Purpose of the Game?

Post » Wed Jul 22, 2009 6:07 am

What is the purpose of the game? What is this game about? I've read alot on the forums here and I haven't really got an answer.

What I'm getting at is what is this games focus for the player? In World of Warcraft, the focus is that you are a hero who will save the world and conqure evil in the warcraft story. This is why, of all the things that wow does, it's primary focus is combat. In Champions Online, the focus is that the player can make the hero that they want. This is why the game focuses so much on character custimization.

These things are evident in the games entire design. So I ask, what is this games focus?
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Nims
 
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Post » Tue Jul 21, 2009 11:38 pm



I hate that almost every thread/post has WoW in it.

Anyway, thats because not much has been said. We just try and pitch our ideas, gamesas has not released much more than Concept art. But i trust them.

All i know, is that the world will be about rebuilding the wasteland, sounds cool huh? :mrgreen: Thats what i heard atleast. Image
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Lou
 
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Post » Wed Jul 22, 2009 6:08 am

Well, all we now is that it is about rebuilding :P
//read from a Chris-post Image
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hannah sillery
 
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Post » Wed Jul 22, 2009 8:26 am

It's not that wanted to put wow in, but it's sadly one that everyone has played and is relatable. Champions is not.

As for the information, I was hoping that I was just bad at finding information. Ihope that they put out something more in the near future.
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Katie Louise Ingram
 
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Post » Tue Jul 21, 2009 9:41 pm



Oh, the irony!

Fallout will most likely follow its own traditions and be about ensuring own personal/community's survival and by extension working to remove a threat to the larger world, but as an MMO hopefully they'll go down a path of the problem is a shared burden in a living world, rather than other games where every player does the same thing and theoretically saves the world yet nothing changes until the next expansion.

Plus, they might also go down the path of Fallouts 2 and 3 and just let you do your own thing and actually achieve something (the key difference to much of the rest of the market). Brand recognition is important, which is my theory why Blizzard persists with its god awful art style. Why do games studios have to fight and die? War, war never changes : (

Image
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jeremey wisor
 
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Post » Wed Jul 22, 2009 6:41 am

Gah, block of text. Sorry.. I tried, i really really tried :(


I've never played WoW O_O

As for the on-topic part of this post, as has been pointed out, we don't really know - and can only guess based upon previous FO games.
Personally, I hope to see a game that can be shaped to a high degree by the player community, and has no real baddie standing in the horizon, but rather make your "Final goal" a matter of choice - and one you can change after you've reached it, at that.
Removes some of the "From here on, there's nothing else to do. Make a new character or be content you've completed the game and wait untill the next expansion while you find the best loot"-aspect of the end game play.
Say you've reached max level, if there's an "ultimate goal", you'll have defeated the main bad-guy by now, or soon, what's left is loot-hoarding.
On the other hand, if there is no real baddie in the horizon with a big red arrow floating above him saying "Kill me and you win!" for you to conquer, it suddenly moves focus from the goal, to the path you take to get there.

Say you spent the levels (if they implement levels - again, hope not.) getting to max level, you're well and pleased with your build, and you got there helping out mostly NCR. Now what?
- Build a succesful settlement and keep it running, make it well-renowned?
- Make life miserable for other players?
- Become a tycoon and take control of the market?
- Become a NPC faction rogue and work your way in with the Legion? (Just because you're level Nth doesn't mean you get to do meaningful quests before they trust you, so you have to start from scratch to get their side of the story.)
The more options and control we get over the content of the game, the more endings and playability with one character we have, we get both options, and in return, gamesas would get a more loyal community in the end, I feel.

Wonderful thing is, none of the mentioned points above are exclusional - you can do one and go on to the next, or you can try a mix.
Be a wealthy tycoon running your own settlement. Be on somewhat terms with most NPC factions, be neutral to most NPC factions and align yourselves with no one, make your own faction, and so on.
Just because you got to the preverbial end of the level ladder (or progression ladder, which ever it will be), doesn't mean your character has to do the seppukku dance, or that you have to start from scratch in order to experience new avenues of the game.
Unless, of course, your personal goal (which is a key-word in my hope for "The purpose of the Game"), is to build a set of good characters, as that is the part you enjoy about FO. :)
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Abi Emily
 
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Post » Tue Jul 21, 2009 5:15 pm



I think I can answer this. This is just conjecture, but I don't think it's a stretch to say the primary aims of Fallout Online will be two: survival and saving the world. The romanticism of surviving in a post-apocalyptic world is a big reason many people enjoy the post-apoc genre, so it's hard to imagine that moment-to-moment survival would not be an integral part of the game.

And saving the world/universe/whatever is pretty much the point of every game, isn't it? That part isn't too important, especially in a game that's not really supposed to end. So that leaves survival. The point of the game will be survival in a harsh, irradiated environment.
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Tiffany Castillo
 
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Post » Wed Jul 22, 2009 6:53 am

Saving the world? I think we won't have the option to save the world or surpass vault dweller/ chosen one in any matter by soloing or with ganking. Think we will have very hard times survive out there. While travelling we will wish that we won't come across some badass marauders with aliens.
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mollypop
 
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