True but with puzzles that require actual game workings like dragging a crate to a button square or hitting the right sequence of levers.
I enjoyed limbo with its puzzles that blended well into the environment.
Specially manipulating the weight of dead carcasses to pass bear traps and other such obstacles.
Ah, but you see, the extremist would argue that those are still minigames due to the fact that the player must use his/her own intelligence to figure it out as opposed to, say, a dice roll against the character's intelligence.
So
Runes that give more complete answers dependant upon the character's int. might be a non-minigame puzzle, no?
But in the history of RPG's are there usually puzzels of some sort, and it was up to the GM to decide how to approach it: die roll or let the players figure it out. Actually, in that sense, puzzles predate minigames, (climbs on pedistle) and therefore are essentially cannon to RPG's!!!!