Purple LOD

Post » Sat Aug 06, 2011 9:55 am

It deserves a separate topic, I think.

I created a LOD for my worldspace. Meshes OK, but texturea failed.
When I use the LOD texture generation, it generates the partials, but crashes when assembling the large one.
Then I used a python script found at Wiki, which almost worked:
It assumes that the generated partials are 64x64, but my CS genereted 256x256 tiles.
I resized all the partials, so that script worked, I assembled the large texture manually.

For soem reason three of them are shown in purple, only one are good.

What can I do in this case?

[img]http://sytrus8.atw.hu/err1.jpg[/img]

[img]http://sytrus8.atw.hu/err2.jpg[/img]

Thanks.
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Sat Aug 06, 2011 11:35 am

http://cs.elderscrolls.com/constwiki/index.php/Landscape_LOD_Tutorial#Creating_the_LOD_Diffuse_Maps_.28Color_Textures.29

Look under "The naming bug"
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Sat Aug 06, 2011 7:26 am

http://cs.elderscrolls.com/constwiki/index.php/Landscape_LOD_Tutorial#Creating_the_LOD_Diffuse_Maps_.28Color_Textures.29

Look under "The naming bug"


Thanks, but this is not seems to be the problem, filenames are looks correct, like "33689778.00.00.32.dds", and so on. Most strangest, 1 of them are showing correctly, while others still purple:(
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am


Return to IV - Oblivion