Pure Function Call CTD

Post » Fri Dec 31, 2010 6:14 am

BackupNameAttachment=" Build(0) 12 May 11 (14 21 19)" -- used by backup system
Log Started at 05/12/11 14:21:19
Running 32 bit version
Executable: c:\program files (x86)\steam\steamapps\common\crysis 2\bin32\Crysis2.exe
FileVersion: 1.4.0.0
ProductVersion: 1.4.0.0
Using STLport C++ Standard Library implementation
Added MOD directory to CryPak
Executable Command Line: "c:\program files (x86)\steam\steamapps\common\crysis 2\bin32\Crysis2.exe"

Total number of logical processors: 4
Number of available logical processors: 4
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
CPU: AMD AMD Phenom(tm) II X4 965 Processor
Family: 15, Model: 4, Stepping: 2
FPU: On-Chip
CPU Speed (estimated): 3700.0 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 1:
CPU: AMD AMD Phenom(tm) II X4 965 Processor
Family: 15, Model: 4, Stepping: 2
FPU: On-Chip
CPU Speed (estimated): 3700.0 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 2:
CPU: AMD AMD Phenom(tm) II X4 965 Processor
Family: 15, Model: 4, Stepping: 2
FPU: On-Chip
CPU Speed (estimated): 3700.0 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 3:
CPU: AMD AMD Phenom(tm) II X4 965 Processor
Family: 15, Model: 4, Stepping: 2
FPU: On-Chip
CPU Speed (estimated): 3700.0 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'p_max_substeps' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 14:21:20 05/12/11, system running for 21 minutes
4096MB physical memory installed, 2759MB available, 4095MB virtual memory installed, 32 percent of memory in use
PageFile usage: 110MB, Working Set: 101MB, Peak PageFile usage: 111MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Apr 14 2011 14:55:40
Font initialization
Physics initialization
Sound initialization
Initializing AudioDevice now!
Initialize FMOD with dynamic memory callbacks
Starting to initialize Windows Audio Session API output!
Drivers found: 2
Available drivers:
1. Speakers (HTO STRIKER 7.1)
2. Digital Output (HTO STRIKER 7.1)
Using speaker mode: FMOD_SPEAKERMODE_7POINT1
Initializing FMOD-EX now!
Initialized FMOD-EX
Available record drivers: 0 Microphone (HTO STRIKER 7.1) !
Available record drivers: 1 Line In (HTO STRIKER 7.1) !
Available record drivers: 2 CD Player (HTO STRIKER 7.1) !
Available record drivers: 3 SPDIF In (HTO STRIKER 7.1) !
Available record drivers: 4 Aux (HTO STRIKER 7.1) !
Available record drivers: 5 Stereo Mix (HTO STRIKER 7.1) !
Record config is set to autodetect using record driver 0
Using FMOD version: 00043307 and internal 00043307!
Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 2
Network initialization
[net] using iocp socket io management
network hostname: daniel
ip:192.168.2.3
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'Owner'
username Owner signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE PURE CLIENT
[Warning] Unknown command: con_restricted
r_MultiGPU = 1 []
g_skipIntro = 1 []
cl_fov = 75 []
pl_movement.power_sprint_targetFov = 75 []
r_DrawNearFoV = 75 []
i_mouse_accel = 0 [DUMPTODISK]
g_useHitSoundFeedback = 1 []
[Warning] Unknown command: r_usePOM
r_MotionBlur = 0 []
g_radialBlur = 1 []
r_MotionBlurShutterSpeed = 0 []
[Lobby] Creating socket on port 64100
[Lobby] Created socket on port 64100
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.zoomed" [libs/ui/menus_startmenu.gfx]
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Error: CallFunction - 'UpdatePadButtons' is not a function [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'addTween' on invalid object. [libs/ui/menus_startmenu.gfx]
CCGameBrowser::StartSearchingForServers 0
CCGameBrowser::MatchmakingSessionSearchCallback DONE
CCGameBrowser::MatchmakingSessionSearchCallback DONE
[Lobby] EndTask 14 (14) error 15
[Lobby] EndTask 18 (18) error 51
[Lobby] EndTask 18 (18) error 51
[Lobby] EndTask 14 (14) error 15
[Lobby] EndTask 18 (18) error 51
[Lobby] EndTask 14 (14) error 15
CCGameBrowser::MatchmakingSessionSearchCallback DONE
CCGameBrowser::MatchmakingSessionSearchCallback DONE
CCGameBrowser::MatchmakingSessionSearchCallback DONE
[Lobby] EndTask 18 (18) error 51
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[net 19:22:40.610] connection requested to: -1,65847,72.5.152.18:64000
[net 19:22:40.611] resolved as: 72.5.152.18:64000
[net 19:22:40.611] There is no GameSpy service available
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
Game rules class: CrashSite
============================ PrepareLevel Wars/cw2_cxp_liberty_statue ============================
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
Initializing default materials...
[Error] AddFrameName(19, 'open') -- frame name already assigned to frame 1; overriding [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'stop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: Invalid movie clip path; neither string nor object [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: Invalid movie clip path; neither string nor object [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: Invalid movie clip path; neither string nor object [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'loadMovie' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/shells/killcam/12gshot.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/kvolt/k-volt_ironsight.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/jackal/jackal_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/revolver/revolver.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
[Error] Error: CallMethod - 'stop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[LedgeGrab] - Transition was found to be none, forcing to eOLT_MidAir
[LedgeGrab] - Transition was found to be none, forcing to eOLT_MidAir
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[LedgeGrab] - Transition was found to be none, forcing to eOLT_MidAir
[LedgeGrab] - Transition was found to be none, forcing to eOLT_MidAir
[LedgeGrab] - Transition was found to be none, forcing to eOLT_MidAir
[LedgeGrab] - Transition was found to be none, forcing to eOLT_MidAir
[TEAMPERK] A team perk is getting enabled while there's no local player! Skipping all feedback!
======== cw2_cxp_liberty_statue is loaded in 24.7 sec ========
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65500(SuitDisruptor) GameRules 30174F58
ClAddPoints: Local player has scored 50 points
[Error] The player doesn't have a valid initial state
ClAddPoints: Local player has scored 20 points
ClAddPoints: Local player has scored 50 points
ClAddPoints: Local player has scored 50 points
ClAddPoints: Local player has scored 20 points
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/cw2_HUD_MatchEndTop3.gfx]
[net 19:27:03.380] Disconnect 72.5.152.18:64000; profid=0; cause=11; msg='Nub destroyed'
UnLoadLevel End: 0.4 sec
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'addTween' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon0.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - can't find method _level0.Root.SubScreen.Pane.Weapon1.ItemIcon.IconLoader.Update [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Reset' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'Update' on invalid object. [libs/ui/menus_startmenu.gfx]
======== cw2_cxp_liberty_statue is loaded in 276.6 sec ========
Pure function call
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Fri Dec 31, 2010 1:53 pm

hmm guess this needs some attention
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am


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