PS4 Old Guns quest

Post » Thu Jan 21, 2016 7:53 pm

So I've looked through the internet trying to figure out a fix for this radio tower bug, tons of people complaining about it but I couldn't find a fix, I saw they had a fix for PC but I can't change the code on the ps4, so is there a ps4 fix for this problem or am I still SOL?



I also saw the beta patch notes, go figure they aren't addressing this problem but they are making sure people in vault 81 loses limbs properly.

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remi lasisi
 
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Post » Thu Jan 21, 2016 7:02 pm


I don't know what beta notes you were reading, but here are the ones I've read. I've bolded the pertinent portion.


Quest Fixes


  • Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle

  • Fixed an issue where invulnerable characters would get stuck in combat

  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest

  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute

  • Fixed an issue where killing a caravan would leave a quest open

  • Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed

  • Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"

  • Fixed an issue where the player could get stuck exiting the cryopod

  • Fixed an issue where the player could no longer get Preston as a companion

  • In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad

  • Fixed an issue with Minutemen quests repeating improperly

  • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel

  • After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest

  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze

  • During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114

  • In "Confidence Man," Bull and Gouger can now be killed

  • During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up

  • In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly

  • Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly



edit - Unless you're referring to a different radio tower bug that I'm not aware of.

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OnlyDumazzapplyhere
 
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Post » Thu Jan 21, 2016 10:27 pm

I don't know it happened during the old guns quest, taking independence worked fine, it didn't stop working til i left the settlement trying to throw the smoke grenade, i threw then a new quest objective popped up and said i need to activate the radio tower. So I'm not sure if that will fix it or not, but I hope so. I just skimmed through looking for old guns, didn't even remember taking independence lol, i thought that was somewhere else.

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Katie Louise Ingram
 
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Post » Thu Jan 21, 2016 2:07 pm

These are actual issues? Sorry.



I on my 5th runthrough and done all of those in many permutations and never had any of them. Maybe because I didn't shortcut things, leave dialogues early and arbitrarily kill quest participants without reason.

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Trista Jim
 
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Post » Thu Jan 21, 2016 1:05 pm


I'm not sure if it's the same bug or not, but hopefully it takes care of the issue.





Honestly I've never experienced any of these issues either, short of the Minutemen radiant quests repeating improperly. I have heard people talk about quite a few of these bugs numerous times though, so many of them do seem to be real issues. I suppose we've just gotten lucky for the most part. I haven't really had any major bugs with this game. The only bugs that I've experienced were Curie going back to Vault 81 instead of a settlement with my first character (I found a workaround with my second character), and bugs with the recruitable settlers/vendors. Aside from that I've had a number of unusual game play bugs but nothing major.

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Harinder Ghag
 
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