I have to say: I bought Brink because it reminded me so much about Timesplitters 1/2/3. Man that was some crazy action! You'd be a gingerbread man dual wielding miniguns stealing handbags from a team of lobsters... and the bullets were FLYING!!!
TS had brightly coloured, wacky looking characters, objective based fighting, different skills for different characters... remind you of something. No, it's not CoD/Modern Warfare it's Timesplitters, back with a technological vengeance.
In TS you also had to complete challenges to unlock cool weapons and new characters. Sounds familiar?
If only there were simple, timed capture the flag scenarios and the likes where both teams are on equal footing, then I think i might spend about 50+ days online/gaming as I did with Timesplitters. Teaming up and dishing it out in unison is what it's all about! Now if only I could find a Scandinavian clan, with the same attitude and chilled approach to gaming I actually think I'm in for a long time.
This game gets a lot better with more plays (although the heavies and the big guns get worse and worse and lights with AR's get better and better), and I only hope it gets better with some actual team mates, 'cause those allied bots couldn't hit their own forehead with a flat-handed slap not to mention focus on the primary objective.
I like how you can't determine effectiveness in kills vs deaths. You really have to look at the big picture. Those turrets are awesome, not because they kill everything, but because your opponent can't completely ignore them. And those precious seconds where he/she has to shoot the turret, you can gang-bang 'em with a flash and some shots to the cortex. Next time he's back, you 'll be waiting somewhere else

If he DOES ignore the turret just a slight bit of damage could easily tip the scales in your favour and all you, as an engineer, had to do, was press 4 and hold F 'till the thing was set up. That's a lot of effect for very little effort.
Engineers are maybe a bit too good/fun/efficient/necessary but hey, you can't win 'em all.
You steal away a few seconds, you stress people out with some light damage and some knockdowns. You do all those things that you can't measure with a stick, but adds up when the
entire team does it. Just remember some of the games you've had where the AI didn't know the [censored] end of a hacking device and then think of those times when just ONE single bot got it and you could hack in unison. The difference it makes to be two and not on your own with decoys running about it tremendous and i am positive that this game can be distilled into something interesting.
I love CoD by the way, but this scratches another itch for me.