Punished for modding

Post » Sun Nov 29, 2015 10:48 pm

Hmmm just wondering because got into modding on FONV way late on that boat... two questions if anyone can help.

1. is it safe to mod before geck is released?

2. will the mods be broken if a new patch is released?

3. Would the game being updated but using mods cause us to lose our saved files? Or is that just the gamble we take playin by our own rules like rebels?

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Epul Kedah
 
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Post » Mon Nov 30, 2015 8:26 am

What mod is this? I saw the "Rad Sox" one which is hilarious. If that infringes copyright MLB can svck a fat one
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Josh Lozier
 
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Post » Mon Nov 30, 2015 2:53 am

You can download and install mods now like texture mods.

But for mods that add new armor, NPC's, quests, weapons, etc I would wait for the GECK.

The auto updates of mods on the Steam Workshop can break your saved games.

I myself don't like auto updates of mods and I hate the mods that are released exclusively on the Steam Workshop.

Counter-Strike: Global Offensive has 100,000+ mods and so many are exclusive to the Steam Workshop that I cannot download them from gamebanana.com. I hate how some PC gamers who are modders are uploading their mods exclusively to the Steam Workshop. This is the worst thing ever and doesn't let 3rd party websites to exist. In some way shape or form.

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naana
 
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Post » Sun Nov 29, 2015 8:43 pm

A few third party mod sights ran into malware issues with auto updates, usually from the hackers putting up fake downloders on fake websights. Curse for example has had multiple fake version of its curse client crop up overthe years which were used to try and steal Mmo logins by gold sellers.
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Monika
 
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Post » Mon Nov 30, 2015 2:43 am

1. Mods that have esp-files (and possibly esm-files) are NOT safe. This has been discussed already in other threads. Mods made with unofficial tools are unsafe.

2. Depending what mods do, official patches can break them. That's why authors need keep them updated and safe to update.

3. Saves can't be lost that way. Using broken or outdated mods can however corrupt saves.

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Jah Allen
 
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Post » Sun Nov 29, 2015 11:14 pm

That's why you use more known or trustworthy 3rd party websites to download mods.

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Lyndsey Bird
 
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Post » Mon Nov 30, 2015 2:51 am

If you run the launcher and then click on the left side of the image of the helmet between the air pipe and the cheek it will open a data files window. You may have to try several positions but it will open. It also has a button that will take you to the Steam Workshop but no Fallout 4 section is available. I found that from a poster on Youtube replying to a Gopher vid on Nexus Mod Manager support for Fallout 4.

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Trevor Bostwick
 
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Post » Sun Nov 29, 2015 4:54 pm


People are already working on modding tools. And there arealready mods out

As for how safe they are....check the comment section or linked forum topic on each mod

2- depends on the mod to be honest, usually not but any unofficial patch that patches somthing that is patched by an official latc may have issues.



3-they supposedly changed how saves are handled....it's going to be a bit before we know how all the new bits work
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Mari martnez Martinez
 
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Post » Mon Nov 30, 2015 8:27 am

Thanks, think before I head back to NMM gonna let a few version updates over a month or so occur officially to see how that goes. Sounds like the new system everyone is learning to use it better so looking forward to it, might actually wait until after GECK thinking just go it all vanilla for now maybe. did see 2 great mods one for putting the hud in corners and one for adding songs.

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Rachyroo
 
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Post » Sun Nov 29, 2015 4:34 pm

Huh. Are you serious?

If any game needs mods it's FO4. And I certainly don't speak about crazy mods. But the game is definitely lacking and I doubt this will be addressed by Bethesda.

Just one example: Ammo Crafting!

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Enny Labinjo
 
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Post » Mon Nov 30, 2015 6:59 am

The thing about trademarked stuff like the Red Sox is that the team recieves licensing fees if a developer wants to use it in their game. A mod skirts around that. It's a bit of a grey area, but it's a way for a game developer to have trademarked content in their games without paying the licensing fees. The Red Sox would "lose money" in a sense, so they frown upon said practices. I don't particularly like the fact that they feel it necessary to stomp this stuff out, but I can understand it from a purely fiscal point of view.

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Skrapp Stephens
 
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Post » Mon Nov 30, 2015 5:45 am

Ammo crafting on top of weapon moding every weapon including legendarys.?
In a game that already has a Monty haul loot system?
Adding overkill to overkill that already has bonus overkill gets to be too much overkill.
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Robert Garcia
 
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Post » Sun Nov 29, 2015 7:34 pm

  1. It's fairly safe if you know what you're doing. Textures shouldn't be a problem, and now that NMM has been updated to include FO4, modding is safer. If you do it right. Watch Gophers tutorials.
  2. Yes. In most cases (usually not textures). You'll have to wait for an update for the mod that patches it up to the most recent official mod. This is extremely annoying when Steam auto-updates your game for you.
  3. You always risk a bugged save game when modding, but a game update shouldn't ruin your save.

Edit: Uber-ninja'ed, lol

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Nany Smith
 
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Post » Mon Nov 30, 2015 2:50 am

Thanks for the reply to the questions, appreciate all that typed infos. Some of those textures are awesome looking been looking, gonna wait a bit for like a whole pack or something instead of getting each one individually.

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Paul Rice
 
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Post » Sun Nov 29, 2015 5:50 pm

If the modder was using some baseball themed art to present a concept collage or something with a "substantial quantity of original material" he might have a derivative works defense, but if he just lifted a trademarked logo and ported it into the game that is pretty obviously not OK.

There are limits to just stealing other people's copyrighted intellectual property, which are fairly well defined in copyright and trademark law on a per-country basis.

Same reason turning in an Encyclopedia Britannica article for your college thesis is is still plagiarism, even though you aren't making money.

Or if you break into your neighbor's house and steal their valuables, but hey man it's cool, I didn't SELL them or anything! Hey what do you think of my new bling? LOL!

Nope, not OK, but not "the sky is falling" for modders either.

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Spaceman
 
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Post » Sun Nov 29, 2015 10:59 pm

If you unsubscribe to the mod it will not force updates.

Did this all the time for Skyrim.

I have also moded Skyrim and I release files on both nexus and workshop, tend to do Nexus first then Workshop after feedbacks as workshop has more inexperienced players.

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Sanctum
 
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Post » Sun Nov 29, 2015 8:29 pm

If the work you do has no commericial value and if you don't hurt the commerical value of the property, there really is nothing a company can do. It will be more of a slap to the wrist. There would be absolutely no financial reperations to the person "violating" the copyright as long as the two previous criteria stated are followed.

This would be considered artistic overlay, not theft of property.

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louise tagg
 
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Post » Sun Nov 29, 2015 7:55 pm

Sorry, don't know why this post is here.

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Joe Alvarado
 
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Post » Sun Nov 29, 2015 8:41 pm

Heh, that does seem a stupendously low limit now. Even mods that only add a few pieces of armour could easily go over 100MB.

Also it's not like Nexus is the only mod site out there. For Morrowind you generally had half a dozen mod sites that were used more than Nexus. Even now, there's a lot of things for Skyrim that you have to go elsewhere for.

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herrade
 
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Post » Sun Nov 29, 2015 11:20 pm

High chance of this, some companies are very anol about this. Disney has been know to threaten to sue kindergartens who let the kids paint Disney figures on the wall.

Note that the mod maker is not in any problems doing this if he remove the mod.

Red-sox simply claim that this use is not covered by fair use and might sue and it will cost the maker money and time to fight back.

Yes if this sort of things reach the media or go viral its lots of bad PR.

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sally coker
 
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Post » Sun Nov 29, 2015 7:45 pm

There is nothing stopping them from suing, and it comes down to making sure to set a precedent to have your IP protected.

That said, the last thing you want to do in a receding market, is to piss people off. and the best way to do that is to take a dump on people's freely given work and time. Modders inherently are given a "generous" status to them, as they provide the fruits of their labor freely. You don't do this, and I question whether the bit of leniency in this would cost them more than the potential drawbacks of letting it go unpunished.

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Floor Punch
 
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Post » Sun Nov 29, 2015 5:34 pm

The following are trademarks or service marks of Major League Baseball entities and may be used only with permission of Major League Baseball Properties, Inc. or the relevant Major League Baseball entity: Major League, Major League Baseball, MLB, the silhouetted batter logo, World Series, National League, American League, Division Series, League Championship Series, All-Star Game, and the names, nicknames, logos, uniform designs, color combinations, and slogans designating the Major League Baseball clubs and entities, and their respective mascots, events and exhibitions.

Pretty much sums it up.
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Steeeph
 
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Post » Mon Nov 30, 2015 2:37 am


This post has no logic behind it.

The mlb are just throwing a fit to scare people. There is no stealing of anything going on. Do you think a grandma baking her grandchild a cake that has a mlb logo in it is the same as stealing a car also?

People...
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ILy- Forver
 
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Post » Sun Nov 29, 2015 9:24 pm

True. However, were I to be sued for infringement I would simply claim parody rights. There is a clear and legitimate right to utilize portions of copywrited material to parody that same material. Of course, I would have changed it to "Boston Dead Sox" and had a lineup full of ghouls...

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April
 
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Post » Mon Nov 30, 2015 8:11 am

They can't sue you monetarily if you did not make money on said copyright infringement. Bottom line. What would the point of them sueing you, just to tell you not to do it again? Because that is all that can happen unless the modder sold the mod.

A copyright is made so that noone else can make money off of your property. There would be absolutely no reason to copyright something unless you thought someone could make money off of it without your consent.

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Josh Dagreat
 
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