Punished for modding

Post » Mon Nov 30, 2015 3:40 am

Has the MLB killed modding? If MLB can sue a player for modding Red Sox into the game, what's to stop anyone else from doing the same? I made a Winnie the Pooh Tree house honey bee farm and Meadery mod in Skyrim and published it in steam a long time ago, I'd hate to think that Christopher Robin can sue me for it. With the character creation able to create just about anyone now, what's to stop the Norris and Norris law firm from suing when players create copies of Chuck Norris and posting it on youtube (Norris and Norris law firm, Chuck Norris is his own lawyer)

What protection do modders have? I mean, we're not making money from it, modding Fallout can be comparable to making a drawing and showing it to your friends, now we can be sued for "drawing."
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Tyrel
 
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Post » Mon Nov 30, 2015 12:54 am

It's because modder used something that's trademarked I would guess.

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matt oneil
 
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Post » Sun Nov 29, 2015 10:23 pm

Boston Red Sox is trademarked, so do not use it when modding.
Same for anything else of this sort.
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Matthew Aaron Evans
 
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Post » Mon Nov 30, 2015 1:41 am

You are not thinking clearly.

First, the fact that you are not making money does not grant you immunity from trademark or copyright infringement. Why would you even think such a thing?

Second, drawing? Drawing is not the same thing as stealing other people's intellectual property. Yes, you can make a drawing and show it to your friends. What does that have to do with this?

If I steal your car, will the judge let me off the hook because I didn't make any money from it? No, of course not. Will you want me to be punished for my theft? I would assume so. Will you ask the courts to make sure I don't continue to steal your car again and again? I would imagine so.

It is the same in this case. If you steal another person's intellectual property it is the same as if I steal your car. Both are property. Stealing is a crime, whether we make money from our crime or not.

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Devin Sluis
 
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Post » Mon Nov 30, 2015 3:45 am

Why would you want to mod a game like Fallout 4? People should be happy with the product as it is and play it through at least once before they start bragging about the 'cerazzyyy' mods that break the games principles.

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Charleigh Anderson
 
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Post » Sun Nov 29, 2015 8:02 pm

Google the "Fair Use Doctrine". The thing is with MLB they don't need to sue you just send a cease and desist letter to the website hosting it and have it yanked. MLB has lawyers out the ying-yang and the money to waste, so most people won't go to court against them.

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Saul C
 
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Post » Sun Nov 29, 2015 10:39 pm

Yep! Agreed.

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Allison Sizemore
 
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Post » Mon Nov 30, 2015 1:45 am

Some already have. The main quest is not realy that long.

Anyhow it's there game let them do whatever they legally can do.
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Jack
 
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Post » Mon Nov 30, 2015 8:15 am

Trademark law doesnt apply to community creations which are not for profit. For example the MLB cant sue people for face painting the logo of the New Work Yankees on their face, same thing.

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Sarah Evason
 
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Post » Mon Nov 30, 2015 5:45 am

Your actually very, very wrong in this case. As long as he was not making money from the mod then he broke no law. Modding is the exact same thing as a "drawing" in this case. He is creating a vertual peice of art and is showing it to his comunitiy. It is in no way the same as steeling a damn car how are you even making that a comparison?

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Robert Bindley
 
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Post » Mon Nov 30, 2015 3:30 am

This is correct and very well said! xDDD

see Andy Warhol for more on this...

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ImmaTakeYour
 
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Post » Mon Nov 30, 2015 1:36 am

Despite the car reference he's not wrong, MLB has every right to sue anyone for placing a trademarked team name or logos inside a baseball game that they do in fact make money off of from licensing to game developers. It would likely be different is that logo or team was modded into a game not baseball related.

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sharon
 
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Post » Mon Nov 30, 2015 8:01 am

I've done, like, everything there is to do in the game. All the while I have a job and responsibilities. You really think people haven't beaten the game? I do love the game as it is, but mods would be cool.

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suzan
 
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Post » Sun Nov 29, 2015 4:34 pm


Exactly... You think NFL would tolerate it if it was the Patriots?
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rae.x
 
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Post » Mon Nov 30, 2015 12:31 am


Not all mods are "crazy". Some are essential like the unofficial patches. Some make the game better for pc like SkyUI.

My rule is to play for at least 30 hours before adding any mods. Such mods would be like the ones I mentioned.

After a full play through I'll start adding more interesting mods to add more depth or difficulty.
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Vicki Blondie
 
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Post » Sun Nov 29, 2015 11:38 pm

Will there be steam workshop support like other bethesda titles? Many of us were expecting the modding community to be integrated into steam like with the elder scrolls games. Dont trust those third party sites so hoping we get something on steam for us PC users.

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jasminε
 
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Post » Mon Nov 30, 2015 1:48 am

You don't trust 3rd party websites? What? You don't trust the Nexus mods websites? Which has over 9.956.295 registered members as of me typing this right now?

The Nexus mods websites moderators try their best to remove mods that have viruses in them.

Auto updates of mods is terrible.

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Trevi
 
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Post » Sun Nov 29, 2015 11:49 pm

Nexus > Steam workshop by a longshot lol

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m Gardner
 
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Post » Mon Nov 30, 2015 5:36 am

When it comes to mod distribution, I trust 3rd party sites bazillion times more than Steam Workshop. At least they don't enforce limitations what can be distributed nor forcibly update installed mods.

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Euan
 
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Post » Mon Nov 30, 2015 1:53 am

Cause the red sox have no humor and don't understand gaming at all.

Any smart company or "team" would embrace this and allow it, its good promotion.

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Sammi Jones
 
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Post » Sun Nov 29, 2015 10:57 pm

soooooooo ok Nexus is awesome.... Go Nexus !

anyways....

so will this get steam workshop? was that ever discussed by the devs as a go or nogo kind of sitch? Did past bethesda games have day one steam workshop or was it added later?

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Dale Johnson
 
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Post » Mon Nov 30, 2015 4:57 am

Workshop support should come along with the release of GECK. It was the case with Skyrim.

Still, that should be the very last place to get mods.

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Sakura Haruno
 
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Post » Mon Nov 30, 2015 7:04 am

No one from Bethesda Softworks or Bethesda Game Studios said if there will be Steam Workshop support for the PC version of Fallout 4.

Maybe in someday in 2016 after the Creation Kit releases? The Creation Kit for the PC version of The Elder Scrolls V: Skyrim released in February 2012.

I highly suggest if you don't want mods to be auto updated that you use the Nexus mods websites.

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Aman Bhattal
 
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Post » Mon Nov 30, 2015 7:16 am

Thanks for the info about steam workshop, guess it would make sense they wouldnt add it until GECK is made. Is that also a sign we should wait to use mods until GECK is made? Dont want our saves getting messed up everytime we install some mod or something like that ya know?

Not new to this, but uhhh why wouldnt we want the mods to update? Did something bad happen? getting that kind of vibe about those updates. Used NMM on FONV so not against it just kind of on the fence using it...

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El Goose
 
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Post » Mon Nov 30, 2015 7:38 am

While Workshop did get rid of some of the stupid limitations (max 100MB :facepalm: , no esm- or false flagged esp-files), it still doesn't support loose files for example. But the worst is the forced update. Some mods can't be updated simply installing new one or the old one. I've seen plenty of these kind of mods in Skyrim and Workshop would cause an immense mess in such cases.

I've been modding BGS' games since 2007 when I bought Oblivion and I've learned most lessons of modding the hard way. And I still learn new things today. Using Workshop as only source of mods would cause others to learn the same things thousand fold. It's very inpractical system.

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Janeth Valenzuela Castelo
 
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