Thanks for that DevenTarn, makes sense.
Thanks for that DevenTarn, makes sense.
Thank you for posting the link. I didn't know it was out already. Will keep it booked marked and getting the mods I want ready for when the game is released.
What is Open Cities mod? I never herd of it.
It recreates the five major cities in the Tamriel world and removes loading doors from cities so when you open the gate you walk right in instead of having to go through a loading screen into a separate worldspace.
Thank you for the answer. Wow, we always wanted this, I thought it was said it couldn't be done. Will have to try it out.
Wooo, PS4 got its first ever mod: https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/2908244
I think it was it could not be done for the old generation of consoles, with their limited memory, but PC did not have that problem.
If you are able to download it, it won't leave your mod list. Guaranteed. It's awesome.
Aw. PS4 doesn't even get extra dogs in Riverwood
On another note, PLEASE REMOVE THE DAMN AGE GATE FROM THE WEBSITE. Thank you.
I just played another PS4 game allowing mods, "Farming Simulator 2017".
Those mods seems to use external assets, comes from "modhub", an external source with just a disclaimer notice.
And there is no obvious problem between Sony and "Giants Software" (developer) and publisher "Focus Home Interactive" (publisher).
I think it is the key for Bethesda's PS4 skyrim mods.
4 days to go and still not a single mod available for PS4, meanwhile there are 52 available for Xbox and rising...
Answered in the http://www.gamesas.com/topic/1609898-what-kind-of-mods-can-we-expect/you created on that topic.
Except that you keep insisting that the answer given for why there aren't many PS4 mods yet isn't good enough.
I wouldn't be surprised if a third party created some sort of mod for the ease of modding for the ps4. In other words, a pseudo SKSE in a sense.
I highly doubt that Bethesda would allow that on bethesda.net and I believe Sony would have a fit if it was.
Could Bethesda incorporate some of the additional scripting functions of SKSE into their own scripting engine? Certainly, but they have not done it with SSE or we would have heard about it, since the gag order has been lifted on the modders with advance access to the new CK. Since it hasn't been done as part of their launch of the new engine/CK, and I would be surprised if they introduce such a thing as an update. If they were going to do it, the time to do it would have been with the launch of the new engine/CK.
Could Bethesda release an official expansion pack with new assets that modders could use to create mods for PS4? Definitely. I actually think this would be a lot more likely than the possibility of them revamping their scripting engine, since its just assets (meshes, textures, sound files and the like) but I still think this would be something of a long shot. And it would still not allow custom scripts, which you need to add new dialog or create new scripted events, etc. But there still could be some new DLC in the offering and if so, the assets included in the DLC would be something modders could use. Time will tell on that.
The asset converter idea seems the least likely to actually happen. But who knows.