:14 am

Yeah that's what I had read as well, food and water aren't being shared across settlements that aren't directly connected. They're supposed to be trading, you'd expect them to trade food and water. And guns too.

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Skrapp Stephens
 
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Post » Sat Dec 05, 2015 6:13 am

That wasn't your original argument either. You said that nothing shares from A to C regardless of whether or not A is connected to B and B is connected C.

You were, and if you hold that position now, still are 100% absolutely wrong.

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kat no x
 
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Post » Sat Dec 05, 2015 8:50 am

I agree. I'd like to see an option for moving those "extended supplies," including any stored built components. Can we say "brahmin train?"

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Peetay
 
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Post » Sat Dec 05, 2015 8:02 am

This is not accurate. The supply line acts as a network only requiring new settlements be plugged somewhere into it. You can link multiple settlements back to one (although I think there's is a max "link out" that one settlement can have) or you can run it as a chain - A to B, B to C, and so on. Either way, it doesn't matter. It's a network. Settlements need only to access it at some point in the chain in order to start sharing supplies with one another.

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Kaley X
 
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Post » Sat Dec 05, 2015 4:24 pm

I assumed the person responding was talking about food and water trading of supplies. Keep your "observations" to yourself, I have read your post history and 90% of all your posts are rude and troublemaking.

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Kelsey Anna Farley
 
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Post » Sat Dec 05, 2015 1:53 pm

Think of it as connecting the dots. You want to keep it nice and simple and not make it too messy. As long as they are connected supplies will be shared between all of them. Your biggest supplier in the area should be your starting point. For example, northwest I made sure my starting point was Sanctuary. Later, my southeast starting point will be The Castle. And so on. Doing it that way will keep things nice and neat.
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butterfly
 
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Post » Sat Dec 05, 2015 10:12 am

Mostly likely what you mean, but I wanted to provide some clarity - only materials, food, and water are shared on the network. Actual items (even junk) aren't accessible from other workbench storage, but the material from them is shared. Food and water are shared, but other types of aid (stimpaks, drugs, etc.) are not.

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Del Arte
 
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Post » Sat Dec 05, 2015 3:07 pm

IMPORTANT: You do NOT see all the materials in the local workbench storage list. The TOTAL available materials are only visible when you attempt to build something. This may be where some players are thinking they are not sharing materials when they actually are. Also (per above), only the JUNK an AID items are shared for building. You must physically transfer weapons, armor, mods, etc.

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Oscar Vazquez
 
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Post » Sat Dec 05, 2015 6:49 am

Are food and water shared in a series though? Doesn't seem like it. And items aren't being shared? What is being shared then on a network?

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Alexandra Ryan
 
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