Puzzles (in the actual game)

Post » Thu May 27, 2010 3:41 pm

Remember that one ruin in oblivion that had that puzzle in it where you had to move some stones around or something? Well I don't know about anyone else, but when I found that I was thinking 'finally! something to actually do in a cave for once!'. And it was fun. Puzzles have sort of gradually died out of games over the years, I would guess probably in some part due to the whole 'going mainstream' fiasco. But I think they really enrich a game, and would especially do so in an open-world title such as this, even if they don't play a major role in the game, instead perhaps just being sprinkled lightly into the odd cave or two. It could make the difference between a cave being fun or dull.
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Thu May 27, 2010 4:15 pm

TES VI: Golden Sun !!!!!!
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Thu May 27, 2010 9:44 pm

I fully agree, I want more puzzles. :)
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Thu May 27, 2010 7:06 pm

I like puzzles... no, I love puzzles.

Not too hard puzzles though, then it just gets tiresome. :P
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Thu May 27, 2010 8:21 pm

Remember that puzzle that wanted you to drown yourself XD? i was so proud to have discovered it myself :P i wonder how you did it as an argonian....
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Thu May 27, 2010 12:27 pm

Puzzles are always welcomed in my book, its nice using my brain to figure out some crazy physics based puzzle or something instead of just running around killing things only. I feel puzzles are a good thing to break up all the action and give the game diversity.
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Fri May 28, 2010 12:04 am

I like puzzles... no, I love puzzles.

Not too hard puzzles though, then it just gets tiresome. :P

Agreed. And I don't want to spend 4 hours on a puzzle.

I remember a dungeon in the Knights of the Nine expansion for Oblivion had a few puzzles, and I thought those were cool.

http://www.uesp.net/wiki/Oblivion:Through_A_Nightmare,_Darkly
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Fri May 28, 2010 1:27 am

I hope we have more small little puzzles like that torch in Skyrim, that was kind of cool. Move more objects around with the grab button to place weights on a certain scale pressure plate in conjunction to other weights and poof open a door, The fort wall will show a crude pic of what your trying to do or something like that.

Knight of Nine had a few puzzles that were fun.
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Thu May 27, 2010 12:00 pm

I once solved a puzzle. Then I got attacked by two statues. :o
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Thu May 27, 2010 8:38 pm

I think the proper approach to puzzles is the one they have when hacking a computer in FO. Randomly generated for every try and quick enough so it doesn't stop the action dead cold other than coming up with a brilliant puzzle that once you solved once, you already know the solution on your second play.
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Thu May 27, 2010 1:21 pm

I love little simplistic puzzles.......I think most of the one Oblivion had were fine and I think I would prefer more of them if there are any Ayleid ruins.
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Thu May 27, 2010 10:28 am

I like puzzles. As long as they're not too hard.
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Thu May 27, 2010 11:57 pm

Remember that puzzle that wanted you to drown yourself XD? i was so proud to have discovered it myself :P i wonder how you did it as an argonian....

If I recall correctly, the trigger for it was having your health drop below a certain point; not necessarily because of drowning.

So if you were an argonian, you figured that out, then enchanted an item with damage health on self! Even better puzzle.
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Fri May 28, 2010 12:07 am

I think the proper approach to puzzles is the one they have when hacking a computer in FO. Randomly generated for every try and quick enough so it doesn't stop the action dead cold other than coming up with a brilliant puzzle that once you solved once, you already know the solution on your second play.

I don't like minigame puzzles. <_<
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Thu May 27, 2010 10:57 pm

Maybe there should be some places where there are very hard puzzles but also big treasure. :3
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Fri May 28, 2010 12:07 am

Some proper ones would be good. Not extremely hard, but something that requires actual thinking. Like that one mages guild quest were you had to translate some stuff - but with the difference that you actually do the translation.

Important though: If you don't make it, the quest should still continue. The reward will be smaller, or the alternative route dangerous, but there should always be multiple approaches. The barbarian type might just charge in killing everything, the thief sneak around it and avoid the whole thing, and the mage solve a puzzle that stuns the enemies in place when it succeeds for long enough to cross the room or w/e.
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Thu May 27, 2010 10:53 pm

I don't like minigame puzzles. <_<


yeah actually thats a point, I meant proper puzzles, not a reimagining of pipemania
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Thu May 27, 2010 10:56 pm

I don't like minigame puzzles. <_<

But puzzles in of themselves mini games already.
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Thu May 27, 2010 7:34 pm

The puzzle to solve in a certain DF dungeon was no minigame ;)
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Thu May 27, 2010 4:26 pm

If I remember right, regarding Argonians, didn't they have to cast a special power to benefit from water breathing? Or am I mistaken?

Anyways, yes, puzzles good. But not TOO hard of puzzles. Maybe optional?
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Fri May 28, 2010 1:33 am

But puzzles in of themselves mini games already.

True but with puzzles that require actual game workings like dragging a crate to a button square or hitting the right sequence of levers.

I enjoyed limbo with its puzzles that blended well into the environment.

Specially manipulating the weight of dead carcasses to pass bear traps and other such obstacles.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Thu May 27, 2010 5:10 pm

True but with puzzles that require actual game workings like dragging a crate to a button square or hitting the right sequence of levers.

I enjoyed limbo with its puzzles that blended well into the environment.

Specially manipulating the weight of dead carcasses to pass bear traps and other such obstacles.

Ah, but you see, the extremist would argue that those are still minigames due to the fact that the player must use his/her own intelligence to figure it out as opposed to, say, a dice roll against the character's intelligence.

So

Runes that give more complete answers dependant upon the character's int. might be a non-minigame puzzle, no?

But in the history of RPG's are there usually puzzels of some sort, and it was up to the GM to decide how to approach it: die roll or let the players figure it out. Actually, in that sense, puzzles predate minigames, (climbs on pedistle) and therefore are essentially cannon to RPG's!!!!
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Thu May 27, 2010 7:58 pm

Mechanical puzzles in dungeons aside, I prefer quests where you have to actually investigate stuff rather than just following orders. (find the murderer, thief, missing person...)
Also the "stealth puzzles" from the thieves guild and the dark brotherhood in Oblivion were the more memorable moments of that game. Both are puzzles too and I enjoy them the most.

What I didn't like so much was the labyrinth structure of the ruins in OB. If it's a mine or a castle build on top of a ruin that was also build on top of an even older structure, then the underworks could get rather confusing and that's cool.
But to design a maze just for the sake letting the player spent more time down there, that I don't like.

Better to have a believable structure with a real puzzle, like mechanical devise that you need to fix, rather than running in a maze looking for a button to push.
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Thu May 27, 2010 8:54 pm

If I remember right, regarding Argonians, didn't they have to cast a special power to benefit from water breathing? Or am I mistaken?

Anyways, yes, puzzles good. But not TOO hard of puzzles. Maybe optional?

No, water breathing was a permanent and constant effect.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Thu May 27, 2010 3:18 pm

Ah, but you see, the extremist would argue that those are still minigames due to the fact that the player must use his/her own intelligence to figure it out as opposed to, say, a dice roll against the character's intelligence.

So

Runes that give more complete answers dependant upon the character's int. might be a non-minigame puzzle, no?

But in the history of RPG's are there usually puzzels of some sort, and it was up to the GM to decide how to approach it: die roll or let the players figure it out. Actually, in that sense, puzzles predate minigames, (climbs on pedistle) and therefore are essentially cannon to RPG's!!!!

Well it doesn't really matter how there categorized to me, I would like both types of puzzle formats
(+ mystery quest puzzles as pointed out).

Hell I hope we get better rewards, instead of just new awesome items we also find lost tomes of lore from TES or some old scroll that talks about what happened to the Dwemer.
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Next

Return to V - Skyrim