Pushing Graphics with 'UBERsampling' mode

Post » Mon Aug 09, 2010 9:32 am

It couldn't render a truly open world like that. They get away by cutting certain corners. See vsions post in the Witcher 2 thread for more information.


I've read Vsions post.
Since you're resorting to his post I think you are obliged not just to provide his opinion but you're also obliged to establish a direct correlation between the limits Vsions sees in The WItcher 2 and graphics engine performance.
I'm not entirely sure he made such connection. I'm not remotely sure such connection is true.

Anyway,an opinion, even Vsions', is not a point. Prove yours.
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sexy zara
 
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Post » Mon Aug 09, 2010 5:58 pm

It probably won't because of one thing.


This game is being designed for Xbox 360.
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Sharra Llenos
 
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Post » Mon Aug 09, 2010 8:07 am

This simply cannot be done with a game as big as Skyrim. Sorry.
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Emma Pennington
 
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Post » Mon Aug 09, 2010 12:50 pm

So far the only gripes I have with TW2....



Every time I see that, I have to stop and remember that it's not Two Worlds 2..... :rofl:
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Gen Daley
 
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Post » Mon Aug 09, 2010 6:34 am

This simply cannot be done with a game as big as Skyrim. Sorry.


What???? Bethesda can't include a supersampling antialiasing mode? This is typical Bethesda fan boy rhetoric that does not apply in this situation.
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christelle047
 
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Post » Mon Aug 09, 2010 10:10 pm

(...)
The One Who Picks A Game By It's Graphics, Is Stupid."[/i]
THE END.


See?
This is how you make a point.
First, you indulge in name-calling others with a different opinion, actually not even an opinion, others with a different personnal preference. Of course you do not provide a nanoscopic shread of evidence to support your claim.
Then you proceed to closing off the argument.

This is sheer genius.
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Saul C
 
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Post » Mon Aug 09, 2010 5:24 pm

See?
This is how you make a point.
First, you indulge in name-calling others with a different opinion, actually not even an opinion, others with a different personnal preference. Of course you do not provide a nanoscopic shread of evidence to support your claim.
Then you proceed to closing off the argument.

This is sheer genius.

Just like the poster above you going on about "Bethesda fan boy rhetoric"?
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Chad Holloway
 
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Post » Mon Aug 09, 2010 8:19 am

Wise man once said: "Thee One Who Picks Thy Play By It's Looks, Is A Old Pile Of Camel Dung."
Translated from yee olde to the one you may know better: "The One Who Picks A Game By It's Graphics, Is Stupid."
THE END.


Agreed.

The aesthetic merely needs to complement the gameplay. A bad game is a bad game no matter how good it looks. For a game like the Elder Scrolls, portraying a realistic environment should be important, and "Ubersampling", whatever the hell that means, may add to that, but without good gameplay that immersion will end being hallow and painful to experience. It will look immersive, but it won't feel immersive. From what we have seen so far in screenshots and the trailer, the game looks fantastic at Xbox 360 settings. The PC will already have higher texture resolutions due to the monitor distance, and I'm sure we'll have some kind of Supersampling and a wide selection of graphic settings that will allow us to optimize the game to our hardware capabilities. If it works, it works. If it looks good, it looks good. Bethesda is really working towards optimizing old hardware to it's full potential, allowing a wide audience to enjoy a beautiful gaming experience, and I think this will help smooth out the transition to next generation hardware within the console gaming community, and it will give PC gamers more out of what they have. If they have time to add to the PC experience in terms of higher-end computers, then that's awesome, but I think they want to create an experience a PC and Console gamer can enjoy at Low, Medium, and High graphic settings even though they may look or feel a little different.

If Skyrim looked like Daggerfall, I would still play it, because I know it would be a great game even though some of the visual Immersion will be lacking. I'm sure the gameplay would be greatly improved, the world would be better constructed than daggerfall despite it's pixelated, or jagged appearance.
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Cameron Garrod
 
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Post » Mon Aug 09, 2010 7:30 pm

Just like the poster above you going on about "Bethesda fan boy rhetoric"?


Did you read my post?

1. I was not addressing you.

2. I was addressing this .

The One Who Picks A Game By It's Graphics, Is Stupid."[/i]
THE END.


3. Calling someone stupid because he or she picks a game by its graphics is blatently derogatory. In this case the poster could not be bothered to provide a mere reason for his or her claim. He or she merely chose to close the argument off.

4. I therefore maintain everything i've said.
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Rachel Hall
 
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Post » Mon Aug 09, 2010 5:06 pm

Agreed.
The aesthetic merely needs to complement the gameplay.
(...)


I'm always dumbfounded when i encounter such absolute irrevocable statements.

Do you allow room for personnal taste? Not that i do, but do you find people who rate aesthetics over gameplay deluded?
When was the Canon born?

Your personal opinion is that aesthetic[s] need [only] to complement the gameplay. Fine. It's your opinion and a reflexion of your taste.
Fine indeed.
Just don't make a rule out of it.
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sas
 
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Post » Mon Aug 09, 2010 8:57 am

Skyrim could have looked like Witcher2 if they focused on PC then scaled down
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Harry Hearing
 
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Post » Mon Aug 09, 2010 11:10 am

Just like the poster above you going on about "Bethesda fan boy rhetoric"?


Difference is, it is a FACT. Bethesda could easily enable supersampling in the game engine. Anyone who says otherwise is ignorant of the situation. That's not an opinion.
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Monika Fiolek
 
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Post » Mon Aug 09, 2010 2:57 pm

Firstly, this is a gaming forum and not wikipedia. People should be able to express their opinions and beliefs freely, without someone accusing them with [citation needed]


On the other hand, calling people stupid because they prefer story to graphics or vice versa is also unacceptable.

Calling people "really devoted fans" in derogatory manner is also very disrespectful. Where is the freedom of being wrong?

Be cool.

:icecream:




Ubersampling seems to be a fancy name for supersampling. I use it in Oblivion, Morrowind, Dead Space and Mirror's Edge. I will use it in Skyrim too. Mind you, it is kind of slow.
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Kieren Thomson
 
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Post » Mon Aug 09, 2010 7:43 pm

Firstly, this is a gaming forum and not wikipedia. People should be able to express their opinions and beliefs freely, without someone accusing them with [citation needed]


On the other hand, calling people stupid because they prefer story to graphics or vice versa is also unacceptable.

Calling people "really devoted fans" in derogatory manner is also very disrespectful. Where is the freedom of being wrong?

Be cool.

:icecream:




Ubersampling seems to be a fancy name for supersampling. I use it in Oblivion, Morrowind, Dead Space and Mirror's Edge. I will use it in Skyrim too. Mind you, it is kind of slow.

Word. Sometimes people on forums tend to almost get angry at each other for nothing and I don't get it.

Supersampling, what is that? What does it do?
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Maya Maya
 
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Post » Mon Aug 09, 2010 4:38 pm

Supersampling, what is that? What does it do?

http://en.m.wikipedia.org/wiki/Supersampling
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Daddy Cool!
 
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Post » Mon Aug 09, 2010 9:52 pm

..
Supersampling, what is that? What does it do?

This page has some information and comparison pictures about AA methods.
http://www.nhancer.com/?dat=d_AA
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Emma Copeland
 
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Post » Mon Aug 09, 2010 9:52 am

This page has some information and comparison pictures about AA methods.
http://www.nhancer.com/?dat=d_AA

Ah I understand, thanks for the link :P

Edit: Does this work with OBGE? If yes, how big is the performance hit?
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josh evans
 
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Post » Mon Aug 09, 2010 1:29 pm

Ah I understand, thanks for the link :P

Edit: Does this work with OBGE? If yes, how big is the performance hit?

There was some compatibility issue with Nvidia cards but a user posted a workaround.

Performance hit is big because of very high resolutions. Post process shaders will also become increasingly costly as result of increased pixel numbers. Good thing is graphics cards of this generation are really powerful in pixel operations, you can try and see the results if you're not GPU bound. I like it because it can work even in games that don't support AA, namely deferred engines. It is brute force. :P
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Michael Korkia
 
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Post » Mon Aug 09, 2010 11:49 pm

There was some compatibility issue with Nvidia cards but a user posted a workaround.

Performance hit is big because of very high resolutions. Post process shaders will also become increasingly costly as result of increased pixel numbers. Good thing is graphics cards of this generation are really powerful in pixel operations, you can try and see the results if you're not GPU bound. I like it because it can work even in games that don't support AA, namely deferred engines. It is brute force. :P

Cool xD
I have a quad core 2.6 ghz and GTX 260 so I'm not sure if it will perform that good.
Although it seems that NVIDIA users can also use Nvidia Inspector Tool to force AA. That seems to work quite well and not cost performance. I will try it as soon as my exam is over... hehe :P
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Stephanie Valentine
 
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Post » Mon Aug 09, 2010 11:42 pm

im sorry to be the one to tell you this but, bethesda just isn't capable of achieving ubersampling, it's a cd projekt red trade secret and part of THEIR new game engine ( which is flawless )


Wait... What?! Flawless ?! And what about that "uberscrappy" shadow dithering ?
http://www.imagebam.com/image/e296ed133076252
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Dustin Brown
 
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Post » Mon Aug 09, 2010 8:56 pm

Wait... What?! Flawless ?! And what about that "uberscrappy" shadow dithering ?
http://www.imagebam.com/image/e296ed133076252

Whoa, what happened there?
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Camden Unglesbee
 
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Post » Mon Aug 09, 2010 3:03 pm

http://www.gamesas.com/index.php?/topic/1194906-lessons-to-be-learned-from-the-success-of-the-witcher-2/page__st__60

"In witcher everything is pretty much static so physics are probably not as inensive for the most part, you cant jump or reach alot of areas. We have to consider that a player can jump on the roof of a house and whatnot. npcs are pretty static and most of them dont really interact. you cant really bump them or interrupt them. Then there is also the time it takes to populate a large fully explorable world rather than a focused area, so resources are something to consider. You cant loot bodies, they also dissapear immediately. Most doors are locked and cannot be openned ever. I mean there is a ton more Im not covering but I figure I can share a little insight from a devs perspective."

That was from vsions, a dev for Skyrim.


... but can they climb ladders? :)
... how about loading screens? :)

A couple of things that are not true in this post:
"Most doors are locked and cannot be opened ever" Not true.
"You can't loot bodies" Not true.
"NPCs are pretty static" Not true.

I mean, there is a ton more that I am not covering, but what's the point?

On topic:
to run ubersampling in Witcher 2, you'd need one of them NASA mainframes. With an average computer, you'll see the prettiest slide show you'll ever see :) HOWEVER: Witcher 2 looks incredibly good at low settings. Even at medium settings it looks much better that a lot of contemporary games on ultra.

So, no, I don't think Skyrim will see anything close to ubersampling, especially given that Skyrim is being developed for consoles. You can only hope that Bethesda will be as good as CDProjeckt into squeezing performance from DX9.
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Grace Francis
 
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Post » Mon Aug 09, 2010 1:48 pm

... but can they climb ladders? :)
... how about loading screens? :)

A couple of things that are not true in this post:
"Most doors are locked and cannot be opened ever" Not true.
"You can't loot bodies" Not true.
"NPCs are pretty static" Not true.

I mean, there is a ton more that I am not covering, but what's the point?

On topic:
to run ubersampling in Witcher 2, you'd need one of them NASA mainframes. With an average computer, you'll see the prettiest slide show you'll ever see :) HOWEVER: Witcher 2 looks incredibly good at low settings. Even at medium settings it looks much better that a lot of contemporary games on ultra.

So, no, I don't think Skyrim will see anything close to ubersampling, especially given that Skyrim is being developed for consoles. You can only hope that Bethesda will be as good as CDProjeckt into squeezing performance from DX9.

I'm guessing you've played Witcher 2...
Can you answer this:
What is the performance difference between medium and ultra?
I look at comparison pictures and find medium to look incredibly good; not a big difference at all to ultra.
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Stephanie Nieves
 
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Post » Mon Aug 09, 2010 4:40 pm

I'm guessing you've played Witcher 2...
Can you answer this:
What is the performance difference between medium and ultra?
I look at comparison pictures and find medium to look incredibly good; not a big difference at all to ultra.


Well, given the computer I have which is a little old (ATI HD4850, AMD 2core 3GHz, 4GB RAM, XP) , going from medium to ultra does give me a slight stutter at certain points in the game, amazingly enough the stutter never happens during fights, and fights are crowded. Most noticeably, I get a 1-2 sec loading screen in certain areas, which I don't get on medium unless I am going from chapter to chapter and the battlefield, and the battlefield is understandable given the number of combatants

But I tell you, this game looks very good at low resolutions. This is one game that, instead of starting on ultra and turning off features to get better performance, you start with everything disabled, then start turning on features to get the better graphics. I am playing the game with everything disabled but large textures, large memory, AA, and to me it looks great.
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Ladymorphine
 
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Post » Mon Aug 09, 2010 2:50 pm

... but can they climb ladders? :)
... how about loading screens? :)

A couple of things that are not true in this post:
"Most doors are locked and cannot be opened ever" Not true.
"You can't loot bodies" Not true.
"NPCs are pretty static" Not true.


You can't loot bodies the same way as you would in Skyrim.
In Witcher when you kill somebody their body tend to disappear and a loot bag appear, from it you can get some random items, which aren't always the items you saw on your enemy. While in Skyrim if you saw a nice armor or weapon on the enemy, you can probably loot it from them and it will be shown on the body.

And from what I've seen, NPCs are pretty static, they don't tend to react to you. Best way to prove otherwise if you can attack them :P

And I've seen a couple loading screens too...
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Tamara Primo
 
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