Proximity Alarm is broken, in fact, sound is broken to!

Post » Sat Aug 29, 2009 1:29 am

Posted March 22nd:
Has anyone else notice that the proximity alarm doesn't work at all? In fact, a lot of anything to do with sound is almost broken! Songs replaying themselves (like the start of a match 3 times over), songs playing over each other, and even songs that play on top of one another to make an annoying effect of crazy treble!!!

Updated post from Page 4 copy and pasted here:

Thanks for the input from everyone, glad to see this Topic is very active and the fact that I am not the only one with this problem!!! Hopefully the sound will get patched!

From where I last posted I:
-Upgraded the PA to it's second upgrade (need about 200 kills more for the third)
-Turned music audio from 80 to 5/10 (Still love you soundtrack, just right now you're bugging out on me)
-Turned dialog from 100 to 50

I notice, as some you said, that the sound to it has changed. The best way I can describe it is that is sounds like a very loose metal string being plucked from a guitar or a stringed instrument. But even with my 7.1 Turtlebeach DX11's I can barely hear it.

Other than the music needs fixing, here is my list for possible changes for Prox Alarm(PA) as it stands now:
-Revert back to the Multiplayer demo with a less "sound off" radius
-OR turn the sound up how is now by 5/10/15. In comparison to; if you turned the FX audio by X amount, you hear it that way. Example of IF it ends up being changed to something like +10. If I had my FX audio to 100 before the change, then after the change I turned the FX audio to 90, I should end up hearing the same audio level if presented to me. (I feel really confused as to describing what I am saying but hopefully you understand)
All and all it should be when changed X(X=FX level) + Y(Y=5/10/15 added to PA in comparison to now)
-Switch out the current video cue (the bars in the corner) for something like the Awareness Level from the campaign so that it can be easier to judge distances (white for far, yellow for mid-range, red for very close) Maybe as an 4th upgrade at 750 kills perhaps?
-Make the audio settings different from Campaign and Multiplayer. Just a minor nuisance to how important to fix everything else. I have my own audio settings for anything Multiplayer unlike Singleplayer which all is always 100 (MAXIMUM AUDIO!!!)

Hopefully Crytech you will take my kind ideas in to consideration and make the changes for the better!

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Rowena
 
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Post » Fri Aug 28, 2009 7:26 pm

actually Ive been having sound issues as well. The music sometimes sounds all scratchy as if the gain was waaaay to loud and too much for the speakers to handle. Now I dont have a beautiful 5.1 surround system or anything but sound comes out at a decent quality for every game except crysis.

and I agree proximity alarm doesnt make noise for me... in the MP demo it made a distinctive beeping noise when enemies are near. I dont seem to hear it anymore. I could be going deaf or this could be a more widepsread problem.
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Charlotte Lloyd-Jones
 
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Post » Fri Aug 28, 2009 10:51 pm

Yeah I'm having that problem too I wasn't sure if they just changed how it alerts you (the red bar below the radar) that was my guess.
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MISS KEEP UR
 
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Post » Sat Aug 29, 2009 4:58 am

that was my guess too, I dont like having only that. I found that the sound made me alot more aware of nearby enemies and was by far one of the most useful suit modules. oh well,
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Karen anwyn Green
 
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Post » Fri Aug 28, 2009 10:41 pm

Same problem here. And I thought they might have changed it too. But it distinctly says "Audio warning when enemy close". I hope they fix this soon because it was very useful in the demo. But not so much right now.
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Javaun Thompson
 
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Post » Fri Aug 28, 2009 1:53 pm

good point... I was just in the nanosuit showroom and it does clearly say and show a graph bar on the side saying that there is an audio warning...
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Breanna Van Dijk
 
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Post » Fri Aug 28, 2009 8:49 pm

When you first unlock it, it only beeps when you're a few feet away from someone, the more you rank it up the better it gets and it has 8 levels, which means it's going to be a while before you get that demo/beta beeping.
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Emerald Dreams
 
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Post » Fri Aug 28, 2009 8:02 pm

Yes im having this same problem, although I usually did very well every game, I felt like I was being cheated off a perk. So this needs to be fixed, as well as some other Audio bugs.
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RObert loVes MOmmy
 
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Post » Fri Aug 28, 2009 1:06 pm

I liked who the Proxy alarm was in the demo, also, the damn proxy alarm goes off around friendlies.
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Ross Zombie
 
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Post » Sat Aug 29, 2009 2:34 am

actually Ive been having sound issues as well. The music sometimes sounds all scratchy as if the gain was waaaay to loud and too much for the speakers to handle. Now I dont have a beautiful 5.1 surround system or anything but sound comes out at a decent quality for every game except crysis.

and I agree proximity alarm doesnt make noise for me... in the MP demo it made a distinctive beeping noise when enemies are near. I dont seem to hear it anymore. I could be going deaf or this could be a more widepsread problem.

I'm having exactly these issues, and I *do* have a 5.1 surround system. I'm also frequently hearing two songs from the soundtrack being played simultaneously.
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liz barnes
 
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Post » Sat Aug 29, 2009 4:42 am

Yeah, I've been having random audio issues too. Like the gain turned way way up at random times making it scratch and pop. A few times the audio has vanished altogether. Proximity might be the first day server lag woes. But when I have heard it, it was usually too late and too soft, heh.

If the leveling up is true, that is kind of a cool feature...but kind of annoying as well.
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Aliish Sheldonn
 
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Post » Sat Aug 29, 2009 5:20 am

Yeah, I've been having random audio issues too. Like the gain turned way way up at random times making it scratch and pop. A few times the audio has vanished altogether. Proximity might be the first day server lag woes. But when I have heard it, it was usually too late and too soft, heh.

If the leveling up is true, that is kind of a cool feature...but kind of annoying as well.

I am too. It makes my 7.1 sound like sparkamatics with the audio issues in the loading screens. This game could have used more polish.
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Lauren Dale
 
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Post » Fri Aug 28, 2009 1:25 pm

When you first unlock it, it only beeps when you're a few feet away from someone, the more you rank it up the better it gets and it has 8 levels, which means it's going to be a while before you get that demo/beta beeping.


You'd think, but mine isn't beeping period. At least not that my ear can hear..
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tegan fiamengo
 
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Post » Sat Aug 29, 2009 12:09 am

I have the same problems except I use Astro A30s (7.1), in which case the audio is very scratchy and I have to completely mute the audio entirely.

As for the PA not working, I too have that problem, all it'll do is show the indicator on your map that someone is nearby, but no sound comes out.
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OnlyDumazzapplyhere
 
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Post » Fri Aug 28, 2009 1:08 pm

so there's hope!! i just have to level up to it! haha
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SHAWNNA-KAY
 
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Post » Fri Aug 28, 2009 11:32 pm

yeah I got 5.1 audio with two soundtrack over lapping each other ... weird glitch
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Unstoppable Judge
 
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Post » Fri Aug 28, 2009 11:38 pm

Ahhh levelling it up, that explains it. I started noticing it recently. Im excited for it to be back to a decent range now xp
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Jessie Butterfield
 
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Post » Fri Aug 28, 2009 11:18 pm

Ahhh levelling it up, that explains it. I started noticing it recently. Im excited for it to be back to a decent range now xp

So it doesn't start making the noise like in the demo until you've ranked it up then? Can you confirm this?
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Phillip Hamilton
 
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Post » Sat Aug 29, 2009 12:07 am

I've got a 5.1 surround system too. It seems like they have the sound up too loud for the system. Even when I set it lower in the options, I still get static and cracking sound. I also notice that sounds get muffled while in stealth mode. I'm not sure if the mode is supposed to do this or if it is another bug... the weapons sound like toy cap guns when in stealth mode. I hope they update the sound. I have the same problem with my turtle beach headphones on too.
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Alexandra Ryan
 
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Post » Fri Aug 28, 2009 7:18 pm

I've got a 5.1 surround system too. It seems like they have the sound up too loud for the system. Even when I set it lower in the options, I still get static and cracking sound. I also notice that sounds get muffled while in stealth mode. I'm not sure if the mode is supposed to do this or if it is another bug... the weapons sound like toy cap guns when in stealth mode. I hope they update the sound. I have the same problem with my turtle beach headphones on too.

I know that muffled sound was a feature of stealth mode in the original crysis games, so its probably supposed to be like that.
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Marine Arrègle
 
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Post » Sat Aug 29, 2009 3:05 am

As far as I can tell there's only three levels to each module, the base module, upgrade two, and upgrade three. I have all three unlocked for the proximity alarm and it is nothing like it was in the beta. The sound is much different and harder to pick up on especially with the music volume. Basically you have to turn the music volume to 0 to use it effectively. The range is especially decreased from the beta as well. It is still somewhat useful but far less than the beta. This had to of been intentional since it was way overpowered in the demo, i mean everyone used pa. And about the eight levels, you get bonus xp for completing them but no more upgrades, because after three it doesn't say x number of kills till upgrade 4 or anything like that. So yea, this game is much tougher now, you have to be a lot more aware. As much as I loved pa in the demo the new pa is far more balanced. In the demo you pretty much had to put it on, that's how good it was. Snipers or scouts are probably gonna want the pa but run n gunners are better off with a different module honestly.
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Bryanna Vacchiano
 
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Post » Sat Aug 29, 2009 12:01 am

As far as I can tell there's only three levels to each module, the base module, upgrade two, and upgrade three. I have all three unlocked for the proximity alarm and it is nothing like it was in the beta. The sound is much different and harder to pick up on especially with the music volume. Basically you have to turn the music volume to 0 to use it effectively. The range is especially decreased from the beta as well. It is still somewhat useful but far less than the beta. This had to of been intentional since it was way overpowered in the demo, i mean everyone used pa. And about the eight levels, you get bonus xp for completing them but no more upgrades, because after three it doesn't say x number of kills till upgrade 4 or anything like that. So yea, this game is much tougher now, you have to be a lot more aware. As much as I loved pa in the demo the new pa is far more balanced. In the demo you pretty much had to put it on, that's how good it was. Snipers or scouts are probably gonna want the pa but run n gunners are better off with a different module honestly.

Have to disagree - more balanced? In the final version it's useless! Now I hear only some scramled sound nothing like a proximity alarm should behave. Please fix it Crytek!

yours
Maze

P.S: I play on xbox 360.
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Dean Ashcroft
 
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Post » Sat Aug 29, 2009 4:21 am

I just turn the music off in MP. It's distracting and considering the time I usually put into MP games, the same music over and over gets pretty damn annoying. I also used the alarm, but I did get the audible indicator so I can't relate to your issues. My guess would be that since you're having issues with sound overall (the problems with the music) then it is likely that the prox alarm is failing as well.
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Tom Flanagan
 
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Post » Fri Aug 28, 2009 4:38 pm

The prox alarm works just fine on mine. Its very faint and i had to tweak the sound settings a bit but i can def hear the beep. I run with a sniper so its fairly quiet most the time, running around mid i wouldn't know with all the commotion.
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Causon-Chambers
 
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Post » Fri Aug 28, 2009 11:45 pm

The prox alarm works fine with my game. I can barely hear it tho. I had to tweak some sound settings to make it audible but its there. As far as the music i havent noticed.
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Nick Pryce
 
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