Skyrim graphics suffers from several things:
1) Grey color filter over grey textures.
2) Shake and flashing of many pixels in any non-static frame, caused by:
- ubiquotous use of alpha-testing, even when there's no need in it (characters' hair and ground detail textures for example)
- specular and normalmaps
3) Collossal overdetalization of environment, that's though probably bearable for children who's used to huge amounts of grass and distinguishing something among it, but all of it simply overloads brain of people like me, who used to start with Morrowind, and can hardly distinguish some SoulStone or a potion lying on a floor, chaotically shaped by trash, stones, covered with normalmap pimples, and entwined with driftwood.
Except grey textures, we gonna fight all the rest drawbacks right now.
We'll need ENBseries, since somebody still plays without it. Tested on 0.157 and 0.239
1) Of course we'll need to disable all the effects, except fixes.
2) Disable all the color filters, leaving just models, textures, and lighting:
In enbeffect.fx find a string:
_oC0.xyz=color.xyz;
Begin new string below, and paste there:
_oC0.xyz=tex2D(_s0, _v0.xy);
(thanks to Boris for this advice )
3) Disable gloss:
In enbseries.ini block of [ENVIRONMENT] edit parameters the following way:
SpecularAmountMultiplierDay=0.0
SpecularAmountMultiplierNight=0.0
SpecularAmountMultiplierInteriorDay=0.0 (it actually affects exterior as well)
SpecularAmountMultiplierInteriorNight=0.0
4) Get rid of grass:
Go into folder of "My documents"(I run WinXP) My Games\Skyrim\Skyrim.ini file and edit it as follows:
bAllowCreateGrass=0
bAllowLoadGrass=0
5) Getting rid of shadows.
Install Shadow Remover 3. In other words, in the same folder as Skyrim.ini, in SkyrimPrefs.ini file find and edit those parameters:
fShadowDistance=0.0
iShadowMapResolution=1 (0 produces lags from nothing)
It looks like attached ESP is need to keep intrior lights from flashing.
It's actually a minimal way required to get rid of shadows, so if you're having issues with it, you better follow a link, and install the mod properly.
6) Getting rid of bindweed, Polypores, roots on the cliffs, and ferns that do not disappear with grass.
Let alone sluggish brown fern color make it very similar to the lode from afar.
In SkyrimPrefs.ini file find and edit:
fMeshLODFadePercentDefault=100.0
Each these two strings can also work on it's own:
fMeshLODLevel2FadeDist=0.0 - removes tinder, bindweed, small branches on stumps and fallen trees
fMeshLODLevel1FadeDist=0.0 - removes all the previous option, plus fern, large branches lying on the trees ... [i] and large chunks of houses in Whiterun. [/ i]
7) Static foliage
ITrying to spot an enemy is difficult with branches shaking around you.
In SkyrimPrefs.ini file find and edit following parameters:
fLeafAnimDampenDistEnd=0.0
fLeafAnimDampenDistStart=0.0
fTreesMidLODSwitchDist=0
8) Getting rid of normalmaps
Unpack BSA texture archives with Fallout 3 Archive Utility. Find all the files with names ending with _n.DDS, and delete them.
Waterwheels, dwemer gold, and Markarth doors become shiny after that. Don't know, what exactly pictures they're using, so I moved all the textures from textures/cubemaps to different folder, except ones that seem to represent eyes and ore.
You can also make a search for arrow (not to mix it up with narrow) and remove arrow textures, so vivid violet arrows will be easier to spot.
10) Misc. We're basically done.
[b]You can disable distant fog - if you've unpacked texture archives already, then just rename lodsettings folder a bit. But then We'll have no soft foggy border at render distance, and landscape will be just cropped. This should have to be solved with weather somehow...
I'll show more, when I'll be able to post links.