I created a LOD for my worldspace. Meshes OK, but texturea failed.
When I use the LOD texture generation, it generates the partials, but crashes when assembling the large one.
Then I used a python script found at Wiki, which almost worked:
It assumes that the generated partials are 64x64, but my CS genereted 256x256 tiles.
I resized all the partials, so that script worked, I assembled the large texture manually.
For soem reason three of them are shown in purple, only one are good.
What can I do in this case?
[img]http://sytrus8.atw.hu/err1.jpg[/img]
[img]http://sytrus8.atw.hu/err2.jpg[/img]
Thanks.