While the PC players had the ability to overcome many issues in the game such as bugs or poor design, there wasn't much the console (yes, these are called consoles to the rest of the world) users could do about such things.
That said, I realize that this game was a port for those systems, and not built primarily for those systems. I also realize this was Bethesda's first crack at doing such a thing and that the "new generation" of consoles was just that, a new generation. With all that said, Oblivion actually did pretty well with meshing with those two systems.
But it certainly left a lot to be desired as well.
The ability to overcome the absolutely asinine leveling system could be overcome on the PC. The fact that NPCs would level differently from the player and from monsters meant that at a certain stage, any NPC leaving the town gates would surely wind up dead if the player got near the "cell" they were in. Bugs like quest items stuck in someone's inventory were easy to fix in the PC, but for the console players that wasn't possible.
PC players could easily create the characters they wanted to play in the game through the mod options, but the console players were pretty much stuck with a very rigid and unforgiving leveling system that they had to work through.
I actually created a "Perfect 40" wood elf for the Xbox 360 - it took me at least a week to do it and it was a complete nightmare. There's certainly no way I could have done it without duping items.
My hope is that the game creators take a few innovative steps to help make the game as enjoyable for 360 and PS3 users as it is for PC users this time around by including some of the following:
1) The ability for a PC user to create a PS3/360 character save file that can then be imported to the 360 or PC system so that we can make modifications to our characters and then import them to our consoles.
2) Cheat codes... It's a stand-alone RPG. A few simple cheat codes that allow us to revive important NPCs, change character traits, and modify/place items wouldn't be that hard to implement but would go a long way to allowing us the same abilities to overcome some of the game's limitations that the PC users have.
Again, I know that the last game was the first attempt to port to what at the time was a brand new set of consoles. Considering that, it was actually very well done - but the difference between working with a PC game and a console game is that the players themselves can make up for the game's short-comings by editing files, while console users cannot. This time around my hope is that Bethesda gives more attention to how constrained their game actually was for people on the 360 and PS3, and that they enable more tools for those folks to use so that they too can enjoy the potential the game has to offer, without feeling they got stuck with all of the bad aspects and no way to work around them so that they could get to the really good parts.
Also as an aside, I think it's funny how the two different types of systems have a different term for the same thing. "Console" being one of them. The other being "Modification Options."
On a PC it's a "mod option" while on a console it's a "cheat code."
I just thought that was interesting. Wow, I just derailed my own thread... I need coffee.