Hello
Can someone explain the utility of the public dungeon?
I like to sneak around, surprising my opponent.
What is the point when there's a swarm of other player who rush to kill your target and so on.
This is breaking ALL efforts that was made for the role play and immersion.
I was very impressed with the effort for the narration, NPC dialogue, the story, ... that was so great and lacking in all the other MMO.
But when i entered in a place (supposed to be very dangerous and filled with enemy waiting to raid your village) FULL of other player, i was like WTF??
What is the point of all that narration before?
Was is the point of even having a story?
Other point, why the monsters is those dungeons are so powerful? I don't know if you tried to engage them alone but for me 2/3 of the time i died when i tried to. But i was fine doing it with someone else, even when it was someone that i NEVER saw before.
Maybe it's just me who svck at playing.
So what are your thought about this?

Their idea is that the PvE content should be mostly soloable, but they want to encourage and reward people for grouping, because MMOs are a social experience.
Ymmv.
