- Did it take longer than 30s to find a game? (please try and be accurate with this)
Yes, on several occasions - although the time increased when having a party member.
- Are you on wired or wireless?
Wireless, but I do have good reception to the router.
- Have you specified your correct locale (region) in your console settings?*
Yes, both me and my friends has identical settings with region/locale. (Assuming it's about PSN and not console menu's locale. I use English because of the auto-detect of language in several games - it just looks terrible with Swedish texting
![Razz :P](http://gamesas.com/images/smilies/icon_razz.gif)
)
- What was the ratio of red bar to orange bar to green bar players in the match?
Out of 10, 5 orange 2 red 3 half-green (not full-green) in most matches I've participated in.
- Did you get into the first game without any issues?
From entering the MP section to the first match, eventually I do get in on a short notice - WITHOUT A PARTY MEMBER.
I really think you should make the matchmaking system more effective, like Modern Warfare 2 and Black Ops. Sure they weren't perfect when launch but throughout the patches their matchmaking became very well improved and i strongly suggest you'd benefit alot from learning from those games. Me or/and my friends do on occasion get disconnected from the joining game/match whoever we're trying to join resulting usually only one of us playing in a FULL server (i.e. they can't join, server would be full when I or any of them joins).
Here's a couple of suggestions, if you haven't already implemented in the patch(es) or already working on them:
- More efficient match searches upon 2 party members or more.
- Filter/Remove in-game matches that are almost full, when having several party members (insert amount).
- II- in-game matches that passed 50% of the time and/or points.
- Favor the party with included members into the same team, separating only when team balancing is required. Put the separated party members back together when new players join.
- More efficient IP routing from different countries and ISPs, decrease the amount of "packet jumps" between users/players. (ask Cisco for help/consultation?)