85 effects in 5 schools equals 17. If they manage to come up with 17 effects in each of the five (rest in peace Mysticism
) schools, maybe divided into perk levels in that school they end up with around 3-4 spell effects per perk (given 5 perk levels, gives 5*18 skills = 90 perks). It makes sense to me to divide spell effects into how powerful and difficult to learn, then modify its power and duration by the skill. I.e. Light would be entry level, and possibly even weaker than a torch (making *them* more useful, even for a low level spell caster), but very powerful and long lasting when school is mastered. What is easier, Charm or Command?
The problem today is the amount of spells you gather and can't "forget". Why would I want to have a light feather spell as well as a high powered feather spell? I'd rather just have access to casting the effect and be done with it, instead of a huge list of spell I no longer use.