Public Dungeon ? Why?

Post » Tue Feb 11, 2014 10:45 pm

Hello

Can someone explain the utility of the public dungeon?

I like to sneak around, surprising my opponent.
What is the point when there's a swarm of other player who rush to kill your target and so on.

This is breaking ALL efforts that was made for the role play and immersion.

I was very impressed with the effort for the narration, NPC dialogue, the story, ... that was so great and lacking in all the other MMO.

But when i entered in a place (supposed to be very dangerous and filled with enemy waiting to raid your village) FULL of other player, i was like WTF??

What is the point of all that narration before?

Was is the point of even having a story?

Other point, why the monsters is those dungeons are so powerful? I don't know if you tried to engage them alone but for me 2/3 of the time i died when i tried to. But i was fine doing it with someone else, even when it was someone that i NEVER saw before.

Maybe it's just me who svck at playing.

So what are your thought about this?

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Joey Bel
 
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Post » Wed Feb 12, 2014 8:43 am

Public dungeons are like public toilets.

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Spencey!
 
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Post » Tue Feb 11, 2014 6:33 pm

You are not allowed to discuss your beta experiences with anybody. Doesn't ANYBODY read the NDA?

However, on the theoretical topic of public dungeons: ESO has both kinds, public and instanced, so whatever your preference is you get to indulge it. Both types have fans.

And I think that grouping up with somebody you never saw before is PRECISELY what the devs would say is the point of a public dungeon :wink: Their idea is that the PvE content should be mostly soloable, but they want to encourage and reward people for grouping, because MMOs are a social experience.

As for the roleplay and immersion aspect, it's not violated any more in a public dungeon than it is in public surface areas. You'll also see tons of people trying to kill the same quest boss out there. It's an MMO.

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Krystina Proietti
 
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Post » Tue Feb 11, 2014 8:09 pm

And what the point of having THAT in an Elder Scroll game?

I am a fan of that series and i'm literally pissed off and VERY sad to see what it become of it.

Dungeon are about half the game, so if half the game is public toilet do you honestly think i will pay for it?

Do you plan to make this game FAIL ?

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STEVI INQUE
 
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Post » Wed Feb 12, 2014 4:01 am

ESO is an MMO. That's a game for folks who want to play in a world with lots of other people in it, most of them strangers. If your objection to it is that there are other people in it, then you don't want to play an MMO. You want to play a single player game. Bethesda is working on TES VI, a single player game.

I don't think you will pay for it; if you don't enjoy that playstyle you definitely shouldn't.

BTW I don't think dungeons are half the game, but that's kind of irrelevant :wink: All of your complaints about public dungeons apply to the surface world too.

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Isabella X
 
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Post » Tue Feb 11, 2014 6:05 pm

Grouping with someone i never saw before is ok as long as it's OUTSIDE the dungeon.

Defeating a world boss with unknown player is fine too.

What isn't fine is to find a dungeon full of player.

Do you want a RL example?

You are a super stealthy commando soldier, they ask you to raid alone a terrorist camp.
When you arrive the whole US army is on the ground raiding the place.

What is the use of you coming here, this is how i feel.

And i like playing with other, just WHEN i decided so

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Sarah Bishop
 
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Post » Tue Feb 11, 2014 8:12 pm

There are already threads about this use search, please. also a little to much nda.

as mentioned before there are not only public dungeons in the game http://www.pcgamer.com/2012/05/30/everything-we-know-and-dont-know-about-dungeons-in-elder-scrolls-online/

If it breaks your immersion try to imagine the othdr players as looters or some of that kind, or go to another dungeon or place. :)

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Spencey!
 
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Post » Tue Feb 11, 2014 10:04 pm

I for one like the public dungeons, note that they are common in other MMO too. WOW has plenty, also stuff who are in the world but dungeon like, an bandit camp in the open is dungeon like if you have to kill most bandits to get to the boss or quest objective.

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Danial Zachery
 
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Post » Tue Feb 11, 2014 5:39 pm

*shrug* Like I said, there are also instanced dungeons. There are both kinds. You could skip the public ones; there's no requirement to do them. The game also has PvP, which I personally don't enjoy, so I don't participate. Problem solved.

As for the terrorist camp, it could be on the surface or underground, or in a building... I do not understand what the emphasis is on whether something is called "a dungeon". It's just another game location with harder mobs.

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Anthony Diaz
 
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Post » Tue Feb 11, 2014 9:57 pm

Oh, when you want to? Well, everyone else should just log out and go play tiddlywinks then. Give us a shout when you're ready.

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Sunny Under
 
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Post » Tue Feb 11, 2014 7:28 pm

I believe public dungeons is one of the good things in ESO and reminds me of older mmorpgs where nothing was instanced and dungeons were an amazing experience.

The feeling of always having to watch your back and the discovery of more players in the depths of the dungeon felt great.

They will not always be crowded like that and since there are instanced dungeons as well, I do not see any reason to complain.

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Sherry Speakman
 
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Post » Tue Feb 11, 2014 10:43 pm

It just hard to balance public dungeons, bosses aren't solo'able but as soon as 3 or more gank up it becomes easy.

BUT they've also more than confirmed there are instanced dungeons where you choose your group, so its favors everyone.

Also stop assuming everything from reviews that played until lvl 5-6, if that much.

The first areaS are very easy and nothing can really kill you (of course if u dont move u die eventually), but as soon as you're out of the baby zone, you notice quickly that OTHER ADVENTURERS (consider other players this if u dont like it), really play a factor in the world and really help you out.

Its also been discussed and agreed that on release everyone will be stuck to initial areas, and there is nothing that can be done about that, but as the leveling gets more and more distributed you will have solo parts of a map, enough players to do dungeons/pubic dungeons, enough of everything.

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Yung Prince
 
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Post » Wed Feb 12, 2014 5:36 am

Classically monsters in dungeons are a bit harder and public dungeon encounters are designed for approx 2 people which explains why it was easier for you to kill them with another person.

You could think about it this way, you were lucky that there was the person who helped you kill the monster which was killing you 2 / 3 times? It cant have been too over populated for you to die a lot if the mobs were easy enough to kill with only 2 people. Your painting a picture like there a people cramming into a room with only 1 mob spawning in it. Maybe the monsters are far above your level and the other person who helped you was a higher level?

BTW This is an MMO, your experience will be altered by the people around you, that's how it works... But if you are looking for some sneaky killing whilst strictly solo with no one around to interrupt, it would probably be a good idea to try to avoid popular and confined spaces like public dungeons and go out into the forest, open plains or desert.

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DeeD
 
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Post » Tue Feb 11, 2014 6:25 pm

The thing that will be hard to get around is this is a multiplayer game.

There will be other players around. During the beta I was mainly playing solo, but the other players? I look at them as being wonderful distractions. I managed one area while playing the beta rather easily since the other players weren't as stealthy as I was. Once the guards started going after them, I probably didn't need to use stealth at all. In a different area I ended up with a rather impromptu on-the-fly team-up, both of us managed to finish the quest and had quite a bit of fun doing it. :shrug: Ymmv.

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Kari Depp
 
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Post » Wed Feb 12, 2014 12:42 am

Public dungeons from my lineage II experiece are bad especialy at the start of game. There are tons of players going to same area. If you need to grab something, you will do so without opposition as other players will kill everything.(in L2 they could even kill you as the mobs ran out...) After some time places stops being overcrowded and it is nice to meet some lone adventurer further in the dungeon. You can then team up... But I agree that for TES it should be instanced to each group. Overcrowded places kills atmosphere of TES game imho. But developers seems to be listening to community so you never know...They may make it instanced upon release...
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Jinx Sykes
 
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Post » Wed Feb 12, 2014 5:19 am

I am a regular player of EvE online, i am a director of an alliance of more than 200 player, i DO like to play with other player a lot.

I like to form a team and enter a dungeon to raid it.

What i DON'T i like is when people barge in and break your way of play. I like it when it's planned and when there is cohesion between you and other player. Not when it's total chaos.

It's not about having my kill stolen, it's about having a random guy aggro the mob i was sneaking, having this mob noticing me and having ME being killed.

If Zenimax wish to encourage socialization and grouping, then they make instanced dungeon so hard ONLY a party can do it.

There is ABSOLUTELY NO NEED of public dungeon.

I know about instanced dungeon and they are fine, especially if you can enter with your party. But i was talking about public dungeon.

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louise tagg
 
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Post » Wed Feb 12, 2014 8:33 am

i am not a fan of public dungeons at all but on the other hand there was darkness falls and that was the best dungeon ever.

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ILy- Forver
 
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Post » Wed Feb 12, 2014 5:24 am

YES at least someone understand what i'm talking about !!

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Allison C
 
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Post » Wed Feb 12, 2014 1:53 am

imo instanced dungeons are always more enjoyable than public ones with 1 exception and thats the public pvp dungeon darkness falls. most public dungeons are more annoying than they are fun for me

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Claire Lynham
 
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Post » Tue Feb 11, 2014 7:01 pm

this!

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Shannon Lockwood
 
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Post » Wed Feb 12, 2014 12:08 am

As you were saying it's a damn PvP dungeon.

For PvE why public?? This is what i don't understand

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Skivs
 
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Post » Tue Feb 11, 2014 11:08 pm

-_-

What is this about, when did i say i didn't like playing with other?

Maybe you misunderstood because my English is so bad, but I like playing with other, in a group i have chosen, with people i know (even for a minute).

What i do not like and do not stand, it's when a player i don't know come behind me and screw my actions (way of playing).

I don't mind at all grouping with unknown people outside a dungeon and then enter it (i did that a lot in TERA).

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Jessica Colville
 
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Post » Tue Feb 11, 2014 6:49 pm

Before entering a dungeon in Dungeons & Dragons online (DDO), there is a pop-up window which offers the choice to solo or group.

I appreciate being given a choice, but unfortunately, the pop-up window breaks my immersion.

I would like an option in ESO to either solo or group, but ideally, it should not interrupt my immersion while playing.

There could be an option in the main menu such as: always group, always solo, solo on easy / group on hard, .....

Some dungeons are easy and don't require grouping. Other dungeons are difficult and require grouping.

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Gavin Roberts
 
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Post » Tue Feb 11, 2014 10:16 pm

Can anyone tell me why can't some people even comprehend PvE being combined with PvP? :stare:

I have had a good experience with the non-instanced dungeons of Lineage 2.

I don't know in what kind of servers you played, but hardly anyone risked killing you, especially in populated dungeons, as they became murderers and everyone hunted them afterwards. Respawns were plenty for everyone and dungeons were huge, so farming for materials etc was never a problem.

You would enter a dungeon and as you proceeded deeper you would find more players making the experience different everytime.

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Spencey!
 
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Post » Wed Feb 12, 2014 5:51 am

Totally agree. There has only been 1 MMO that has done public dungeon justice, and that was Dark Age of Camelot - Darkness Falls. DF had exploration that only got scarier the deeper you went; then there was PvP fight inside and outside with each of the three factions trying to have rights to control it. It was really just an awesome, one of a kind concept then and even now I believe. DF worked because it was a massive dungeon and had more than enough room for one faction to explore at a time, and even was playable for characters of various levels, depending on how deep you went. I really hope ESO will have something like this in Cyrodil.

"I like to sneak around, surprising my opponent.
What is the point when there's a swarm of other player who rush to kill your target and so on."

?This was annoying, not only in public dungeons, but everywhere you went. I'm sure that was mostly due to the majority of people all being crammed on starter Islands, but it would kill the game if every time you get a group to do dungeon or quest, there's going to be other people ruining the experience. Public dungeons and quest areas have to be designed in the right way, or it just doesn't work well.

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Darlene DIllow
 
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