Psp?

Post » Tue May 08, 2012 12:21 am

Why does Bethesda not make skyrim for psP??
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Frank Firefly
 
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Post » Mon May 07, 2012 1:44 pm

Guess they should port it to 3DS and Wii too yep...
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NeverStopThe
 
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Post » Mon May 07, 2012 12:59 pm

Really?

Really????

:facepalm:
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Claire Vaux
 
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Post » Mon May 07, 2012 6:02 pm

There are portable versions of TES. THe ones that I know of are Shadowkey, Stormhold, and Dawnstar. I think they might just be for phones though.
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Brooke Turner
 
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Post » Tue May 08, 2012 3:15 am

Because a PSP couldn't support the game at even half its potential
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Sammi Jones
 
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Post » Mon May 07, 2012 4:33 pm

Can a handheld actually store everything required to run a game like Skyrim? Skryim needs AT LEAST 6 gigs of memory, with 2 gigs RAM, a 512 video card that can support Direct x9.

Just so you know, the PSP has up to 64 megs of memory. That's megabytes, not gigabytes.That equals less than one gig, specifically .064 gigs of harddrive space.

And lemmie get this straight- Skryrim (as with most gamesas games released on the Playstation 3) is horribly laggy and buggy, and you want to put it on something THAT HAS EVEN WORSE SPECS?!? :facepalm: :slap:
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Evaa
 
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Post » Mon May 07, 2012 2:42 pm

It barely works on the PS3, I don't even want to imagine what it would be like on PSP.
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Tamara Primo
 
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Post » Mon May 07, 2012 8:41 pm

Can a handheld actually store everything required to run a game like Skyrim? Skryim needs AT LEAST 6 gigs of memory, with 2 gigs RAM, a 512 video card that can support Direct x9.

Just so you know, the PSP has up to 64 megs of memory. That's megabytes, not gigabytes.That equals less than one gig, specifically .064 gigs of harddrive space.

And lemmie get this straight- Skryrim (as with most gamesas games released on the Playstation 3) is horribly laggy and buggy, and you want to put it on something THAT HAS EVEN WORSE SPECS?!? :facepalm: :slap:

It's called optimizing the game. Bethesda had to make the game worse to make it run on consoles, so why not go the extra step for portable?
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Kelly James
 
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Post » Mon May 07, 2012 10:52 pm

I'm...not sure....what...to say.....
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Jaki Birch
 
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Post » Mon May 07, 2012 5:26 pm

Because they would have to cut so much just to get it too work that it would be pointless to do, it would cost money and I doubt Bethesda would see a return even if they were to do that.

Then again Skyrim on the Nintendo 64 would be awesome
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Jack
 
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Post » Mon May 07, 2012 12:49 pm

Because handheld gaming, excluding smartphone gaming, is a dying platform and any TES game released would be [censored]?
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Lakyn Ellery
 
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Post » Mon May 07, 2012 10:11 pm

because then us people on 360/ps3 can be allowed to have a superiority complex towards the people on psp for bringing the game down (oh and god only knows what the computer people will feel and do :tongue: )
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Baby K(:
 
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Post » Tue May 08, 2012 1:03 am

Just skip it and get the http://en.wikipedia.org/wiki/Adventure_%28Atari_2600%29 Much cheaper and your parents will think the dragons are ducks so it'll seem less violent to them. :P

I honestly don't think playing a proper TES game on any handheld would be any fun. Something like Fallout 3 would be more manageable because of VATS, but the point is really to build the most interesting big world possible and handhelds can't handle it.
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Daramis McGee
 
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Post » Mon May 07, 2012 1:50 pm

They still haven't released the TES: Oblivion on it yet, let them do that in another 5 years before you start asking for Skyrim.
Seriously though no, it's simply not a portable game shoving it onto a handheld for the sake of it will only make it awful and making a part of it with a different story will only be doing over followers of the TES series by expecting them to get a handheld or own one to continue to follow it.
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Maddy Paul
 
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Post » Mon May 07, 2012 7:50 pm

How about the PSVITA? it's pretty grunty from what I hear, but hugely expensive ta match.
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Skivs
 
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Post » Tue May 08, 2012 2:35 am

It's called optimizing the game. Bethesda had to make the game worse to make it run on consoles, so why not go the extra step for portable?

To go from 6 gigs to .064 (to run on the HIGHEST END MODEL PSP, with no space for any other game) is gutting it, not optomizing it. Let's put it into a percentage... you're dealing with something that has about 1.07% of the storage capacaty that is required for the base game. That means, in order to get it to *run* on the highest-end PSP you'll have to effectively remove about 98.93% of Skyrim's content.

Bethesda would be better off making a game specificall for a portable rather than try to shoehorn Skyrim into one.
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Spencey!
 
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Post » Mon May 07, 2012 12:25 pm

It would be a waste of money. Remember they don't take in the fan's thoughts when releasing games, they think about stocks, investments, and how much money they will make. PSP's have gone down in stocks since the mid 2000's. It is also too small to compile all of Skyrim's data and graphics on to it.
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john palmer
 
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Post » Mon May 07, 2012 5:00 pm

Can a handheld actually store everything required to run a game like Skyrim? Skryim needs AT LEAST 6 gigs of memory, with 2 gigs RAM, a 512 video card that can support Direct x9.

Just so you know, the PSP has up to 64 megs of memory. That's megabytes, not gigabytes.That equals less than one gig, specifically .064 gigs of harddrive space.

And lemmie get this straight- Skryrim (as with most gamesas games released on the Playstation 3) is horribly laggy and buggy, and you want to put it on something THAT HAS EVEN WORSE SPECS?!? :facepalm: :slap:

I play Skyrim on ps3 and have no problems. so technically your statement is false and only supported by popular belief and testimony's. and i played Fallout 3 and new Vegas again, with no problems. so please adjust your future statements referring to this subject to accurately represent your views on this subject with the given information that you have... well be given.

and there is no way that Skyrim could be put on the psp, maybe only Whiterun...
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Dark Mogul
 
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Post » Tue May 08, 2012 12:44 am

Because handheld gaming, excluding smartphone gaming, is a dying platform and any TES game released would be [censored]?

What? The Nintendo DS sold about 150 million units, and the PSP sold about 71 million. The 3DS and Vita were recently released and are already doing fine despite smartphone gaming becoming popular. This is like how everybody's been claiming PC gaming is dying because of consoles.
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Sabrina Steige
 
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Post » Mon May 07, 2012 10:45 pm

What? The Nintendo DS sold about 150 million units, and the PSP sold about 71 million. The 3DS and Vita were recently released and are already doing fine despite smartphone gaming becoming popular. This is like how everybody's been claiming PC gaming is dying because of consoles.
The 3DS is not doing so great. They cut the price $80, which is below production costs just to sell and hopefully make a return on game sales.
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Taylrea Teodor
 
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Post » Mon May 07, 2012 1:52 pm

I think the 3DS doesnt do great cause most arent done with the DS yet, i for 1 aint.
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Emily Shackleton
 
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Post » Mon May 07, 2012 7:33 pm

Can a handheld actually store everything required to run a game like Skyrim? Skryim needs AT LEAST 6 gigs of memory, with 2 gigs RAM, a 512 video card that can support Direct x9.

Just so you know, the PSP has up to 64 megs of memory. That's megabytes, not gigabytes.That equals less than one gig, specifically .064 gigs of harddrive space.

And lemmie get this straight- Skryrim (as with most gamesas games released on the Playstation 3) is horribly laggy and buggy, and you want to put it on something THAT HAS EVEN WORSE SPECS?!? :facepalm: :slap:

You should be getting 64 MB for RAM on the PSP, not HD space. My PSP has around 16 gigs of HD without a memory stick.

A comparison of the 64 MB of RAM of the PSP to the 2 GB RAM minimum on Skyrim, and 16 GB HD space on the to 6 GB required HD space would be correct.


But yes, a direct port of Skyrim to PSP would be foolish endeavor due to the RAM restrictions. PS Vita on the other hand, might work, but would probably not look as good.
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Jessie Rae Brouillette
 
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