What protection do modders have? I mean, we're not making money from it, modding Fallout can be comparable to making a drawing and showing it to your friends, now we can be sued for "drawing."
It's because modder used something that's trademarked I would guess.
You are not thinking clearly.
First, the fact that you are not making money does not grant you immunity from trademark or copyright infringement. Why would you even think such a thing?
Second, drawing? Drawing is not the same thing as stealing other people's intellectual property. Yes, you can make a drawing and show it to your friends. What does that have to do with this?
If I steal your car, will the judge let me off the hook because I didn't make any money from it? No, of course not. Will you want me to be punished for my theft? I would assume so. Will you ask the courts to make sure I don't continue to steal your car again and again? I would imagine so.
It is the same in this case. If you steal another person's intellectual property it is the same as if I steal your car. Both are property. Stealing is a crime, whether we make money from our crime or not.
Why would you want to mod a game like Fallout 4? People should be happy with the product as it is and play it through at least once before they start bragging about the 'cerazzyyy' mods that break the games principles.
Google the "Fair Use Doctrine". The thing is with MLB they don't need to sue you just send a cease and desist letter to the website hosting it and have it yanked. MLB has lawyers out the ying-yang and the money to waste, so most people won't go to court against them.
Trademark law doesnt apply to community creations which are not for profit. For example the MLB cant sue people for face painting the logo of the New Work Yankees on their face, same thing.
Your actually very, very wrong in this case. As long as he was not making money from the mod then he broke no law. Modding is the exact same thing as a "drawing" in this case. He is creating a vertual peice of art and is showing it to his comunitiy. It is in no way the same as steeling a damn car how are you even making that a comparison?
This is correct and very well said! xDDD
see Andy Warhol for more on this...
Despite the car reference he's not wrong, MLB has every right to sue anyone for placing a trademarked team name or logos inside a baseball game that they do in fact make money off of from licensing to game developers. It would likely be different is that logo or team was modded into a game not baseball related.
I've done, like, everything there is to do in the game. All the while I have a job and responsibilities. You really think people haven't beaten the game? I do love the game as it is, but mods would be cool.
Will there be steam workshop support like other bethesda titles? Many of us were expecting the modding community to be integrated into steam like with the elder scrolls games. Dont trust those third party sites so hoping we get something on steam for us PC users.
You don't trust 3rd party websites? What? You don't trust the Nexus mods websites? Which has over 9.956.295 registered members as of me typing this right now?
The Nexus mods websites moderators try their best to remove mods that have viruses in them.
Auto updates of mods is terrible.
When it comes to mod distribution, I trust 3rd party sites bazillion times more than Steam Workshop. At least they don't enforce limitations what can be distributed nor forcibly update installed mods.
Cause the red sox have no humor and don't understand gaming at all.
Any smart company or "team" would embrace this and allow it, its good promotion.
soooooooo ok Nexus is awesome.... Go Nexus !
anyways....
so will this get steam workshop? was that ever discussed by the devs as a go or nogo kind of sitch? Did past bethesda games have day one steam workshop or was it added later?
Workshop support should come along with the release of GECK. It was the case with Skyrim.
Still, that should be the very last place to get mods.
No one from Bethesda Softworks or Bethesda Game Studios said if there will be Steam Workshop support for the PC version of Fallout 4.
Maybe in someday in 2016 after the Creation Kit releases? The Creation Kit for the PC version of The Elder Scrolls V: Skyrim released in February 2012.
I highly suggest if you don't want mods to be auto updated that you use the Nexus mods websites.
Thanks for the info about steam workshop, guess it would make sense they wouldnt add it until GECK is made. Is that also a sign we should wait to use mods until GECK is made? Dont want our saves getting messed up everytime we install some mod or something like that ya know?
Not new to this, but uhhh why wouldnt we want the mods to update? Did something bad happen? getting that kind of vibe about those updates. Used NMM on FONV so not against it just kind of on the fence using it...
While Workshop did get rid of some of the stupid limitations (max 100MB , no esm- or false flagged esp-files), it still doesn't support loose files for example. But the worst is the forced update. Some mods can't be updated simply installing new one or the old one. I've seen plenty of these kind of mods in Skyrim and Workshop would cause an immense mess in such cases.
I've been modding BGS' games since 2007 when I bought Oblivion and I've learned most lessons of modding the hard way. And I still learn new things today. Using Workshop as only source of mods would cause others to learn the same things thousand fold. It's very inpractical system.