PvP Campaigns with locked First Person View

Post » Mon Feb 17, 2014 7:45 pm

If the rulesets for different campaigns that you can join in PvP are not limited to only different durations or level limits, but allow slight gameplay changes, I would like to see a campaign with locked-in first person camera. Absolutely optional - if you don't want to be limited to FPV or don't like it - you just choose another campaign.

Short Version Why: it's a similar thing to when Chivalry, DayZ or ArmA have servers with locked FPV. Same goes for flying sims and racing games like Forza, for the audience who prefer more immersion.

Long Version Why:

First person only would make positioning and combat awareness much more important, as circling around obstacles and getting a jump on your enemies would be a more viable tactic.

Otherwise I can always zoom out in third person and see my enemy around the corner or over the obstacle and know which side they are going to come out and try to ambush me.

Also I think first person in PvP will make it more immersive and somewhat change the dynamic of battle. When I play it by default, I zoom out all the way and see the battle as if I'm playing a Total War game, almost from a birds eye view. That removes me from the immediate intensity of battles and allows me more opportunity to see where I'm needed from the tactical perspective as if my character had a UAV drone giving them intel on the ground.

Playing in first person adds that disorientation that a soldier on a battlefield experiences and makes it much more personal, as your view is limited and you have to rely on tactical guessing and more immediate visual cues to figure out what is going on. It is more challenging for sure, but if everyone is playing like that on the given campaign it's not making it unfair to anyone.

I didn't play like that by default since I knew it would put me at a disadvantage against enemy players playing in third person, but sometimes I did switch to FPV to feel the exhilaration of combat from my character's eyes and it increased the amount of adrenaline quite a lot.

There is a thread for this not created by me at ESO Reddit and seems that there is quite a few people who are also interested in such an option.

Edit: changes the first sentence as it is not confirmed whether gameplay aspects would be part of the rulesets for campaigns.

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Susan Elizabeth
 
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Post » Mon Feb 17, 2014 9:13 pm

Personally I like 1st person for immersion, but even in PvE there is a tactical benefit (at least in some encounters, if you're in any way squishy) to using 3rd person just to see the red circle/cone and get out of the way to avoid the attack/effect.

As much as I love 1st person, you have so much better idea what is going on in 3rd person even in some PvE - it might be a good idea to just get used to playing (at least during combat) in 3rd person.

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BrEezy Baby
 
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Post » Tue Feb 18, 2014 3:24 am

I would join up for this campaign. I would be nice to see differnt rule set campaigns available!!

I feel that even tho ESO is on a Mega Server.... PVP is where the true servers are hidden. Campaign is just another word for server.

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Pawel Platek
 
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Post » Mon Feb 17, 2014 5:18 pm

Sign me up. A locked 1st person campaign sounds awesome!

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Laura-Lee Gerwing
 
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Post » Tue Feb 18, 2014 12:14 am

I'll largely define my campaign by where my friends are playing, but a campaign like this is the only way I would consider doing PvP in first person. I wanted to play in first person originally, but in any but the most simple of battles third person is just so much more advantageous.
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George PUluse
 
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Post » Mon Feb 17, 2014 7:58 pm

I'd play them.

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hannah sillery
 
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Post » Mon Feb 17, 2014 3:07 pm

never mind..

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Portions
 
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Post » Mon Feb 17, 2014 7:49 pm

Cite your source please, because Ive heard nothing to suggest this is true.

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Alex [AK]
 
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Post » Mon Feb 17, 2014 7:34 pm

Well, I'm not arguing that 3rd person is advantageous, like @opaj said. Especially in PvP and group PvE. I'm saying that playing PvP 1st person against other who are locked in 1st person as well, would make the game more challenging, immersive and would open new tactics and strategies.

For example when playing a racing sim, like Forza Motorsport, you can use 3rd person for ease of driving, as it allows you to see all the cars close to you and better maneuver without creating collisions. But if I'm playing as a race driver, I want to see what the driver sees, and that's - from inside the cockpit. It is certainly much harder to drive like that, especially on hardcoe servers where administrators take off points if you ram other racers. At the same time it provides you with a challenge and gives you new ways to press and outmaneuver opposing players who are constricted by the same cockpit view. It's just another factor that defines your overall skill - ability to fight disorientation resulting from a realistic PoV, better than enemy players.

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TASTY TRACY
 
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Post » Mon Feb 17, 2014 2:28 pm

Haha, its like the wiffle ball of PvP campaigns.

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kevin ball
 
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Post » Mon Feb 17, 2014 11:27 pm

http://forums.elitistjerks.com/index.php?/topic/132215-dec-18th-4pm-est-exclusive-qa-with-zenimax-studios-pvp-developer-brian-wheeler/page-6#entry2271511

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Alberto Aguilera
 
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Post » Mon Feb 17, 2014 3:40 pm

When I first read the title, my initial reaction was a big "NO." However, you've put forth a strong argument, OP. I think I'd be open to an optional campaign like this after all.

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Ebou Suso
 
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Post » Tue Feb 18, 2014 2:33 am

Thanks for the link, however that's just talking about how there are variable length campaigns in beta for the purpose of testing. Nothing said in that says "there will be campaigns with different rulesets in the live game".

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Penny Courture
 
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Post » Mon Feb 17, 2014 5:12 pm

The website doesn't allow me to post links - I've just registered recently. There is an interview on Elitist Jerks with Matt Firror, who talks about different rulesets for campaigns. He talks about possible lvl caps, time and scoring as part of the rulesets, but nothing in regards to gameplay modifications. Hence I'll make an EDIT of my OP, since such "mutators" as locked PoV might not even be allowed and I didn't make it clear in the first place.

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Vickey Martinez
 
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Post » Mon Feb 17, 2014 2:46 pm

That doesn't mean anything. Those are testing rulesets for them to determine whether or not they want to put max levels in different brackets.. I don't see terminology that implicates different rulesets outside of the brackets and things.
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Jesus Sanchez
 
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Post » Mon Feb 17, 2014 8:53 pm

While we don't know exactly the what their limits are he does say "and we will be paying close attention to what players ask for to determine which Campaign rules we add."

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Farrah Lee
 
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Post » Mon Feb 17, 2014 3:38 pm

I think its likely that all campaigns will operate according to the same rules.

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helliehexx
 
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Post » Tue Feb 18, 2014 3:07 am

Yeah, I saw that. It sounds to me like they mean general campaign rules for all campaigns, not individual rules for some campaigns.

Like, again, brackets for max levels, alliance point speeds, duration and such based on player feedback, as his post before that sentence mentioned.
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Trevi
 
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Post » Tue Feb 18, 2014 4:08 am

Lets hope.. much like the newly added feature of 1st person view. That ZOS will hear us once again and allow a special rule set for a campaign :)

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Sista Sila
 
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Post » Mon Feb 17, 2014 10:43 pm

1st person pvp would be awsome. As was said, it opens new gameplay. You can properly ambush people as they really can't see you, when you are behind them. I would play this campaingn only. :-)
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Keeley Stevens
 
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Post » Mon Feb 17, 2014 7:40 pm

OP why not add a poll to see how many on this forum would Join this PVP campaign. Its nice to see numbers :) even tho it would be the minority of the player base (Forum members are very few compared to all that play the game).

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steve brewin
 
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