
And no, I don't know that art doesn't like to be pressured or coerced.
Anyway, let's get back on topic, how many new features are you planning this time?
Here's the mostly-complete changelog - Go ogle:
- Changes/Additions :
- New Features :
- Slapper - Slap people around and challenge them to duels
- Kleptomaniac - Grab every (reasonably accessible) object in the world
- Mortician - Corpse disposal at the press of a button
- LiiiP - Lock items in their place.
- Slapper - Slap people around and challenge them to duels
- Refactored debugging code base
- Modified most scripts to use user functions and proper loops
- Got rid of a redundant token
- Moved globals to a dedicated quest script container
- Cleaned up the INI file
- Noise Attenuation added to Noise Maker. Noise radius formula overhauled.
- Faction owned items are now picked up by members of the parent faction.
- Faction leaders can dismiss the player
- Support for telekinetically picked-up objects
- Responsibility checks add to PiiiP'ing. Only responsible NPCs pick up flinged objects.
- Removed the in-game options token
- Increased disposition modifier for Elevation Perks by taking into account the current disposition
- Item value is taken into consideration by while PiiiP'ing.
- Irresponsible magicka majors use magic for PiiiP'ing
- Added a grabbing animation that plays when grabbing an object
- New Features :
- Bugfixes :
- Fixed an instance when the item tracker failed to detect a reset on grabbing an object in motion
- Looking up doesn't trigger the auto flinger anymore
- Sleeping NPCs are correctly excluded from appropriate checks
- Corrected a flag that disallowed a particular response
- Item owners need not detect the PC at item collision as long as they see the player fling the item.
- OBSE version in OMOD script fixed
- Fixed an instance when the item tracker failed to detect a reset on grabbing an object in motion