Pure Destruction Mage

Post » Mon Dec 12, 2011 4:48 am

Some arguments that both sides must agree one:

->The spell variation gets gimped due to no scaling. No more glpyhs, sprays, wallers, or cloaks past a certain level. Just spamming projectiles. These spell types were hyped to oblivion by Todd. So much for that.

->Crap master spells.


Lol what kind of [censored] straw man is that? So now spells shouldn't use any mana or regen at svck a rate as to make it insignificant. Thats what you're saying know. <- I didn't put a question mark there.

Yes mana eventually runs out. Thats part of being a mage son. When mana runs out and you aren't willing to use a potion then damage per second TENDS TO GO DOWN???
[censored] it man, lets redo that math! Lest start the fight with empty mana and judge destruction's damage based purely on combat regen.
I hope anyone reading this will realize how [censored] ridiculous this argument is. :sarcastic smiley face:

Ancient Dragons, Dragon Priests, and most everything else dies long before your mana runs dry.

You lose. Good day sir. (stop with the childish remarks)


Thats not a strawman, thats math.

You can't factor DPS without taking in the fact that the person goes out of magicka in 8 seconds. How many potions will you spam against several high level enemies in a tomb? :facepalm: :: Thus destro doing lower DPS than any other damage skill by a significant amount.



Try to take off your enchanting cheat gear, since we were discussing base Destro as you proclaimed.
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Danny Warner
 
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Post » Sun Dec 11, 2011 4:48 pm

Ancient Dragons, Dragon Priests, and most everything else dies long before your mana runs dry.


Not without high level enchanting in master difficulty.
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Solina971
 
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Post » Sun Dec 11, 2011 5:49 pm

No one said you should stop leveling at 35, I've never said that. I've said you'll get to a point around level 35 where if you are only using destruction magic you'll be "finished" with your play-through, I never said stop leveling. Stop deliberately being disingenuous when paraphrasing peoples argument.


See guys, he is actually correct. If you just took destruction magic and a few other skills, you will probably not get past 35. Mr. Donkey here has already agreed that if you leveled other skills and brought your level past that, there are problems and they should get fixed. In a way, there's really not much we can add to this thread because it simply states a fact. All we are doing is repeating what we already know, that destruction past whatever level is broken, and then arguing with those that disagree.

I think its not a stretch of the imagination that Bethesda balanced magic around not leveling past a certain point. I think that this argument is probably a better one for debate than the one the OP brings up; as I said, for the most part, he simply states a fact.
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Nuno Castro
 
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Post » Mon Dec 12, 2011 4:11 am

His point is if you don't use certain abilities you'll never reach level cap.

You can avoid using:
Archery (You cast spells)
Block (You dual cast)
Heavy Armor (You wear cloth)
One Handed (You cast spells)
Two Handed (You cast spells)
Smithing (You wear cloth and cast spells)
Alteration (You don't "need" to cast these)
Conjuration (Pets are for wimps)
Illusion (CC is for wimps)
Restoration (Use food and potions instead)
Enchanting (Wear what you find)
Alchemy (You can buy all your potions)
Light Armor (You wear cloth)
Lockpicking (Yes, you can actually skip locks...)
Pickpocket (Kill them if you want it)
Sneak (Hiding is for wimps)

Pretty much the only thing that is unavoidable Destruction and Speech (and only by accident)...
If you were really a "pure" Destruction, when Destruction hits 100 you won't even be level 20...
The only way your level is going up is because you're using other skills.
And if you're crying "I used other skills and now I have to use them to survive!" I have no sympathy for you.
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Jinx Sykes
 
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Post » Mon Dec 12, 2011 4:13 am

Not without high level enchanting in master difficulty.

I proved that wrong. No enchanting required.
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Jay Baby
 
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Post » Sun Dec 11, 2011 11:25 pm

I proved that wrong. No enchanting required.

In master difficulty? Did you kill the dragon priest with the apprentice spells or what? What it even leveled to 40 or so?


Oh and what's the name of the necklace that reduces destruction magic you found and mentioned earlier? I want to get one myself.
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Tanya
 
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Post » Sun Dec 11, 2011 3:46 pm

"Ignoring skills to keep your level low"
I have never heard such balderdash.

So you have to break the entire premise of the game in order to make destruction viable.
Yes, thats balanced.
And I am the sultana of the land of plum pudding.
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Jeneene Hunte
 
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Post » Mon Dec 12, 2011 5:27 am

His point is if you don't use certain abilities you'll never reach level cap.

You can avoid using:
Archery (You cast spells)
Block (You dual cast)
Heavy Armor (You wear cloth)
One Handed (You cast spells)
Two Handed (You cast spells)
Smithing (You wear cloth and cast spells)
Alteration (You don't "need" to cast these)
Conjuration (Pets are for wimps)
Illusion (CC is for wimps)
Restoration (Use food and potions instead)
Enchanting (Wear what you find)
Alchemy (You can buy all your potions)
Light Armor (You wear cloth)
Lockpicking (Yes, you can actually skip locks...)
Pickpocket (Kill them if you want it)
Sneak (Hiding is for wimps)

Pretty much the only thing that is unavoidable Destruction and Speech (and only by accident)...
If you were really a "pure" Destruction, when Destruction hits 100 you won't even be level 20...
The only way your level is going up is because you're using other skills.
And if you're crying "I used other skills and now I have to use them to survive!" I have no sympathy for you.


Well, the issues with that is that if you just use destruction, you actually probably wont make it past level 10 or 11. I don't think that you'll be able to cast the expert level spells more than once or twice. Normally you wouldn't need them at level 10, but if you go on to do the MQ, you'll run into baddies that pretty much REQUIRE the use of said spells. Further more, that leaves you 9 perks to put into destruction MAYBE. Have fun with that one. The first 4 go into novice, apprentice, adept, and expert. Don't bother with master spells, cause you sure as hell aren't going to get to cast them.

The problem of using other skills is that very few mesh well with destruction. Light armor does exactly what for a ranged mage? 1 hand does nothing either if you are attacking from range. Only 1 other skill tree could possibly help destruction do more damage, and that's temporary buffs from alchemy. Enchanting could help with longevity, but I think there is a consensus that trivializing the magicka bar is a bit exploity at best.
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Luna Lovegood
 
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Post » Sun Dec 11, 2011 7:19 pm

He is arguing that Destruction has no scaling problems and at the same time arguing that people shouldn't level up too much when playing a Destruction Mage. :facepalm:

He changed his view mid-discussion. It's not something to make fun about, as that's what discussions are for (mostly)
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Siidney
 
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Post » Mon Dec 12, 2011 5:55 am

Well, the issues with that is that if you just use destruction, you actually probably wont make it past level 10 or 11. I don't think that you'll be able to cast the expert level spells more than once or twice. Normally you wouldn't need them at level 10, but if you go on to do the MQ, you'll run into baddies that pretty much REQUIRE the use of said spells. Further more, that leaves you 9 perks to put into destruction MAYBE. Have fun with that one.

The problem of using other skills is that very few mesh well with destruction. Light armor does exactly what for a ranged mage? 1 hand does nothing either if you are attacking from range. Only 1 other skill tree could possibly help destruction do more damage, and that's temporary buffs from alchemy. Enchanting could help with longevity, but I think there is a consensus that trivializing the magicka bar is a bit exploity at best.


And if you're level 10 you'll never need to use Master spells... Flamethrower will do just fine if you capped at 10. :flamethrower:
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Ann Church
 
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Post » Mon Dec 12, 2011 12:18 am

In master difficulty? Did you kill the dragon priest with the apprentice spells or what? What it even leveled to 40 or so?


Oh and what's the name of the necklace that reduces destruction magic you found and mentioned earlier? I want to get one myself.

On master difficulty, expert level spells. My mana pool is actually quite low, only 450. Am level 54 or 55 atm.

I believe it was of the "of Extreme Destruction" variety, I'll find out tonight.
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Lifee Mccaslin
 
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Post » Sun Dec 11, 2011 5:02 pm

And if you're level 10 you'll never need to use Master spells... Flamethrower will do just fine if you capped at 10. :flamethrower:


So what do you use against the dragon priests? Remember, they aren't scaled to your level, they are set at a very high level. And ONE will be in your way in the main quest regaurdless. Furthermore, how do you plan to defeat alduin the first time you fight him at such a low level? I don't think he's level scaled.
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Samantha hulme
 
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Post » Sun Dec 11, 2011 2:54 pm

See guys, he is actually correct. If you just took destruction magic and a few other skills, you will probably not get past 35. Mr. Donkey here has already agreed that if you leveled other skills and brought your level past that, there are problems and they should get fixed. In a way, there's really not much we can add to this thread because it simply states a fact. All we are doing is repeating what we already know, that destruction past whatever level is broken, and then arguing with those that disagree.

I think its not a stretch of the imagination that Bethesda balanced magic around not leveling past a certain point. I think that this argument is probably a better one for debate than the one the OP brings up; as I said, for the most part, he simply states a fact.

No the original point of this thread was basically confusion on my part. I asked how people got above +35-40 lvl on their destruction mage builds. I had no clue that people would level things they either wouldn't use or use in lieu of destruction magic. I have stated that there is a belief that other builds are much easier at levels above level 40. I subscribe to those beliefs however this thread isn't a fact thread it was a question that got answered and has evolved into people distorting arguments and going off topic.
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Abel Vazquez
 
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Post » Sun Dec 11, 2011 10:28 pm

On the topic of "Pure Destruction mage cannot level to the point Destruction magic fails anyway", I want to say that a Pure Destruction mage in my mind (and in many others I'd guess) isn't a build that uses only Destruction.

It's a build that uses only Destruction and no companions to deal damage. The "no companion" part is important because some quests force you to play alone so you have to be viable that way. At first is was "Destruction focused pure mages are weak" but in fact, it's just the builds that use Destruction as the only damaging skill that have the problem.

What does "no other damaging skill" mean?
- no one-handed/two-handed/marksman obviously
- no conjuration cause they are all damaging spells
- no illusion frenzy spells (well, the restriction is weird but only those spells are an issue)
- not spending too much time killing stuff with hand to hand

Let's say exceptions are allowed to apply poisons since it would be impossible to do it without the first "rule"


Basically, if you want to do this kind of build at level 45+ master difficulty, you only have 2 choices :
- enchanting your gear to trivialize destruction spell costs
- using only store bought/chest found gear, it "might" be viable if you got for 100 alchemy for the boost potion and weakness poison along with a big store in mp potions. Still getting to the point where you get high quality enough gear from vendors will probably be a HUGE pain.
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Angela
 
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Post » Sun Dec 11, 2011 7:46 pm

As I said in my post Destro Haters gona Hate :P True fact

For me playing destro or any other build is fun and chalenging in its own way, but for you destro haters its like:

"Any build that isnt an exploited meele/archery isnt viable and fun at all. Yeah my build is exploited and isnt chanllenging its even boring but its the way to play the game"

What can I say to that :P So sorry for you man - svcks to be you.
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c.o.s.m.o
 
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Post » Mon Dec 12, 2011 4:06 am

No the original point of this thread was basically confusion on my part. I asked how people got above +35-40 lvl on their destruction mage builds. I had no clue that people would level things they either wouldn't use or use in lieu of destruction magic. I have stated that there is a belief that other builds are much easier at levels above level 40. I subscribe to those beliefs however this thread isn't a fact thread it was a question that got answered and has evolved into people distorting arguments and going off topic.


Oh...um...my bad. I'll just leave then.
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Mr. Allen
 
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Post » Sun Dec 11, 2011 3:28 pm

As I said in my post Destro Haters gona Hate :P True fact

For me playing destro or any other build is fun and chalenging in its own way, but for you destro haters its like:

"Any build that isnt an exploited meele/archery isnt viable and fun at all. Yeah my build is exploited and isnt chanllenging its even boring but its the way to play the game"

What can I say to that :P So sorry for you man - svcks to be you.


We don't hate Destruction, we like it and thus why there is concern regarding it's damage.

Ugh, I'm done trying to converse. Just going to hope for the best and that Destruction spells get adjusted so they scale/do more acceptable damage.

My ignore list is getting too long and this whole thing has become tiresome.
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Colton Idonthavealastna
 
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Post » Sun Dec 11, 2011 7:36 pm

DBS you must agree that the scaling problem cripples the widely hyped spell types from Todd, aka the sprays/cloaks/glyphs.
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Portions
 
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Post » Mon Dec 12, 2011 4:50 am

On the topic of "Pure Destruction mage cannot level to the point Destruction magic fails anyway", I want to say that a Pure Destruction mage in my mind (and in many others I'd guess) isn't a build that uses only Destruction.

It's a build that uses only Destruction and no companions to deal damage. The "no companion" part is important because some quests force you to play alone so you have to be viable that way. At first is was "Destruction focused pure mages are weak" but in fact, it's just the builds that use Destruction as the only damaging skill that have the problem.

What does "no other damaging skill" mean?
- no one-handed/two-handed/marksman obviously
- no conjuration cause they are all damaging spells
- no illusion frenzy spells (well, the restriction is weird but only those spells are an issue)
- not spending too much time killing stuff with hand to hand

Let's say exceptions are allowed to apply poisons since it would be impossible to do it without the first "rule"


Basically, if you want to do this kind of build at level 45+ master difficulty, you only have 2 choices :
- enchanting your gear to trivialize destruction spell costs
- using only store bought/chest found gear, it "might" be viable if you got for 100 alchemy for the boost potion and weakness poison along with a big store in mp potions. Still getting to the point where you get high quality enough gear from vendors will probably be a HUGE pain.

Couldn't you use the Rose of Sanguine or something similar to summon a companion when one isn't available?
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Carlos Vazquez
 
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Post » Sun Dec 11, 2011 2:45 pm

DBS you must agree that the scaling problem cripples the widely hyped spell types from Todd, aka the sprays/cloaks/glyphs.


Oh no, we can't ever agree that 50 damage at level 8 might be more effective than 50 damage at level 60. We detractors/complainers just aren't clever enough to use those runes better.

Gotta love these destruction threads. The only thing those who argue in favor of the current non-scale system like to destroy is mathematics.

Non-scaling is why my spellsword dropped Ice-focued destruction magic (fully perked) in favor of a second blade later in the game. Draugr Deathlords totally do-not-care if you are throwing icicles at them. It is a shame. If it were properly implemented, then the way I was able to play in the early game would be viable later in the game. Ice spells to slow them down for my sword- no scaling? no function.
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Ally Chimienti
 
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Post » Mon Dec 12, 2011 1:48 am

Couldn't you use the Rose of Sanguine or something similar to summon a companion when one isn't available?

At this point, you might as well level enchanting/smithing/alchemy to 100, craft the perfect weapon and heavy armor set, equip Lydia with it and call yourself a Pure Destruction mage :D

The main point is really that : if Destruction is a viable school, you should be able to play the game using only Destruction as a damage dealing source at the core of all. It works in master only if you reduce spell costs to nearly nothing, which has all the issues mentioned already which is why it's not really a good solution.
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Annick Charron
 
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Post » Mon Dec 12, 2011 2:38 am

DBS you must agree that the scaling problem cripples the widely hyped spell types from Todd, aka the sprays/cloaks/glyphs.


I dont see a problem with they`re scaling but I like to place more than 1 glyph :toughninja:

I dont see a problem with the number and difference of spells :P at least we have 3 types of spells (frost/fire/shock) that do 3 different thing and they have different uses like bolt,spray,bolt aoe,massive aoe,force lightning :hubbahubba: After all bows have one type of attack ( shooting an arrow all the time ) and meele have only one attack (altought 3-4 different weapons types) with some variation like slash,double slash,horizontal and kill cam.
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Assumptah George
 
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Post » Sun Dec 11, 2011 11:14 pm

I dont see a problem with they`re scaling - see Udey post but I would like to place more than 1 glyph :toughninja:

I dont see a problem with the number and difference of spells :P at least we have 3 types of spells (frost/fire/shock) that do 3 different thing and they have different uses like bolt,spray,bolt aoe,massive aoe,force lightning :hubbahubba: After all bows have one type of attack ( shooting an arrow all the time ) and meele have only one attack (altought 3-4 different weapons types) with some variation like slash,double slash,horizontal and kill cam.


I think the different types of spells (spray, bolt, rune, and what not) are a very good idea, I for one, just wish that you could get a master level rune, or adept level spray spell. Why this wasn't included boggles the mind.
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Lady Shocka
 
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Post » Sun Dec 11, 2011 3:19 pm

How dense can you be? Have you not collapsed into a singularity at this point? NO ONE IS TALKING ABOUT JUST USING DESTRUCTION!


Second, if you REALLY wanted to take the skills as just destruction vs just archery, you will still lose. You'll get 4 or 6 thunderbolts off before you are out of magicka, FACT.


You actually are just talking about destruction only, you see. But even then, you're wrong. Kinda depends on how much mana you have I suppose. With only unenchanted destruction heavy gear you can reduce costs to around 4.5% or original cost, our about 25m dual casted incinerates. Will give exact numbers tonight. I have 450 or 470 mana can't remember, and I could have a loot more cause I have a lot of HP for a mage.

You can carry however many arrows you want, they weigh nothing. You cant use enchanted gear to make the spell costs free, and you can't use potions to recover magicka. 6 casts, no using other skills.

See this is the kind of restrictions you guys have been arguing against destruction all along, yet more proof that YES YOU REALLY REALLY ARE talking about just using destruction.

Forsworn briar-heart just ate your lunch because your 6 spells did piddly all to him.

Nope hes dead at my feet with less than 1/4 my mana used.
Drauger scourge and friends bent you over thier knee and spanked you.

Nope hes undead so he is EXTREMELY dead. 3 incinerates if its the mob that I'm thinking. If the one i'm thinking is the ones with the dragon voice that wear horned helmets with the two-handers, those are 4 incinerates. It all depends sometimes something that looks similar turns out to be a mini-boss.

And even if you did kill him in 6 spells, what are you going to do about their friends?

Shoot them in the face.

Hope they go into mourning at the sight of their dead companion? Magicka regen in combat is next to non existant. Destruction svcks, end of story.

Before I leveled enchanting my dual-casted firebolts used almost the same amount of mana as my incinerates do now. Yes magicka regen svcks, destruction does not.
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Samantha Mitchell
 
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Post » Sun Dec 11, 2011 6:22 pm

I dont see a problem with they`re scaling - see Udey post but I would like to place more than 1 glyph :toughninja:

I dont see a problem with the number and difference of spells :P at least we have 3 types of spells (frost/fire/shock) that do 3 different thing and they have different uses like bolt,spray,bolt aoe,massive aoe,force lightning :hubbahubba: After all bows have one type of attack ( shooting an arrow all the time ) and meele have only one attack with some variation like slash,double slash,horizontal and kill cam.


The problem is at high levels basically everything but the bolt aoe spells are pretty useless. There really does need to be higher level versions of some of the lower level spells. They don't really need to scale in damage with skill level but there needs to be a way to get a Flames-like spell that does more than 12 dps.
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keri seymour
 
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