PvE vs PvP focus?

Post » Mon Jun 15, 2009 5:35 pm

what do you think the focus of the game should be PvP or PvE and why ?

i think that the game focus should be PvE, because PvP preferably team pvp or territorial PvP like i suggested on the other thread is nice but it doesn't compare with good story and plot to immerse in, the cool factor owning some one is not the same as memorable plot and dialogue with some half crazy npc.

recently many games went down the path of PvP, i think its just a cheap way of avoiding content.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Mon Jun 15, 2009 6:43 pm

If it's done right, you get your PvE while actively engaging in or avoiding PvP conflict.

I've played on both types of server. Without the threat of PvP contact, it's very boring.

I'm foremost a PvE player. When the PvE content has run it's course or I'm drunk and just wanna kill people, PvP is the way to go.

I want both.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Mon Jun 15, 2009 3:32 pm

Well, this also runs the question of is this going to be an FPS or a Top down view clicker.

If were going the Top down view route, PvE would have to be my bet.

But I'm gunning for FPS, so I want both. A sense of adventure. Going out to grab supplies for a caravan because they lost it all in a raid. Than a sense of danger, not knowing what wasteland jerk-wad is gonna be gunning for unsuspecting waste-wanders, in order to score some loot.

Of course, PvP should always be an OPTION, never something forced. So a choice of PvP servers and PvE servers is a must. Not everyone enjoys the thrill of possibly getting attacked and having to strive to survive. Some just want to play a game, and there is nothing wrong with that. Duct-Tape: My Fix-It-All
Bullets are a good runner-up though...
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Mon Jun 15, 2009 1:45 pm

PvE imo.. sort of WoW vs WAR, look who won :p i hate to admit it but im a huge gear whore, just love upgrading it and getting bigger and better weapons :ugeek: but according to blizz so do alot of ppl, a way of keeping people subbing is to give them gear to grind for In gaming terms... Life's a die, then you bich.
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Mon Jun 15, 2009 10:47 am



Remember, gear can be gained through PvP also. During WoW TBC, the easiest, and in some cases, best items you could get for PvE were through PvP. WoW is also unique in that it distinguishes between PvE and PvP gear, making it often innapropriate to use one in the other - they do this through adding the Resilience survival stat to all PvP gear. Fallout Online certainly does not have to make this distinction, the gear you could gain through PvP could be just as relevant, and as strong, as PvE gear - a shotgun is a shotgun whether you looted it off your dead enemy or an npc.


I hope the focus is split roughly down the middle. PvE storylines provide the context for the whole game, and they develop the mood of the game as the story progresses - this I think will be a big deal in Fallout because they Devs keep mentioning the regrowth of the wastelands, greener grass, blue'er skies etc. Ofcourse setbacks could just as easily change the terrain back to its sandier darker past. The storylines, and perhaps our ingame actions, will effect this and give us an ever changing world to survive in.

PvP will provide a very much needed dose of realism to the wastelands - you will encounter people who want what you want and will use force to take it and it is naive to expect anything different.

Considering gameplay, I think PvP offers the most dynamic tactical gameplay because you are playing against humans not AI, and this helps to keep things fresh. PvE is very good for forging a larger in-game community and taking on specific, large scale challenges in an organised, team based fashion.
User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

Post » Mon Jun 15, 2009 12:19 pm

Actually I don't think you can specify this at these times.
As we all now Fallout is pretty much faction based, so I do think there will be faction PvP. If you [u}have to[/u] join a faction or not is a another thing to discuss. I do like it to be the lone wandering dude in trashy clothes and a cowboy hat on my hat, wearing is cal. 45 on his hip.

Sure is, there has to be sort of PvE. I don't think they'll throw the little level 1, nearly naked guy right into the wasteland, where he gets knocked down by a veteran player. Or maybe they'll handle the whole PvP stuff by an option. Like Star Wars Galaxies or Neocron did (years ago). This way the could allow an open world PvP area without getting the "non-pvp-plz"-faction involved.

I am, for myself not a big PvP fan. Fun-PvP is okay, but it happens normaly during a session 1 or 2 times with some friends. So no "lawl, I r0xx0rt your b0xx0r"-Kid talk :).

My 2 Cents,
Cere
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Mon Jun 15, 2009 3:47 pm


i think that PvE is not about "carebearing" as some calls it, its about content.

sure PvP is nice, no AI can match human players but ultimately PvP is for testing your char and not for developing it, no human encounters can match scripted scenarios, well written dialogue, unique characters etc, so PvP comes down to deathmatch not real RPG(unless you are one of those who call any FPS an RPG because you play a role :roll: ).
User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Mon Jun 15, 2009 10:13 am

I hope thy strike a balance between the two, elevating both.

-Exo
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Mon Jun 15, 2009 9:42 am


+1, whatever it means :P Image
User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Mon Jun 15, 2009 7:59 pm

PvP I hope, it's the wastelands and interaction between REAL people is the most important thing in a post-apocalyptic setting. Let us be the law.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Mon Jun 15, 2009 5:05 am


the reason fallout was so great was dialogue, choices etc and not 'lol i owned that noob'
so interaction between REAL ppl is over rated, its just a nice supplement.

besides making your 'own law' doesnt work, without realistic parma death/jail time, you cannot remove unwanted elements from the game nor you can balance gameplay because realism =/= fun, thus there will be always someone exploiting other ppl without any consequences.
also making your own law, is nice when you are on the making side not when you are on the other side ... which is what always happens the rule of the mob, the biggest faction wins ...

for me the only viable PvP is faction PvP, which is to supplement PvE gameplay.
User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Mon Jun 15, 2009 8:44 pm



Oh please no, not an FPS i agree that it would then have to be a PvP focused thing but will end up a huge death match. i really want a game i can sink my teeth into. i play COD from time to time but it holds my attention for 30 min to an hour at best. i want to see something very similar to fallout 1, 2 or tactics style of view but with the ability to rotate the camera similar to most MMORPGs. and in the same vein i would like to see a balance of pvp and pve.

it could change from zone to zone based on faction rules (the factions may have a peace treaty for some areas ect) but in the open deasert where you could be farming meat or trying to trap some mole rats to train to carry your loot, open it up to a free for all if there is enough room.

just be aware, the desert some times has a large open area and maybe players can see you a long way off. you will get pretty angry if someone picks you off from miles away.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Mon Jun 15, 2009 2:23 pm



mole rats ?! mutant companions or brahmin sounds better
Image


in full PvP games this exactly how it works, you get picked by campers in usual spots, forced to stay in guarded zones or rush from one to another because the land is full of team of PK'ers who wait in profitable spots.
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Mon Jun 15, 2009 8:22 am

Many people try to rationalize the fact that PKers camp areas jsut outside the first town, saying that you should join/create your own gang or die trying. While this is realistic for a post apocalyptic world it's not really pleasurable for those that get ganked. There should be already established organizations like the NCR and BOS that keep the peace around civilized areas, so that you get the chance to get more experienced and build your alliances. As you leave those safe heavens, police presence will be sporadic and PKers might have a chance to pick you up. And of course there should also be free for all areas where total post apocalyptic chaos occurs. This way people will try to group up and travel in guarded caravans, just like the original FO games.
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Mon Jun 15, 2009 4:46 pm

in the original FO game you was the hero, here you are just one of thousand others like you in a wasteland packed with hundreds of super hero cops (otherwise you'll find yourself walking into magical towns that are cleaned out by bored players with occupants magically reappearing after an hour or so).

and unless you are plant such super hero cops like lamp posts on high way, no magical group up traveling will happen, the moment you move out, i'll gonna pick you out in dead spot near mines or location where you finish quests preferably after you gather some resources...

so not even organization will work, because for organizations to work you need to eliminate the threats to them and with re spawning, changing chars or any other failed mechanic just doesnt cut it, this why i consider faction PvP the only viable option.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Mon Jun 15, 2009 12:00 pm

I didn't mention the way the hero traveled, he traveled by foot or car. But there were caravans that hauled goods and normal passengers like one thousand others. I didn't even say that there would be police presence everywhere but in organized cities and near them. Fallout already has organizations like BOS, NCR and The Enclave that actively seek out and clear areas near their facilities, be it mutants, raiders or troublemakers in general. If you are able to attack NCR or the BOS headquarters be my guest, i believe that's what people will do anyway, once they're able to do so. But it's just a fact that there will be some kind of order near civilization.
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Mon Jun 15, 2009 8:06 am

BOS, NCR why? you think to big, ever played FOnline 2238? no plot or real quest its just real PvP style.
for example the fed-ex style quest, deliver to metzger a package means that half the time you'll find den wiped out, by a few pk'ers who are waiting for idiots who do quests to walk in...

so there is 2 type of none "organized" areas, there is the boring ones where there is nothing to do a.k.a ghost towns and there is the other kind a.k.a noob farms for PK'ers.
best places is like out side of the mine, you wait for them to mine the stuff and then kill them on their way out...
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Mon Jun 15, 2009 10:49 am

I just talked about early levels. I haven't played FOnline 2238 but I assume that it uses Fallout 2 maps. If Fallout 2 was a MMORPG the devs wouldn't have made a deathtrap area as one of the starter towns.



I'm all good for that, the Den is a sh*thole, and you should be careful when you want to go there, aka bring friends. Same goes for the mine also, you should expect gangs waiting to kill you for your ore. That's why people will organize caravans to go to mines.
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Mon Jun 15, 2009 5:32 pm

'should be careful' is realistic but every few hours wiped town and magically reappearing population afterward is not besides den is not the only "sh*thole", 99% of the game areas are.

its dead content areas, which only looks like FO1/2 but feels like FO:tactics map without the tactics and with more random luck then skill involved.
there is no room for quests, unless you manged to get there when there is no Pk'ers around, manage to read the whole dialogue without getting shot for using words in the waste and then manages to leave without getting killed.

basically its just different deathmatch location you can PvP in, so its just an FPS game only with inventory, using this system for v13 will make it look like this everywhere instead of how FO1/2 did.

in this light even FO3 looks l e g e n d a r y , so no to full PvP deathmatch crap, yes to PvE plot, quest content etc... (with PvP factions for something more interesting then just deathmatch)
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Mon Jun 15, 2009 5:19 pm

PvP zones is the solution in my opinion.

If we start in the New Cali republic, then that zone would be policed and so PvP is switched off, with the only expection being Warring Clans.

In other words clans where one challanges the other, the other accepts and they are free for all untill one surrenders or whatever.

But then u have the Wasteland.

This zone, for endgame should be free for all PVP, be large and have several spots where enterprising Clans can build their own towns.

Giving us the whole town game, meaning ppl need to hunt down the resources to build the town, resources which can ONLY be found in the wasteland, meaning u need to work together to aquire it.
Building towns means u need to be wary of who ur neighbours are, get friends and allies, and work together vs ur enemies.

Yes there will be one large alliance faction with the ability to destroy everyone else, but farctions come and go, and every one of these kind of MMOs have shown us that it is often the smaller group of well organized players that win out in the end, even vs the Zerg.

These are all themes that function very well to a Post-apocalyptic backdrop, where communication between players is not a matter of "Lol, newb, u got pwned" but rather "who are you and what are you doing in our territory"


-Exo
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am


Return to Othor Games