PS3 : Will there be a move support ?

Post » Thu Oct 14, 2010 4:33 pm

Hi everyone

I am new here, I've been browsing the forum's 10 first pages and can't find anything about it, sorry if the question has already been asked.

As some of you may already know, the PS3 Move + Navcon is an incredible controller to properly play FPS on a console (I sometimes wonder if it's actually better than mouse/keyboard, it's too soon to tell).

Being myself an old FPS shooter, quasi exclusively playing on PC (TF2 and L4D2 mostly today), I have always been reluctant at playing FPS on consoles because of the dualstick.

Having recently been able to play of Killzone 3 with the move, because of its great implementation in the game and the obvious "natural inclination" for this device to be used with FPS, I must say that this is probably the best FPS experience I'v ever had on a console.
Not speaking about the game precisely (it has its flaws obviously...), but about the incredible controls that give you the move, especially regarding FPS : it is confusing at first, but when you get the hang of it, it feels as if it were the first time you played FPS on a console as it is supposed to be played, not trying to play "as if " I were holding a gun, but as a pure "game controller", the "move hand" resting on the leg, moving only the wrists to point and the navcon hand used for the movements.

The result is fantastic : perfect 170° at the speed of light, shooting at the extreme left then head shooting at the extreme right in the brink of an eye (ahah) etc etc ... all these movements I thought were only possible with a mouse/keyboard.

I feel crippled now when I play with a traditional dualstick and can't possibly imagine to play a FPS on console with anything else than the move.

Now, your game seems so promising and though I understand some "universal issues" could pop up with such a decision, did you have a discussion about the possibility to add move support in a future DLC ?

Thanks in advance
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Jacob Phillips
 
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Post » Thu Oct 14, 2010 9:56 am

there will NOT be move support,

Brink is coming out on more than one platform,
it just wouldn't make sense to give the ps3 this thing that Xbox and PC can't has


http://www.fragworld.org/frag/brink/the-fragworld-brink-compendium.html
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Harinder Ghag
 
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Post » Thu Oct 14, 2010 4:14 pm

At least you tried to scan the pages. :happy:

This has been covered multiple times, and no, there will not be move support for the PS3. :(

Click on the link above if you have any more questions.
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megan gleeson
 
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Post » Thu Oct 14, 2010 4:07 pm

No, only PlayStation Exclusives such as Killzone 3 and Socom 4 can have Move support.
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Chelsea Head
 
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Post » Thu Oct 14, 2010 3:20 pm

Thanks for the link and sorry for this already discussed subject.

Such a shame such an interesting FPS could not benefit from what really seems to be the "next step" regarding console FPS controls ...

What will it be in the future of gaming by the way ?

Move + navcon is definitely an extraordinary innovation (wiimote's refinement to be more precise ...) as for controls in console's FPS, multiple platforms titles is going to be complicated to mix with such a variety of "new controllers" on the market but as a FPS dev, how could you not be attracted to have move support ?

To make it simple : if mouse/keyboard didn't exist and tomorrow microsoft released a console with 2 incredible new controllers called the "mouse/keyboard", because of the universal aspect of multiple platforms titles dev would not support them ?
That would be wrong I suppose .
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Elle H
 
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Post » Thu Oct 14, 2010 11:15 am

Well, in my opinion, Move (and Kinect) were only designed for first party/exclusives. Not only can exclusives be "flexed" to support motion controls, but also multiplatform games cannot support them for one central reason. Compatibility and fairness. Can you imagine the headache SD would have if they tried to program Kinect support into Brink?
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Dark Mogul
 
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Post » Thu Oct 14, 2010 9:37 am

Well, in my opinion, Move (and Kinect) were only designed for first party/exclusives. Not only can exclusives be "flexed" to support motion controls, but also multiplatform games cannot support them for one central reason. Compatibility and fairness. Can you imagine the headache SD would have if they tried to program Kinect support into Brink?


kinect isnt suited for hardcoe games like the move is
RUSE has move support and its a 3rd party game
it is all up to the devs and has nothing to do really on 1st party

M$ knows very well they didnt build kinect for hardcoe games they built it to draw in the casual crowd whereas the move can appeal to both
I myself would LOVE to see BRINK support the move as i have played with it on both KZ3 and S4 beta and it a great way to play a shooter
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Allison Sizemore
 
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Post » Thu Oct 14, 2010 7:49 am

I hope not.

Move is great, but I don't think it would work well with the speed Brink plays at. The Move-enabled shooters so far are slower-paced tactical games, and the high-speed gameplay of Brink, in my opinion, wouldn't be as fluid with Move controls.
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Jade MacSpade
 
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Post » Thu Oct 14, 2010 11:34 am

I hope not.

Move is great, but I don't think it would work well with the speed Brink plays at. The Move-enabled shooters so far are slower-paced tactical games, and the high-speed gameplay of Brink, in my opinion, wouldn't be as fluid with Move controls.

This.
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Anne marie
 
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Post » Thu Oct 14, 2010 1:38 am

Aye Ive only used the move for like basic sports games, wouldnt want to try playing something as complex as Brink.
And the kinect? Its pretty much only good for causing people to break lamps and punch each other by mistake while drunkenly boxing. (still have the bruises)
Motion tech is cool, but its still pretty gimmicky in my eyes. Good for casual but they havent quite gotten it down well enough for me to want to use it.
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Rachael Williams
 
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Post » Thu Oct 14, 2010 5:00 pm

use Kinect

http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/
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Austin England
 
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Post » Thu Oct 14, 2010 5:07 am

Well, in my opinion, Move (and Kinect) were only designed for first party/exclusives. Not only can exclusives be "flexed" to support motion controls, but also multiplatform games cannot support them for one central reason. Compatibility and fairness. Can you imagine the headache SD would have if they tried to program Kinect support into Brink?


sorry that is absolute rubbish. the ps3 will have an API for movement. so very little programming required. lots of games have been updated to get move support (i.e. res evil).

compatability is fine. killzone3, mag and socom all let people play together using move and ds3. remember, while the move makes aiming easier, it makes movement a little harder and we also do not get the aim assist that all console pad users have built in due to pad's being rubbish for fps games.

also remember that anyone can plug a mouse into consoles and use them. which is a much bigger advantage.

they are losing sales by not adding move support. i will never use a console pad to play a fps game. either move on ps3 or mouse and keys on a pc.
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Georgia Fullalove
 
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Post » Thu Oct 14, 2010 5:05 am

No, only PlayStation Exclusives such as Killzone 3 and Socom 4 can have Move support.



I hope not.Move is great, but I don't think it would work well with the speed Brink plays at. The Move-enabled shooters so far are slower-paced tactical games, and the high-speed gameplay of Brink, in my opinion, wouldn't be as fluid with Move controls.


wow, so much nonsense on here.

1: by your logic then i guess no wii games use this method. i guess they never released cod etc for the wii???

2: killzone3 is a very fast paced shooter. and i do fine with a move controller. explain your logic on how its not good enough for fps games? the move is a VASTLY superior mechanism for fps over a ds3 or xbox pad.

but then again, i suppose we all know fps using a pad is for noobs anyway.

i would have purchased this game for the ps3 as i find sat playing on a 42" tv and home cinema a much better experience (especially with sharpshooter!) rather than with headphones on a pc. especially when brink on console doesnt seem to offer much over pc (unlike say bf3)
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Tanya Parra
 
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Post » Thu Oct 14, 2010 2:14 pm

wow, so much nonsense on here.

1: by your logic then i guess no wii games use this method. i guess they never released cod etc for the wii???

2: killzone3 is a very fast paced shooter. and i do fine with a move controller. explain your logic on how its not good enough for fps games? the move is a VASTLY superior mechanism for fps over a ds3 or xbox pad.

but then again, i suppose we all know fps using a pad is for noobs anyway.

i would have purchased this game for the ps3 as i find sat playing on a 42" tv and home cinema a much better experience (especially with sharpshooter!) rather than with headphones on a pc. especially when brink on console doesnt seem to offer much over pc (unlike say bf3)


Please Read from the forum rules:

7. Flaming is not allowed.

Insulting individuals or groups of members and name calling are flames. Any remark that is made to insult another member or group of members will be considered a flame and thus you may receive a warning for it.
Calling people a troll or an apologist for instance can both be considered a flame as can calling someone stupid or ADD. Attacking Xbox players, PS3 players or PC players is not allowed and calling them "console kiddies" or in anyway indicating someone is in some way a lesser person because of their choice is considered a flame here.


Now, to add.. this game will not have MS, and they weren't planning on MS. To request that something like this be added to Brink so close to launch is a moot argument.
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Stefanny Cardona
 
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Post » Thu Oct 14, 2010 5:00 am

Please Read from the forum rules:



Now, to add.. this game will not have MS, and they weren't planning on MS. To request that something like this be added to Brink so close to launch is a moot argument.


come on... that wasnt anywhere near flaming. i was just saying that a lot of the points on this thread were nonsense, which they are.

fair enough they cant be bothered to add move support (missing a trick there and a good few sales). also remember that many games have retrospectively added move support.
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luke trodden
 
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Post » Thu Oct 14, 2010 8:06 am

come on... that wasnt anywhere near flaming. i was just saying that a lot of the points on this thread were nonsense, which they are.

fair enough they cant be bothered to add move support (missing a trick there and a good few sales). also remember that many games have retrospectively added move support.


I agree, after launch may be one thing, but this game was intended to be played with the basic controls.
I guess here to hoping? :foodndrink:

Because it would be pretty cool, no doubt. Just sayin.

Edit: And just be glad a Mod didn't have to step in, I'm just givin' ya a heads up for further notice my man.
I don't wish for anyone to be literally forum-warned for something that could be fixed via thread/private message.
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Tiffany Carter
 
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Post » Thu Oct 14, 2010 12:35 pm

I agree, after launch may be one thing, but this game was intended to be played with the basic controls.
I guess here to hoping? :foodndrink:

Because it would be pretty cool, no doubt. Just sayin.

Edit: And just be glad a Mod didn't have to step in, I'm just givin' ya a heads up for further notice my man.
I don't wish for anyone to be literally forum-warned for something that could be fixed via thread/private message.


fair enough fella. i just seem to be on a mission to correct fictitious forum posts these days :)

its a real shame there is no support. i know loads of people who have started playing fps on consoles due to move support. it really is a revelation on a console. those poor people who have never played fps with mouse and keys. looks like i will get this for pc and have to play with the pc hooked up through the home cinema but pcs always need 5 mins to mess about changing all the settings for output to an AVR amp rather than headphones and monitor. pity we cant setup different profiles easily now everything seems tied to user accounts.
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Danger Mouse
 
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Post » Thu Oct 14, 2010 3:52 pm

I'm glad this game won't have move in it, look for fun at some kz3 move gameplay on Youtube. That thing in the right hands is completely imba vs the dualshock,
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Niisha
 
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Post » Thu Oct 14, 2010 7:01 am

Aye Ive only used the move for like basic sports games, wouldnt want to try playing something as complex as Brink.
And the kinect? Its pretty much only good for causing people to break lamps and punch each other by mistake while drunkenly boxing. (still have the bruises)
Motion tech is cool, but its still pretty gimmicky in my eyes. Good for casual but they havent quite gotten it down well enough for me to want to use it.


- I also have to completely disagree with this.

At start only you think that the move is better only regarding aiming, because turning method and movements are quite confusing (you have to point out of the screen most of the time then go back to the screen), but soon enough you start to realize that even in that area of gameplay the move completely outbests DS3 and traditional controllers.

I may repeat myself but Move enables to do things that were not possible with a dualstick (extra fast 360° while running, jumping, covering then a perfect 160° ended with a perfect headshot, those kind of sequences are frequent now), the thing I'm working now on is aiming while jumping and guys, I will be able soon to do it better than with a mouse / keyboard ....

All these reasons are precisely why I think the speed of Brink matches perfectly the virtuosity enabled by the move.

- As for the 1st/3rd party discussion I also know that horrible games like "mickael jackson dancing whatever" have different controls depending on wich console : kinect for 360, move for PS3 and wiimote for Wii.
As far as I know it's only a question of will.

May I add that since consoles and PC do not share multiplayer servers the problem seems irrelevant, the only thing that could pop up is that sooner or later move players will destroy dualstick players and that having both guys in the same server could produce some objective anger
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Kelvin Diaz
 
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Post » Thu Oct 14, 2010 4:46 pm

I'm glad this game won't have move in it, look for fun at some kz3 move gameplay on Youtube. That thing in the right hands is completely imba vs the dualshock,


but you have aim assist (believe me, you do, even if you deny it). so its even isnt it? plus they have crippled movement with this silly floating cursor mechanism. aiming is easier but your control layout is easier.

you will soon have to move with the times my friend. finally people are starting to realise the console pads are terrible for fps. you do know you can use a mouse right? i normally come in the top 3 on killzone. with a mouse i would be #1. mouse is still much more accurate than move, but not as much fun as using the sharpshooter.
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Jordyn Youngman
 
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Post » Thu Oct 14, 2010 5:30 pm

- I also have to completely disagree with this.

At start only you think that the move is better only regarding aiming, because turning method and movements are quite confusing (you have to point out of the screen most of the time then go back to the screen), but soon enough you start to realize that even in that area of gameplay the move completely outbests DS3 and traditional controllers.

I may repeat myself but Move enables to do things that were not possible with a dualstick (extra fast 360° while running, jumping, covering then a perfect 160° ended with a perfect headshot, those kind of sequences are frequent now), the thing I'm working now on is aiming while jumping and guys, I will be able soon to do it better than with a mouse / keyboard ....

All these reasons are precisely why I think the speed of Brink matches perfectly the virtuosity enabled by the move.

- As for the 1st/3rd party discussion I also know that horrible games like "mickael jackson dancing whatever" have different controls depending on wich console : kinect for 360, move for PS3 and wiimote for Wii.
As far as I know it's only a question of will.

May I add that since consoles and PC do not share multiplayer servers the problem seems irrelevant, the only thing that could pop up is that sooner or later move players will destroy dualstick players and that having both guys in the same server could produce some objective anger


Thats fair, I personally dont like using the move controllers for extended periods of time. Its not a comfortable way for me to play. To each their own
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Zoe Ratcliffe
 
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Post » Thu Oct 14, 2010 6:37 am

wow, so much nonsense on here.

1: by your logic then i guess no wii games use this method. i guess they never released cod etc for the wii???



Have you played cod on wii? Its garbage. The wii remotes even with the motion plus are not conducive to fps.
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Code Affinity
 
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Post » Thu Oct 14, 2010 6:31 am

wow, so much nonsense on here.

1: by your logic then i guess no wii games use this method. i guess they never released cod etc for the wii???

2: killzone3 is a very fast paced shooter. and i do fine with a move controller. explain your logic on how its not good enough for fps games? the move is a VASTLY superior mechanism for fps over a ds3 or xbox pad.

but then again, i suppose we all know fps using a pad is for noobs anyway.

i would have purchased this game for the ps3 as i find sat playing on a 42" tv and home cinema a much better experience (especially with sharpshooter!) rather than with headphones on a pc. especially when brink on console doesnt seem to offer much over pc (unlike say bf3)

Flaming? Nah, just disagreement. I don't see flaming.

Back on-topic though...

Killzone is the closest to a fast-paced shooter I've seen that has Move support, and it's the only Move-based FPS that I HAVEN'T yet tried out Move with.

But from what I've seen of previous Killzone titles, while the combat may start and end quickly, it's NOT a high-speed title like Brink, it's more of a controlled pacing. I'm not going to say outright that you're wrong, because I haven't played it myself, but I don't think the Killzone franchise fits well for comparison with Brink on this particular level.
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A Boy called Marilyn
 
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Post » Thu Oct 14, 2010 2:35 pm

Thats fair, I personally dont like using the move controllers for extended periods of time. Its not a comfortable way for me to play. To each their own


Maybe you are using the move with the sharpshooter or without but playing with the arm pointing at the screen as if you were holding a gun.

Both these techniques (especially the first one) are very fun but extremely tiresome and painful.

The proper (and most precise) way to use the move imo is (I'm right handed) :

- Comfortably sitting in your couch are on a chair, crossed legs are not
- "move hand" tranquilly resting on your right leg and the navcon hand resting on left leg
- using only the right wrist to aim and turn

As far as I am concerned, playing this way has been the less painful way to play a FPS for extended periods of time (even less painful than with a mouse and the left "spider keyboard hand")

@Dark star

Playing KZ3 with the move reveals itself to be extremely fast paced, I personally think that move implementation is in KZ3's DNA, this is why it is working so well and it is probably why too KZ3 differs so much from KZ2.

Having played KZ2 after KZ3, I cannot stop saying how much these too games are from a different kind, I am not here to debate wether one is better than the other, only to say that some MP moments of KZ3 with the move reminded me of counter strike or team fortress 2 regarding speed
That comparison may seem a bit extreme, and wrong to a certain extent (KZ3 is really different form CS or TF2, it keeps a bit of the "heavy feel" of the franchise), but it's just to emphasize how fast KZ3 can become with the move.
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Tanya
 
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Post » Thu Oct 14, 2010 3:11 am

I might try picking up kz3 to give it a shot using move. I haven't been trying to hate on it just haven't used for a serious game yet. To be fair I've only used it to play the scripted sports games while drunk.... So my experience is far from complete
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El Khatiri
 
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