Proximity Alarm too OP?

Post » Fri Dec 31, 2010 11:40 am

I already have PA level III and I've seen that most guys have it too

It gives you the upper hand in close combat, as you hit stealth + nano the moment frequencies are louder, giving you most of the time an easy kill.

I've tried Covert Ops level 3 and it svcks so much compared to this

Also cloak tracker svcks to proximity alarm

IMO cloak tracker is even worse than not having it, as I'm consufed every time by those sparks

Radar Jammer is an inverse proximity alarm, you are indicating to your enemy you are next to him L O L

Tracker also svcks to proximity alarm

so, IMHO proximity alarm >>>> radar jammer, cloak tracker, covert ops III, tracker
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Flesh Tunnel
 
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Post » Thu Dec 30, 2010 11:05 pm

Nano Recharge and/or Energy Transfer > Proximity alarm

Slight chance that might change after the patch this week but I really doubt it. We'll see how much they nerf those 2 modules though. Also all those modules you listed are a different type than Proximity Alarm so I don't quite get the comparisons.
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Antonio Gigliotta
 
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Post » Fri Dec 31, 2010 4:34 am

all those modules mentioned allow you to detect your enemy at certain range, the same as proximity alarm

What I can't find comparable is nano recharge + energy transfer with proximity alarm, as you do, since they are really different modules.
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Haley Merkley
 
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Post » Fri Dec 31, 2010 8:52 am

Nano Recharge and Energy Transfer are superior overall. The only scenario I can see Proximity Alarm being useful is if you are a camper. If you arnt a camper then gameplay is simply too fast to make use of Proximity Alarm.
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LADONA
 
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Post » Fri Dec 31, 2010 1:00 am

Nano Recharge and Energy Transfer are superior overall. The only scenario I can see Proximity Alarm being useful is if you are a camper. If you arnt a camper then gameplay is simply too fast to make use of Proximity Alarm.

This is not about nano recharge or energy transfer

This is a comparison of proximity alarm ( an intrussion detection system) against other similiar modules

so stop comparing apples with oranges
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Ruben Bernal
 
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Post » Fri Dec 31, 2010 11:44 am

Nano Recharge and Energy Transfer are superior overall. The only scenario I can see Proximity Alarm being useful is if you are a camper. If you arnt a camper then gameplay is simply too fast to make use of Proximity Alarm.

This is not about nano recharge or energy transfer

This is a comparison of proximity alarm ( an intrussion detection system) against other similiar modules

so stop comparing apples with oranges

Yet you are comparing Armor modules to Stealth modules. Herp derp.
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cheryl wright
 
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Post » Thu Dec 30, 2010 8:47 pm

Nano Recharge and Energy Transfer are superior overall. The only scenario I can see Proximity Alarm being useful is if you are a camper. If you arnt a camper then gameplay is simply too fast to make use of Proximity Alarm.

This is not about nano recharge or energy transfer

This is a comparison of proximity alarm ( an intrussion detection system) against other similiar modules

so stop comparing apples with oranges

Yet you are comparing Armor modules to Stealth modules. Herp derp.

yes, because they do the same, detect your stealthed enemy near you.
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BaNK.RoLL
 
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Post » Fri Dec 31, 2010 3:33 am

They dont do the same though.

Proximity Alarm warns when somebody is within a certain radius of you.
Cloak Tracker highlights Cloaked enemies.
Covert Ops lets you sound whore on top of making you immune to Ceph Gunship and making yourself quiet.

If these three modules were in the same tier then Covert Ops would be the best of them by a wide margin. With Covert Ops you can sound whore anyone nearby and know their exact location on top of other bonuses. Proximity Alarm simply tells you somebody is nearby.
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Floor Punch
 
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Post » Fri Dec 31, 2010 4:25 am

proximity alarm, tracker, cloak tracker and covert ops level 3, essencially do the same, detect a near enemy, by different methods, but the end result is the same

I tried covert ops level 3, and the effect is rather useless compared to proximity alarm (this gives visual and loud sound alert)

Also, range is much long
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Roisan Sweeney
 
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Post » Thu Dec 30, 2010 8:47 pm

Imo Covert ops works better as a detection module. If you have a good pair of headphones, the increased volume of enemy footsteps makes it really easy to pinpoint their location. You can't pinpoint the location of an enemy with proximity alarm, you can only know if they're close or not.
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Isabell Hoffmann
 
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Post » Fri Dec 31, 2010 3:04 am

proximity alarm, tracker, cloak tracker and covert ops level 3, essencially do the same, detect a near enemy, by different methods, but the end result is the same

I tried covert ops level 3, and the effect is rather useless compared to proximity alarm (this gives visual and loud sound alert)

Also, range is much long

The end result isnt the same though.

Proximity Alarm doesnt highlight Cloaked players. Proximity Alarm doesnt let you pin point enemy locations via sound.

Covert Ops > Proximity Alarm in every single way and if they were in the same module slot CO would render PA completely redundant.

There is no way for me to explain why you are wrong in thinking Proximity Alarm > Covert Ops without insulting your skill so I wont bother but maybe you should research what sound whoring is.
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naome duncan
 
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Post » Fri Dec 31, 2010 3:58 am

You have problems...
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Markie Mark
 
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Post » Fri Dec 31, 2010 5:13 am

proximity alarm, tracker, cloak tracker and covert ops level 3, essencially do the same, detect a near enemy, by different methods, but the end result is the same

I tried covert ops level 3, and the effect is rather useless compared to proximity alarm (this gives visual and loud sound alert)

Also, range is much long

The end result isnt the same though.

Proximity Alarm doesnt highlight Cloaked players. Proximity Alarm doesnt let you pin point enemy locations via sound.

Covert Ops > Proximity Alarm in every single way and if they were in the same module slot CO would render PA completely redundant.

There is no way for me to explain why you are wrong in thinking Proximity Alarm > Covert Ops without insulting your skill so I wont bother but maybe you should research what sound whoring is.

don't bother coming here again, thanks
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lucile
 
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Post » Fri Dec 31, 2010 4:14 am

proximity alarm, tracker, cloak tracker and covert ops level 3, essencially do the same, detect a near enemy, by different methods, but the end result is the same

I tried covert ops level 3, and the effect is rather useless compared to proximity alarm (this gives visual and loud sound alert)

Also, range is much long

The end result isnt the same though.

Proximity Alarm doesnt highlight Cloaked players. Proximity Alarm doesnt let you pin point enemy locations via sound.

Covert Ops > Proximity Alarm in every single way and if they were in the same module slot CO would render PA completely redundant.

There is no way for me to explain why you are wrong in thinking Proximity Alarm > Covert Ops without insulting your skill so I wont bother but maybe you should research what sound whoring is.

don't bother coming here again, thanks
Except for he's right. So maybe you should check your facts before saying things like that. Covert Ops makes you silent while increasing the noise of enemy foot steps (as if they're not loud enough without it), giving you an exact audible sound que to their location. Proximity Alarm only tells you that an enemy is near. They can be left, right, up, down.. because Cover Ops tells you the direction they are from you makes it superior to Proximity Alarm.

Proximity Alarm - guessing game
Covert Ops - more reliable

Also, Energy Transfer and Nano Recharge are still better, so yeah...
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Annick Charron
 
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