Pure Destruction Mage

Post » Mon Dec 12, 2011 3:59 am

I direct thee to the link in my signature. As usual.
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Sara Lee
 
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Post » Mon Dec 12, 2011 1:12 am

My mage has similar skills as that and is past level 40 actually. 3 skills at 100 and some others at "high" values like 40-50. I'll have to check better though but I don't see that as difficult with 3 skills at 100. With 4 at 100 I'm sure you are well into the way for level 50.


No you aren't close to fifty; you can have 4 skills at 100 and be under 40. I don't know what you did, you probably used conjuration, alteration, & something else. Besides I'm not going out and lockpicking everything nor am I going around winning speech challenges I'll be done with most of the quests before speech and lockpicking (and alchemy and restoration for that matter) get very high. What I listed was the cap, that is the highest my character will ever be.
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StunnaLiike FiiFii
 
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Post » Mon Dec 12, 2011 6:03 am

dont think youve proved anyone wrong there buster, think youve done little more than prove you need to exploit to rely on destruction for damage

/sigh

See image in my signature. That's my character wearing nothing but store bought vendor crap.

No enchanting.

No alchemy.

No smithing.

9 mana incinerates say hello.

/thread
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Dj Matty P
 
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Post » Sun Dec 11, 2011 5:30 pm

That comparison doesn't make sense and has no basis in the gameplay reality. You are just choosing that rule BECAUSE it advantages the destruction magic damage because there are no enchanted items that increase this damage while there are for one-handed/two-handed.


Your post is gibberish. Its not me who wanted this rules, it was the destro haters who said destro dosnt scale who placed them in the first place. Even with that said the comparision is based on fact from the gameplay so it has basis in gameplay reality.


And pray tell me, how many dualcast thunderbolts a naked level 45 mage can use in the first place if you really want to compare two completely unenchanted cases?


Lvl 45 destro - 550 magic ( 450 lvl + 100 base ) - 5 single thunderbolts that do 90 dmg each total to 450 dmg.
lvl 45 meele - 550 health, 100 stamina - 2 power attacks ( 2x77 stamina even though you only have 100 ) - 126x2 = 252 dmg.

See you cant do more than half the dmg with your power attacks.
What you say you can attack unlimited times slashing ? So what I can equip robes, amulet, rings that take my mana drain to 4% so I can cast for 100 second without rest.
Say what but using that mana gear is not fair !! Does it make my attacks get higher ? NO. Does it make me more resistent to damage ? No im still 0 AR.
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clelia vega
 
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Post » Mon Dec 12, 2011 1:51 am

In short, a Destruction mage is stuck at 90 damage Incinerates that do not increase in power, and are completely screwed when their mana runs out. Warriors, on the other hand, have no such problem, since they can spam auto attack.

I don't get it. This Destruction thing has been complained about all over the boards; it's fact that Destruction damage does not scale but melee damage does. It's fact that mages who rely on Destruction for offense are struggling to make it viable. It's fact that mages have to have -%mana enchants to be viable and as a result become FPS shooters stunlocking enemies to death with a barrage of low-damage spells. There are multiple people who say that melee is infinitely more viable than Destruction at later levels.

EDIT: And that unlimited times slashing argument doesn't even make sense. Autoattacks are a basic feature of melee classes; mages get no equivalent.
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CRuzIta LUVz grlz
 
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Post » Sun Dec 11, 2011 11:07 pm

In short, a Destruction mage is stuck at 90 damage Incinerates that do not increase in power, and are completely screwed when their mana runs out. Warriors, on the other hand, have no such problem, since they can spam auto attack.

I don't get it. This Destruction thing has been complained about all over the boards; it's fact that Destruction damage does not scale but melee damage does. It's fact that mages who rely on Destruction for offense are struggling to make it viable. It's fact that mages have to have -%mana enchants to be viable and as a result become FPS shooters stunlocking enemies to death with a barrage of low-damage spells. There are multiple people who say that melee is infinitely more viable than Destruction at later levels.

EDIT: And that unlimited times slashing argument doesn't even make sense. Autoattacks are a basic feature of melee classes; mages get no equivalent.

If you're comparing a 90 damage incinerate to a 1-handed sword and board that might be a fair comparison. Though a 1 handed sword simply doesn't do that much damage without cheating and sploiting tradeskills.

Poor melee characters are forced cheat and exploit in order to compete with destruction. :sadvaultboy:
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chirsty aggas
 
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Post » Sun Dec 11, 2011 11:32 pm

In short, a Destruction mage is stuck at 90 damage Incinerates that do not increase in power, and are completely screwed when their mana runs out. Warriors, on the other hand, have no such problem, since they can spam auto attack.

I don't get it. This Destruction thing has been complained about all over the boards; it's fact that Destruction damage does not scale but melee damage does. It's fact that mages who rely on Destruction for offense are struggling to make it viable. It's fact that mages have to have -%mana enchants to be viable and as a result become FPS shooters stunlocking enemies to death with a barrage of low-damage spells. There are multiple people who say that melee is infinitely more viable than Destruction at later levels.

EDIT: And that unlimited times slashing argument doesn't even make sense. Autoattacks are a basic feature of melee classes; mages get no equivalent.


1) Incinerate does 198 damage (nobody casts it without dual cast).

2) Everyone complaining about damage scaling with skill has no idea what they are talking about. This is not a problem for destruction. Before anyone says anything, I'm not saying that destruction does scale, I'm saying that its not a problem that it doesn't. Yes weapons gain about 40% damage from skill. Destruction effectively starts with that extra damage built from the moment you get the spell. At 100 skill destruction spells deal far more damage than melee/bow attacks at 100 skill (no smithing, no enchanting, just 100 weapon skill and a daedric weapon). At less than 100 skill the balance is even more in favor of destruction. However, what destruction lacks is synergy with other skills. You can't use smithing to up the damage of your spells, and there is no enchantment to increase the damage of spells either. This is why physical weapons out-perform destruction spells in pure damage. It has absolutely NOTHING to do with scaling. People claiming it does simply do not understand the mechanics of the game.

3) Those who claim destruction spells do too little damage at high levels obviously haven't tried it themselves. Either that or they just want to run around 1-shotting everything. Most enemies die in just a few casts, even on master at lvl 48. Bosses take a bit longer, but still die pretty quick. Generally, I walk into a room full of enemies, spam my fireball at anything that moves for ~30 seconds, loot all the corpses, and then move on to the next room. If I use a sword sure I'll 1-shot most enemies, but it will take me longer to just chase them all down. Destruction does not kill too slowly.

The problem with destruction is that spells cost too much magicka until you have enchanted/found items to make it free then after you have done so magicka is trivialized which is kind of boring. Scaling and lack of damage are not problems at all.
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FirDaus LOVe farhana
 
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Post » Sun Dec 11, 2011 3:11 pm

Anyway, I could test that at last so I made some fun with my droped non smithed ebony greatsword and my 80 two-handed barbarian using 45% more damage gear (20% necklace and 25% ring). So I checked how much damage I do per standing power attack. Once on an "arch necromancer" (no armor) and then on a "Draugr Death Overlord" (boss form of the most common monster type)

Result : 250 damage in each case. My level 28 barbarian using only two mid to low quality enchanted damage boosting items with only 80 in his main damage stat does more damage per hit that a dual casted thunderbolt :D And my attack staggers too. And I'm not at max skill, weapon quality and enchanted gear level. And I'm still doing like 100 damage per normal hit outside of powerattacks. And I didn't take the perks to increase critical chance on my weapon.
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KiiSsez jdgaf Benzler
 
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