Pushing Graphics with 'UBERsampling' mode

Post » Mon Aug 09, 2010 3:26 pm

The Witcher 2 has demonstrated the popularity of high graphics rendering

I wonder if Skyrim will be released with a high end graphics setting such as the Ubersampling mode in The Witcher 2?


I for one would love to push my machine to it's limits...
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Taylrea Teodor
 
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Post » Mon Aug 09, 2010 7:20 pm

The Witcher 2 has demonstrated the popularity of high graphics rendering


They had an exit poll of everyone buying the game, which identified that "high graphics rendering" is why they bought the game? (rather than "I liked the first game" "I like the setting" "I liked the gameplay I saw in the trailers" "Boobies!", etc)


Nifty. :)
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Channing
 
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Post » Mon Aug 09, 2010 9:39 am

im sorry to be the one to tell you this but, bethesda just isn't capable of achieving ubersampling, it's a cd projekt red trade secret and part of THEIR new game engine ( which is flawless )
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Je suis
 
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Post » Mon Aug 09, 2010 10:52 am

I'm pretty sure ubersampling is just supersampling, with an uber name :). Im going to bet that will be something we will have to force through our respective graphics cards control panel though(supersampling, not uber).
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natalie mccormick
 
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Post » Mon Aug 09, 2010 5:48 am

which is flawless

No such thing.
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Karine laverre
 
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Post » Mon Aug 09, 2010 6:56 pm

No such thing.

it's the most flawless game engine out prove me wrong
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Samantha Pattison
 
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Post » Mon Aug 09, 2010 4:26 pm

No such thing.

From my experience, it's pretty damn close.
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James Shaw
 
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Post » Mon Aug 09, 2010 6:04 am

Ubersampling mode? Doubt it. Todd doesn't seem too keen on spending more time on the PC than what he, pretty much, absolutely has to.
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Tanya
 
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Post » Mon Aug 09, 2010 4:00 am

it's the most flawless game engine out prove me wrong

It couldn't render a truly open world like that. They get away by cutting certain corners. See vsions post in the Witcher 2 thread for more information.
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CYCO JO-NATE
 
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Post » Mon Aug 09, 2010 6:02 pm

It couldn't render a truly open world like that. They get away by cutting certain corners. See vsions post in the Witcher 2 thread for more information.

link me
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josie treuberg
 
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Post » Mon Aug 09, 2010 2:22 pm

it's the most flawless game engine out prove me wrong

Oh boy, I know I should've recorded that visual bug where one of the soldiers got stuck in one place and others just casually walked trough him :P
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OTTO
 
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Post » Mon Aug 09, 2010 5:24 pm

link me

http://www.gamesas.com/index.php?/topic/1194906-lessons-to-be-learned-from-the-success-of-the-witcher-2/page__st__60

"In witcher everything is pretty much static so physics are probably not as inensive for the most part, you cant jump or reach alot of areas. We have to consider that a player can jump on the roof of a house and whatnot. npcs are pretty static and most of them dont really interact. you cant really bump them or interrupt them. Then there is also the time it takes to populate a large fully explorable world rather than a focused area, so resources are something to consider. You cant loot bodies, they also dissapear immediately. Most doors are locked and cannot be openned ever. I mean there is a ton more Im not covering but I figure I can share a little insight from a devs perspective."

That was from vsions, a dev for Skyrim.
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My blood
 
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Post » Mon Aug 09, 2010 10:00 am

Lol in witcher 2 the view distance svcks big time. Also the world svcks big time. Imagine that you're in a city and the weather is really foggy and you can't see a thing outside the city walls. Once you open the door to exit the city the weather changes in about 2 seconds to a sunny day and you can see alot further away. Skyrim will beat the heck outta Witcher 2 and it's engine.

EDIT: Also Witcher's Uber Sampling mode is one big bag of *****. You get a tremendous decrease in performance for the exchange of almost not noticeabe graphic changes. With my rig i run TW2 with 30-50FPS at Ultra with Uber Scaling disabled. Once i enable it the FPS changes to 10-20 and the difference is almost not noticeable. Please no Witcher 2 like Uber Scaling mode.

Edit: It may sound like i don't like TW2 but i do actually... Tho the game isn't polished enough and i've stopped playing it until there are patches released that add more compability for the game and fix some of it's bugs. Lol the game doesn't even support any other monitor than 16:9 :D :D :D.
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Rob Smith
 
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Post » Mon Aug 09, 2010 4:37 pm

Lol in witcher 2 the view distance svcks big time. Also the world svcks big time. Imagine that you're in a city and the weather is really foggy and you can't see a thing outside the city walls. Once you open the door to exit the city the weather changes in about 2 seconds to a sunny day and you can see alot further away. Skyrim will beat the heck outta Witcher 2 and it's engine.

Also, Witcher 2 is not a true open world game meaning they can focus in on the engines strong points. If you open up the game fully then you will start seeing cracks in that "flawless" engine guaranteed.
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Beast Attire
 
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Post » Mon Aug 09, 2010 8:05 pm

http://www.gamesas.com/index.php?/topic/1194906-lessons-to-be-learned-from-the-success-of-the-witcher-2/page__st__60

"In witcher everything is pretty much static so physics are probably not as inensive for the most part, you cant jump or reach alot of areas. We have to consider that a player can jump on the roof of a house and whatnot. npcs are pretty static and most of them dont really interact. you cant really bump them or interrupt them. Then there is also the time it takes to populate a large fully explorable world rather than a focused area, so resources are something to consider. You cant loot bodies, they also dissapear immediately. Most doors are locked and cannot be openned ever. I mean there is a ton more Im not covering but I figure I can share a little insight from a devs perspective."

That was from vsions, a dev for Skyrim.

what he said seemed positive to me but what evs the point is skyrims engine and the witchers engine are different but similar one is optimized for pc only and the other for all consoles and i wonder when they said all consoles bethesda also meant the new nintendo console? only time will tell bit ya i stand by what i said witcher 2 engine is the most flawless CURRENTLY out although i assume that the modified mass effect 3 engine will be UNSTOPPABLE!
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Naomi Lastname
 
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Post » Mon Aug 09, 2010 11:33 am

Consoles can't handle it.
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Dean
 
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Post » Mon Aug 09, 2010 7:08 am

Most modern video cards already have "ubersampling" in their graphics settings under antialiasing. It's called supersampling.
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Nicole Elocin
 
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Post » Mon Aug 09, 2010 2:41 pm

No such thing.


That's not what you say about Skyrim.

Interestingly, Vsions also said , "Fact of the matter though is that they are doing very different things than we are and can rely on very current hardware."

Anyways, for Skyrim, I doubt we'll see anything of that nature. It's being designed for the 360 and there probably won't be any noteworthy additional features for the PC version. They'll get the same version, just with AA and slightly better textures.
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Lakyn Ellery
 
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Post » Mon Aug 09, 2010 4:58 pm

That's not what you say about Skyrim.

Not true at all. I've never said that the Creation Engine is "flawless". There's no such thing.
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CHARLODDE
 
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Post » Mon Aug 09, 2010 5:10 am

Wise man once said: "Thee One Who Picks Thy Play By It's Looks, Is A Old Pile Of Camel Dung."
Translated from yee olde to the one you may know better: "The One Who Picks A Game By It's Graphics, Is Stupid."
THE END.
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Add Me
 
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Post » Mon Aug 09, 2010 12:09 pm

it's the most flawless game engine out prove me wrong


If something is flawless, it is perfect. Perfection is subjective, since it is based on whatever standards a person holds that thing to, and those standards are not universal. Also, even if you can claim something is perfect, there is no such thing as "more perfect." Flawless implies there is no way for a thing to be better, and as such, nothing can be "more flawless."
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Rozlyn Robinson
 
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Post » Mon Aug 09, 2010 12:16 pm

I still have opinion that the graphics are not that special, I haven't really seen anything that you couldn't see in console games. It looks good though, don't take it wrong, but I haven't seen anything that wasn't on the Skyrim screenshots too.

Maybe it's because I haven't tried this "UBERsampling" because the PC I tried it, wasn't really "UBER"...
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Katie Samuel
 
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Post » Mon Aug 09, 2010 5:03 am

it's the most flawless game engine out prove me wrong

Agreed. The Game is also pretty close to flawless.
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m Gardner
 
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Post » Mon Aug 09, 2010 3:01 pm

Ubersampling mode? Doubt it. Todd doesn't seem too keen on spending more time on the PC than what he, pretty much, absolutely has to.


Unfortunately :(
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Latino HeaT
 
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Post » Mon Aug 09, 2010 8:22 am

Agreed. The Game is also pretty close to flawless.


A game engine is not as simple to compare.

It couldn't render a truly open world like that. They get away by cutting certain corners. See vsions post in the Witcher 2 thread for more information.


Yes, as far as I understand, the RED engine could not be used for a massive open world like Skyrim.

So far, I'm barely past the prologue in the game, enjoying it immensely, but it is a very different sort of experience from TES games. The RED Engine seems designed more for a branching interactive movie kind of plot, which could work for lots of Action RPGs, but I don't think this can work for the "go where you want, do what you want" sandbox experience intended for Skyrim.

So far the only gripes I have with TW2 are pretty minor. The mouse works just fine in-game, but if I pause or open a menu, the cursor becomes difficult to maneuver and moves across the screen slower than molasses. Also, some areas seem to have needed another color timing pass, as they look seriously oversaturated. Really enjoying it though.

As far as "ubersampling" goes, I'm just hoping Bethesda releases an official 2048x2048 texture pack. If they add features like ubersampling that can only be used with dual or triple desktop video cards, sure, why not, as the land of Skyrim will surely be enjoyed even more by those with high end hardware. Unfortunately, I probably will not have a system with SLI to take advantage of any features like that.
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Sakura Haruno
 
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