I’ve been doing some experiments with the Oblivion AI to see how far it can be pushed… I have discovered however that some simple travel or find/ambush packages are failing in certain cells, Typically cells that are busy with a lot of NCPs. Instead of the NCP in question walking to where they are meant to go, or, ambushing the PC to start dialogue they remain still whilst other NCPs around the area continue to run through their own AI packages.
Is there a maximum number of packages that can run in any cell at any one time?
Is there a maximum number of packages a specific NCP can have?
Reloading the busy cell, by exiting it then returning seems to allow these stalled packages to start working.
Can anyone help shed some light on the situation?