PS4 Morpheus, oculus rift VR headset for fallout 4

Post » Fri Nov 27, 2015 9:28 pm

Does anyone here currently use a vr headset for fallout 3 or fallout new Vegas? What is it like and do you see it ever having official support for fallout 4 in the near future? I hope so!!!

Is this year going really slow for anyone else right now, November feels so far away now!!!
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Janette Segura
 
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Post » Sat Nov 28, 2015 5:55 am

I'm not into induced vomiting while gaming. And yes I have tried vr units, it takes me about 10 -15 min and boom, turns out that I'm one of those who has to have a fixed reference when I play
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Tracy Byworth
 
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Post » Sat Nov 28, 2015 2:37 am

I've tried FO3 with the Rift DK2 using a third-party hack (Virieo Perception), but it doesn't work quite right--FO3 uses a weird scale difference between the up-close stuff (your gun and Pipboy) and the rest of the world, and it's not really possible to get a proper 3D effect for both at the same time.

Skyrim works better, but with both games, when in VR you can see all the 'cheats' that Bethesda's engine uses. The simplicity of the geometry is much more apparant, and it becomes very obvious which surface details are just painted on. The illusion of a complex and detailed world becomes less convincing.

I doubt official support will happen for Bethesda games--I've heard that Todd Howard is not a fan of 3D or VR. As far as the PS4, it's not going to cut it--you're already limited to 30 fps, and rendering for VR takes more horsepower due to processing an image for each eye at a higher FOV. Without a minimum of 60 fps (ideally more like 90 fps), it would just make you feel sick immediately.

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Darren
 
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Post » Fri Nov 27, 2015 9:24 pm

I'm not really a fan of vr gameplay. Honestly I see it as just another gimmick, sort of like how every movie nowadays has to have a 3d version.
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jadie kell
 
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Post » Sat Nov 28, 2015 5:44 am

This is what I think.
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Averielle Garcia
 
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Post » Sat Nov 28, 2015 9:45 am

If virtual reality is not the future of gaming then what is? Is looking at a TV while playing the pinnacle of gaming?

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Yvonne Gruening
 
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Post » Fri Nov 27, 2015 6:29 pm

I can guarantee it won't get official support. VR at this point isn't prominent enough to justify the effort and costs for development.

I also consider it to be a gimmick that I honestly don't think will catch on.

Just because it doesn't catch on now doesn't mean it won't ever. Eventually it will get good enough to seem like less of a gimmick. Or there could be some game that is amazing that will show off its potential and it will take off, but as it is I think it will be niche and then die off. I do think that it is the future just not now. Ahead of its time I suppose.

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Solène We
 
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Post » Fri Nov 27, 2015 8:18 pm

It's worked for film for the past century. :P

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Strawberry
 
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Post » Sat Nov 28, 2015 6:30 am

Our Lord and Savior GabeN talked about the future a couple of years ago on a podcast (I think it was the Nerdist). Basically, at the 'cutting edge' of research they are slowly but surely learning how to decode the data that your optic nerve sends to your brain. Its still likely a good decade off, but the 'future' will be the most realistic graphics you could possibly imagine. Just beware the driver bugs. :)

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Amanda Furtado
 
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Post » Sat Nov 28, 2015 5:25 am

When Half-Life 3 comes out as a SteamVR title, it will do for VR what Half-Life 2 did for digital distribution.

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Ezekiel Macallister
 
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Post » Sat Nov 28, 2015 9:18 am

So nothing?

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amhain
 
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Post » Fri Nov 27, 2015 8:02 pm

Perhaps it is the future of gaming, but the technology in its current state leaves a lot to be desired. I can remember a time when people thought kinect and voice commands would be the future of gaming, but I think we all see how that turned out.
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Ella Loapaga
 
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Post » Sat Nov 28, 2015 7:12 am

Everyone moaned about Steam when it started, but they needed it to play HL2. Now almost every PC player uses it, and most of us like it.

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le GraiN
 
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Post » Sat Nov 28, 2015 9:45 am

Not me. I use it and I hate it.

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maddison
 
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Post » Sat Nov 28, 2015 9:33 am

One big reason why FO4 most certainly won't have VR support (apart from the fact there ain't any VR headsets commercially available :D) is that it was in development for way too long before VR-reboot was even a hypothetical possibility.

Making any game work well in VR needs it to be designed for VR from the ground up - and this is going to be especially challenging for first-person action games. Without very careful design of how the player character moves (acceleration, sidestepping, deceleration etc) and interacts with the gameworld, the number of people who'd end up suffering from nausea will rocket.

I'd be surprised if TES VI had VR support, even if VR does take off in it's present incarnation(s).

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Killah Bee
 
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Post » Sat Nov 28, 2015 2:58 am

That's what a fair few folks said about the internet...... And going further back, horseless carriages..... :)

VR is still in its infancy, and is still rather expensive for the casual gamer..... As the tech improves/gains more support, it will also get cheaper. Might take a couple years, but, I see it as inevitable. It's the next logical step in gaming.

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Naomi Ward
 
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Post » Fri Nov 27, 2015 7:38 pm

Same here.

Call me old fashioned, but I'm just fine with a controller and a TV.

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Stryke Force
 
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Post » Sat Nov 28, 2015 7:43 am

I think it'd be interesting to try in 3d. Not sure how much I'd like it though. I tend to get migraines watching a simple movie in 3d. However, that could be because some of them implement 3d in really horrible ways.

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A Boy called Marilyn
 
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Post » Fri Nov 27, 2015 9:43 pm

Basically if you have a PC capable of rendering a game on 2 monitors at 2180p at 120 fps then you can probably look into getting a vr headset . However do realize that in the meantime, with games that were not designed with vr in mind you really are going to be dealing with vr induced nausia
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Jessica Lloyd
 
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Post » Sat Nov 28, 2015 9:23 am

I'd use it, but not in it's current state. Maybe in 5 years or so.

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leigh stewart
 
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Post » Fri Nov 27, 2015 11:56 pm

For Oculus, the recommended PC specs are;

That's not minimum specs, but what they consider will work well. Higher specs than that would be future-proofing, or looking to support more demanding (higher resolution :)) headsets.

Even with those specs, there's no denying that in the near future VR is for the enthusiast with more money than sense (among whom I cheerfully number myself :D), who's willing to be an early adopter and very likely pay over the odds for something that will soon be obsolete - maybe unsupported level of obsolete.

Basically, if you're the sort of person who'll buy a high-end graphics card, you're the sort of person who might be interested in experimenting with VR. If (through good sense and/or lack of funds) you're a mid-range-hardware sort of person, then probably best to hold off. Or at least try a headset before even thinking about buying.

And Drakenred's sort of right about games not designed to work with VR causing nausea. Some people (maybe even many) are fine with them, but it's very much pot-luck. Far, far more people are ok with games properly designed for VR - which the Elder Scrolls and Fallout series are very much not, and unlikely to be unless VR user numbers go mainstream.

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jessica robson
 
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Post » Sat Nov 28, 2015 8:46 am

I know one of the VR headset developers implemented a "nose" into the picture, and that greatly reduced the nausea. :D

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bimsy
 
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Post » Sat Nov 28, 2015 1:18 am

did you really compare vr to the internet?
In the future it could become more popular but not internet popular.
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LuBiE LoU
 
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Post » Sat Nov 28, 2015 10:10 am

They 'moaned' because it was DRM. Many of those 'moaners' are still around. Everyone uses Steam because its both decently acceptable DRM, and much of the time it saves you money via sales. It wasn't tied to the proliferation of HL2 at all.

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Joanne
 
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Post » Sat Nov 28, 2015 7:52 am

Yep. And a lot of folks called the internet a fad, that would fade way, when folks got bored with it.

VR is the next generation of gaming. It has been pretty much the holy grail since Star Trek introduced the Holo-Deck.

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Roy Harris
 
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