PS3/360 Equity

Post » Fri May 13, 2011 2:35 pm

Eh? The leveling system in Oblivion may not have been well received, but they didn't think "never mind that it's bad, PC players can just mod it". The Oblivion leveling system was not due to the limitations of console players. It was a design choice. Using your anology, it's like buying a petrol car and then complaining that your fuel bill is more expensive than if you bought the diesel version. It's not the company's fault that you don't like paying extra for your fuel, just like it's not Bethesdas fault that you didn't like the leveling system they implemented. That is not a bug, it was intentional.


Fair enough. But then my stance has to be one of, "I don't like this leveling system, and if it's present in the game I will indeed not buy this car."

Ps3 version runs better for me too. I put over 150 hours into the 360 version and around a 100 on the ps3 version. My 360 copy I got the day it came out but I got a ps3 last january and got oblivion goty and it runs noticeably better.

That's pretty much been the answer from everyone that I know who have played both.

You seem very concerned about this. Why not just buy the PC version?


Fair question. I work from my PC however. I enjoy the separation of the two and it makes my life more convenient.
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Your Mum
 
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Post » Fri May 13, 2011 5:53 am

idk wut everyone is talking about saying the main quest is harder at a high level. i did not have that experience and i finished at a pretty high level. i have no problem fighting againts other npc's. or most monsters for that matter. the problem for me is some of the smaller ones. out of all the enemies on the game at level 48 i have the hardest time fighting goblins. i completely avoid fighting them now. unless there is just 1 o 2. Because everytime i fight them they hit me with their lil daggers and paralyze me repeatedly and knock down my health bar while i lay on the ground... then when im getting back up...im paralyzed again...then their shaman comes along and zaps the crap outta me... its just stupid... i mean really. i can fight 4 or 5 dremora and be just fine. God help me if i fight a goblin so man i hope they have something to help out console gamers cuz that just wasn't cool.
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Emma-Jane Merrin
 
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Post » Fri May 13, 2011 6:54 pm

Fair enough. But then my stance has to be one of, "I don't like this leveling system, and if it's present in the game I will indeed not buy this car."


That's your prerogative then. The leveling system of Skyrim will be better than Oblivions though, as Bethesda do read the forums and realise that a lot of people didn't like the leveling system they implemented. So it's either stick with the console version of the game and not be able to change it to your liking exactly, or buy it for the PC and then you don't have to complain. I bought it for 360 first, and I still put a lot of hours into that game, even though the leveling may not have been perfect.
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trisha punch
 
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Post » Fri May 13, 2011 9:21 am

That's your prerogative then. The leveling system of Skyrim will be better than Oblivions though, as Bethesda do read the forums and realise that a lot of people didn't like the leveling system they implemented. So it's either stick with the console version of the game and not be able to change it to your liking exactly, or buy it for the PC and then you don't have to complain. I bought it for 360 first, and I still put a lot of hours into that game, even though the leveling may not have been perfect.

You make fair points. I don't know what that new leveling system looks like, however. I also don't know what bugs or glitches are going to be in the game or whether or not console players will be hamstrung to do anything about them. I'm simply voicing my concern over the issue.
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My blood
 
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Post » Fri May 13, 2011 7:58 am

Isn't skyrim using the FO3 leveling system?
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Daddy Cool!
 
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Post » Fri May 13, 2011 8:30 pm

Isn't skyrim using the FO3 leveling system?

Similiar.
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Dragonz Dancer
 
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Post » Fri May 13, 2011 10:59 am

You make fair points. I don't know what that new leveling system looks like, however. I also don't know what bugs or glitches are going to be in the game or whether or not console players will be hamstrung to do anything about them. I'm simply voicing my concern over the issue.


Something a bit similar to Fallout 3s, from what I've read. Enemies will still scale, but if you visit a cave at level 1, the creatures there will always spawn based on that level 1 player. So it should hopefully work out well. And yes, a console option for console users would be nice for things like broken quests and getting stuck places, but hopefully Bethesda will catch that all in QC, or release patches for it later. At least (hopefully anyway) there won't be any bugs inherent to the engine as they wrote it pretty much from the ground up, so unless they did a terrible job writing it, I imagine there will be fewer bugs.
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Ernesto Salinas
 
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Post » Fri May 13, 2011 6:29 pm

I'm simply voicing my concern over the issue.
I can appreciate this, but a console for console users is simply not a possible option. Between the terms of service on the consoles, security concerns and the work required to implement a restricted console for the Xbox or PS3, it's not viable.

Plus, I'd imagine there would be a backlash against Bethesda for giving a console that is only usable if the player buys a keyboard add-on for the Xbox.
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Aaron Clark
 
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Post » Fri May 13, 2011 7:05 am

Something a bit similar to Fallout 3s, from what I've read. Enemies will still scale, but if you visit a cave at level 1, the creatures there will always spawn based on that level 1 player.


But that's what the last system was supposed to do as well, but because of the character leveling system in the game, a person could easily become quite overpowered or quite underpowered as well.

Further, this doesn't address the issues of having NPCs eaten by monsters every time they leave the city once you're past level 10.

So it should hopefully work out well. And yes, a console option for console users would be nice for things like broken quests and getting stuck places, but hopefully Bethesda will catch that all in QC, or release patches for it later. At least (hopefully anyway) there won't be any bugs inherent to the engine as they wrote it pretty much from the ground up, so unless they did a terrible job writing it, I imagine there will be fewer bugs.

We can hope. I would have hoped for that last time though too - in fact I did. It wasn't there.

Thus my concern, and why I wanted to voice that concern.
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Eve Booker
 
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Post » Fri May 13, 2011 3:50 pm

What do you mean by "equity" though?
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Amie Mccubbing
 
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Post » Fri May 13, 2011 8:47 am

What do you mean by "equity" though?


To make the game as playable and enjoyable for those on consoles as it is on PC.

In whatever form that takes.

If that means they have to play test it better, so be it. If that means they have to rework the leveling system of the players, the monsters, and the NPCs, so be it. If that means they have to install some type of mod code system for console players, so be it.

I don't really care which one they use - though balancing those issues out and play testing the crap out of it would be ideal. I don't particularly care what the method is though, so long as they get to that end.
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Honey Suckle
 
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Post » Fri May 13, 2011 8:21 am

Stop with the platform bashing.

The game was created on the pc. There was never any doubts that it would be released on pc. And it seems that the 360 was so important that the game was pushed back to March 2006 instead of being a 360 launch title. The ps3 had issues that affected when the game was released for that platform; it took another year. Since the pc version was released at the same time as the 360 version, I don't see much "sheer luck" involved at all.


I have to disagree with you about the 360 and the PC versions. The game might have been created on a PC, but it was created FOR the XBox 360 and then ported to the PC. All you have to do is look at the GUI and see that.

The problem isn't between PS3 and 360, it's between the console and the PC. I want the PC version to have it's own unique GUI and better graphics that use the improved DX11 and video cards. However, I don't think we'll get that as it takes time. That is the real problem. Just my opinion. :shrug:
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Big mike
 
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Post » Fri May 13, 2011 11:55 am

idk wut everyone is talking about saying the main quest is harder at a high level. i did not have that experience and i finished at a pretty high level. i have no problem fighting againts other npc's. or most monsters for that matter. the problem for me is some of the smaller ones. out of all the enemies on the game at level 48 i have the hardest time fighting goblins. i completely avoid fighting them now.unless there is just 1 o 2. Because everytime i fight them they hit me with their lil daggers and paralyze me repeatedly and knock down my health bar while i lay on the ground... then when im getting back up...im paralyzed again...then their shaman comes along and zaps the crap outta me... its just stupid... i mean really. i can fight 4 or 5 dremora and be just fine. God help me if i fight a goblin so man i hope they have something to help out console gamers cuz that just wasn't cool.

But that is the whole point of it. There should be NPC's and creatures in a game that you struggle against and try to avoid. There are the necessary items within the game world to help you resist paralysis, and indeed anything else. It's just about planning better.
I suggest you get stocked up in relation to your week points, that's the whole beauty of the game.
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Elina
 
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Post » Fri May 13, 2011 8:34 am

Well, I bought the 360 over five years ago with the sole purpose of playing Oblivion, and since apparently against my expectations TES V turned out to be current gen, I might as well stick with the path I chose half a decade ago.

If I had an über-sweet rig I'd play it on PC, but I've grown to like playing stuff on the 360.
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Taylah Illies
 
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Post » Fri May 13, 2011 12:20 pm

I have to disagree with you about the 360 and the PC versions. The game might have been created on a PC, but it was created FOR the XBox 360 and then ported to the PC. All you have to do is look at the GUI and see that.

The problem isn't between PS3 and 360, it's between the console and the PC. I want the PC version to have it's own unique GUI and better graphics that use the improved DX11 and video cards. However, I don't think we'll get that as it takes time. That is the real problem. Just my opinion. :shrug:

Or it was created for both the pc and the 360, only they created one gui for both. I'm hoping the pc version gui is not the same as the 360 version of the gui this time.
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Claudz
 
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Post » Fri May 13, 2011 12:17 pm

The GUI for both PC and 360 were pretty poor in my opinion. Coming up with a perfect console GUI has been a matter of long debate, and no one seems to get it right.

Mass Effect had a lot of good points with the radial selection system though. But that, in turn, did not work as well when ported to PC :P
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James Smart
 
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Post » Fri May 13, 2011 5:50 am

are you joking?


oblivion was made for the xbox 360, by sheer luck did it manage to get to the ps3 and pc


No, it wasn't. They had only 6 months to make it for XBox 360. Or at least, that is what I have been said...
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Da Missz
 
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Post » Fri May 13, 2011 3:21 pm

I can offer quite an open view on the PS3/360 question. Until fairly recently I had both consoles. I also had Oblivion on both of them.

In my honest opinion, I thought the PS3 was ever so slightly smoother when running Oblivion, but there was very little in it. In fact, I would say across most games, the PS3 was slightly better...BUT.....I actually sold my PS3 and kept the xbox for one reason, the online experience is light years ahead in my opinion. It's a very well designed community and very easily accessible. Downloadable content also appears much quicker. The new xbox that I upgraded to, without tempting fate, also seems more reliable, and a little quieter. lol
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Deon Knight
 
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Post » Fri May 13, 2011 4:56 am

are you joking?


oblivion was made for the xbox 360, by sheer luck did it manage to get to the ps3 and pc


Are you joking?

The game being "made for the Xbox 360" is why the Construction Set, which is used by Bethesda to make the game, only exists for Xbox PC? :rolleyes:
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Abel Vazquez
 
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Post » Fri May 13, 2011 1:37 pm

Well, I bought the 360 over five years ago with the sole purpose of playing Oblivion, and since apparently against my expectations TES V turned out to be current gen, I might as well stick with the path I chose half a decade ago.

If I had an über-sweet rig I'd play it on PC, but I've grown to like playing stuff on the 360.

My reason exactly. I bought Xbox for Morrowind. I bought the 360 for Oblivon. I was expecting to buy the next generation xbox for TES V. It's bonus that I don't have to buy the next generation console for Skyrim now.

I have grown to like playing on the xbox as well, so don't really like playing games on the PC anymore.
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KRistina Karlsson
 
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Post » Fri May 13, 2011 5:28 am

It's a shame that the games don't work as well and are more subject to bugs on consoles than PC. But there aren't really feasible solutions for it. The dev console can't be put on a 360 or a PS3. You can't load save files from your PC to a console. These are just for legal/logistical reasons.

I played hundreds of hours of Oblivion on 360 and it is not bad. There aren't as many options, the leveling system is flawed, and you're more susceptible to bugs, but it's still a very fun game. Saving often in multiple slots can help to circumvent dying NPCs/bugs to a degree. I was stuck with certain quest items in my inventory for a long time on one of my characters, which was annoying, but it wasn't gamebreaking.
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Richard Dixon
 
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Post » Fri May 13, 2011 7:33 pm

When comparing a console and a PC.. It all depends on how good the PC actually is. My computer is crap and doesn't have a sound card or something, so I don't think oblivion would be better on my PC than on PS3. Also, I don't think a PC with the price of about 250 € could beat a PS3 with the same price.

Bashing any platform and the players who use it is against the forum rules.
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Hannah Whitlock
 
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Post » Fri May 13, 2011 7:56 pm

PC--> Microsoft--> Windows

Xbox 360-->Microsoft--> The xbox 360 was designed very similar to how a PC is built and programed so that designing games for both platforms should be less painfull. Its a lot easier to port a game from the xbox to pc, rather than the other way around.

The PS3 is very different from PC and xbox, so in the beginning it was a programmers hell to design games for it, note that this was in earli stages. Its been a few years since release of both consoles and gamestudios are all way more familiar with both consoles, so we should expect a hell of a lot more from both the PS3 and the xbox in Skyrim.
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Benjamin Holz
 
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Post » Fri May 13, 2011 12:20 pm

Insulting people based on the platform they use is against the rules. Actually, insulting people is against the rules.

Sony and MS sell the consoles at a loss and make the money back in game and DLC sales. Comparing prices of console to PC is not apples to apples, but you can put a pretty decent gaming system together fairly cheap.

Doesn't really matter for this conversation though. The OP seems to either want a "better" game from the developer, or a way to alter the game on the console.

We can hope for the former, but I don't think the latter is possible.
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jessica robson
 
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