I made a large update to the original post for discussion. But to be productive let me make a reply.
Sounds like Legend of Zelda, but I think its a great idea!
I think this is a good idea because I would like to do some puzzles instead of just opening a door, its just something that will change up the game
I must say I agree with everyone who has this sentiment. After watching several hours of Zelda (and playing it a bit emulated on my computer) I must say it definitely adds to the game play.
Time based puzzles are the worst. Trip the switch run as fast as you can oops! Fail die. Rinse and repeat. No to time based puzzles.
There are others who feel the same way, but time based puzzles if used properly can make the game more fun. Its about the challenge sometimes not just brain logic.
I would love it if the dungeons included a mix-and-match of various elements listed in the survey. I do not want all of them in every dungeon, but having a larger dungeon with everything in it would be awesome too.
Yes of course. Many of the games I linked to and talked about (mostly Zelda) don't usually put every element in their dungeon. They have some core mechanics they work with almost every time like actuators and blocks, but each dungeon will have its own theme (like the Shadow Temple requiring the Eye Of Truth to see invisible blocks).
Usually what ends up happening is as you make progress the more mechanics are added in the game so the further you are the harder it gets. But they do strike a nice balance so the player isn't overwhelmed with 10 different puzzle mechanics on the same puzzle.