» Fri May 13, 2011 11:51 pm
I never tried to play a pure mage (allways used ebony dagger as a backup) so i'm going to try one for the first time.
First step create a custom character.
class: Warlock (any name is good)
Race: High Elf
Base Attributes: Int and Will 75, everything else 40
Primary Skills: Mysticism, Alteration, Destruction
Major Skills: Illusion, Restoration, Thaumaturgy
Minor Skills: every physical/athletic skill including climbing and medical
HitPointsPerLevel: 20 (lots of hit points is good and not very expensive, and besides warlocks have unnatural health)
Special Advantages:
acute hearing, athleticism, 3xint spell points,
rapid healing in darkness,
regenerate health while immersed in water,
resistance to magic,
spell absorption in darkness
Special Disadvantages:
damage from sunlight,
critical weakness to fire/frost/shock,
phobia to animals/undead
With all this i got a fast skill advancement of 0.3 so i should gain levels quickly. Damage from sunlight compensates for a lot of advantages but requires playing the game in more careful way.
Second step generate a character.
What i got: Str 50, Int 91, Wil 76, Agi 50, End 50, Per 43, Spd 48, Luc 51,
Damage 0, Max Enc 75, Spell Points 273, Magic Resist 7, To Hit 0, Healing Rate 0
Third step get out of Privateers Hold alive.
For starters my character would be doomed if i didn't know the path to the exit already. His only strength, his spellbook, only has miserable 3 spells.
Shock - does 2-24 pts of damage and requiries 1/4 of my mana pool (60sp) to cast.
Slowfall - worthless in this situation.
Chameleon - this might be useful. It costs 30sp to cast and gives me 4 rounds (1 round is close to 10 seconds) of invisibility, unless i attack someone or interact with things.
My character rests until 18:00 when it's night (because of damage from sunlight), the makes a run for the exit. With a few strategically cast chameleons it's not very hard to leave the dungeon.
Fourth step, fill that spell book with useful spells.
Outside at night i have to decide if i go to Daggerfall. Traveling cautiously and with the sun damage disadvantage, the game always puts me outside town at night but the doors will be closed and the area will be filled with Lysandus ghost legions. I'm not sure i can climb the walls so i decide not to go to Daggerfall right now. Gothway Gardes is just a 5 minute walk bellow Privateers so this is where i'm going. There's a Magic Guild there i can join which will let me buy spells. Now i only need to make money. I will tell you later if it worked or if i only bored myself to death.