Pvp eso already bored. Please Read DEVS

Post » Tue Mar 18, 2014 1:12 pm

Thing is... and I hope I join a guild and make some friends (this is the priority for me. social interaction is what i crave on this medium, being highly introverted outside here)...

If I'm in a raidcall, teamspeak, vent, etc... and one of those typical zergs happen... from my experience... I'll be joining my fellow alliance members on a supernova bullet-train of bloodlust.

It's epic, and I truly believe it's one of the best experiences you can have sitting down that doesn't last all of 2 minutes -.-

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Jessie Rae Brouillette
 
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Post » Tue Mar 18, 2014 4:33 pm

I liked most everything about Cyrodiil and spent many hours in it doing scouting missions that took me all over the shop. There were plenty of PvE enemy camps and scattered mobs if that's what you want.

There were plenty of locations to discover. It was a great place to explore made tense by the fact that you were mostly in enemy territory (being part of the Covenant practically the whole map is enemy territory). There were quests in out of the way places that led me deep into dangerous territory. One alone gave me an hour of great fun sneaking into a Pact dominated town to see an NPC. Getting spotted by a Pact sorc and having to first beat him then get my ass out of Dodge before it was fried.

Manning a battlement scattershot on a last ditch defence against the Dominion hordes.

Great stuff.

And I don't want to see dueling everywhere I go or have devs distracted by all the 'nerf his class, boost mine' balance stuff that tie games into knots . This is alliance vs alliance not a war of all against all. You're free to arrange all the duels or guild vs guild you want in those terms. It just takes imagination and effort and if you get beat because one class has some great skill that makes 1 on 1 'unfair' then so be it.

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+++CAZZY
 
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Post » Tue Mar 18, 2014 2:37 am

Cyrodill is great. And it do offers you many many pvp options. You just go hunting players behind enemy lines, you can set up a small group and try to "take over" a town like Cheydinhal and Chorrol, or even alone by yourself and also there is a lot of questing in Cyrodill.

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Matt Fletcher
 
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Post » Tue Mar 18, 2014 12:57 pm

Not only that, but people, realize this is still BETA. No, I'm not talking about bugs or lag or anything like that.

I'm talking none of it matters yet. ESO is throwing resources and equipment at us at a rate that I doubt will be matched once live. We have piles of gold and AP that we just spend willy-nilly because it doesn't matter yet. We just ride through Cyrodiil trying to take keeps and scrolls without a thought of defense because it doesn't matter yet.

What is your point, Del? My point is come three weeks, when a guild takes a keep, you better believe they are going to repair it, upgrade it, and man it. All of a sudden, strategy and tactics will start playing a bigger part in how an Alliance chooses to advance their position, because suddenly it will matter. Gold in my bank will not be deleted, AP will not be deleted, equipment in my pack will not be deleted, so I will be a little more cautious and wise in spending them. In the blink of an eye, the campaigns will go from the RISK-style zerg to a much more methodical, anolyzed battle plan. I, for one, cannot wait. I think it will be incredible, and am willing to pay for a chance to see and participate.

If you don't, fine.

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Eibe Novy
 
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Post » Tue Mar 18, 2014 3:24 am

I can see why Cyrodiil could get boring after a while but I believe things will change once the game is launced and some blocked content is released, plus spending 1 hour or trying to capture a keep just once isn't really a significant amount of time spent to judge, imo. Maybe you were in the wrong group, or not in one at all and just random trying to find a keep to take? Maybe you joined an empty campaign? I know that I was stuck in the same campaign I was in last beta cause I couldn't pay my way out and while it was populated last beta (but not so that it was laggy) this time it wasn't so much but it was still fun. It's a game, make your own fun in the PvP zone.

One time I got bored of taking keeps so I tried to enter Cloud Ruler Temple, was fun trying to beat all the dremora there and my group joined me but then we got taken out because we were in DC territory and we were from the Dominion. I can't wait for the game to come out so I can spend some down time playing it and hoping to actually become Emperor... I was about 800 points away from being it when the beta ended. If I had another half day I would have became Emperor.

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!beef
 
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Post » Tue Mar 18, 2014 6:04 am

I can't get enough of Cyrodiil, my character has or...had 3 days of total playtime, I believe that close to one complete day of that playtime was in Cyrodiil.

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[ becca ]
 
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Post » Tue Mar 18, 2014 5:08 pm

Im not going to lie, this made me laugh.

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Nathan Maughan
 
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Post » Tue Mar 18, 2014 9:38 am

sigh..another post from an expert game designer I see... First 1 hour in PvP? and you think you can judge? 2nd you sat in a group waited joined a zerg and beatb down a castle and that was the extent of your PvP?

Plenty of opportunities for small gangs to interdict routes. You want PvE in a PvP zone? I mean more then the npc's that already in place? this guy wants to go out and farm neewbs in world PvP as a level 50. All I see here is a griefer wana be.

If you can find some enjoyment in the open world PvP set up which allows you almost every facet of PvP then I wish you all the fun in the world in your same map, arena based PvP environment or your open world griefing of lower levels in some other game.

The PvP in this game is always fun, I had a ton of epic 3 way battles between the alliances with pushes and fall backs that lasted very long duration's, as well as smaller group and solo PvP as well. very fun and entertaining. And hats off to those solo players that get multiple ganks interdicting routes.

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Cassie Boyle
 
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Post » Tue Mar 18, 2014 6:49 am

Following the zerg can get boring. BUT you dont ahve to do that. Run a roaming group, wait at key locations and ambush. you can also go to the enemy's side and hunt enemies doing quests. there is so much more to do than follow the zerg.

When the game launches you will see a huge sense of alliance pride in campaigns. Enemy actions like Elder Scroll Sieges will pull people from PVE to defend, you will never know what to expect each night. As from competativeness you will start to see guilds making names for themselves. Just like in Darkage of Camelot it will start to be "who's group" is out and about to night on the battle field, the challenge of tracking them down and taking them out.

Also guild will start to hold keeps. This is almost like your guilds home, Some peopel will just want to defend them and even do PVE near them or dungeons just amke sure they can get abck to defend if needed. You will see alot of new things once the game launches and people are actually apart of their home campaigns and have campaign bonuses efefcting their characters and progression

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Yvonne Gruening
 
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Post » Tue Mar 18, 2014 3:26 pm

Imo anyone who doesnt like Cyrodiil needs to use their imagination more. There is so many ways to play there. Solo camping a well used road, small group setting abushes at the bridges, Zerging castles, etc . I could go on and on with fun ideas how to PvP there.

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Kerri Lee
 
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Post » Tue Mar 18, 2014 5:19 am

Pseudonym84, I'd like to take a quick moment to thank you for your participation in the forums. Your posts always seem to be either useful and informative, or productive in nature. Others should take a lesson from you. Thank you.

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i grind hard
 
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Post » Tue Mar 18, 2014 9:26 am

every single gw2 noob out there hold your horses. pvp in teso does not resemble gw2. taking keeps and destroying keep doors is the greatest similarity, BUT THAT IS WHERE THE SIMILARITIES END.

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Nick Swan
 
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Post » Tue Mar 18, 2014 6:54 am

Thanks Furian. I do often try to take an objective stand point, but sometimes I get a little heated and passionate in my arguments too. It's a great community we have here, if you can get past some of the baseless flaming.

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Misty lt
 
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Post » Tue Mar 18, 2014 5:03 pm

Coming from someone with little to no PvP experience I can say that not doing the quests at the beginning can cause a poor taste in the player's mouth. I have only done PVP twice, the first time I did not do the introductory quests and felt much like the OP. It seemed to be that there was nothing more than to find a zerg and go with it. Otherwise, running around (prior to having a horse) to the battles introduced me to being killed by the opposing forces who were sneaking and invisible to me. Granted, most of my frustration was with the lag at the time, but I left the PvP world with a feeling that PvP was not for me.

This latest beta, I did do the introductory quests, understood what was going on, and took some of the quests that were offered on the bounty boards. Having less lag than the previous test (only time it became hard to play was when there were 40-50 players running around on my screen after the battle), and exploring the quests, I realized that the idea of PvP appealed to me. There was a lot to do, without doing any of the PvE quests.

I think that players may do a disservice to themselves, and to the game, by not doing the initial quests on their first character. After that is done, I can see bypassing the quests (even though they give you alliance points and you can outfit yourself better than just gold for PvP). I am honest enough to understand that I caused an incorrect review of the PvP since I did not fully go through the steps that the developer created for the player. If I did not go through that quest line, I would still have a unfavorable view of PvP and most likely would be questioning my pre-order of the game.

tl;dr: Understand what is offered in PvP before stating it is not to your liking

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i grind hard
 
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Post » Tue Mar 18, 2014 3:35 am

Takes longer than an hour to even get around the place, he should of tried to explore and he would of found plenty of stuff to get into or run away from.

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kyle pinchen
 
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Post » Tue Mar 18, 2014 4:24 am

Only reason it gets boRing is because you realize anything you do has no impact and you can't win so you feel like you are playing an over gratified flappy bird.

Can't win, can't lose, why am I doing objectives.

It's fun though I'll give it that, Like really fun, but game modes that no one wins or loses become bOring
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Silencio
 
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Post » Tue Mar 18, 2014 3:45 pm

Eham, hello, you can become EMPEROR? how about that for winning? Ah wait, it's hard....Besides, judging the PvP from a Beta zergfest? lol, that's a smart move , really. How about meet you back here a month after launch, once guilds are established? I bet you will not be able to tell that anymore as taking a keep from a good guild will be really hard.

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Nana Samboy
 
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Post » Tue Mar 18, 2014 4:37 am


Most of the people that have became emperor just stated that they just did as much as possible to contribute to objectives.

Also their is no catch up so unless you invest a ton of hours you won't be able to catch up to the top players.

Emperor is just a relation of how much time you devoted to Cyrodill.


Also how is becoming OP winning, having an obvious advantage over other players my idea of fun sorry.
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TASTY TRACY
 
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Post » Tue Mar 18, 2014 2:43 pm

Here you go, I see you have also seen the light and now can be among those truly blessed with the supreme knowledge of ESO PvP :)

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Horse gal smithe
 
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Post » Tue Mar 18, 2014 6:37 am

I do have to say I agree with not enough mobs in the zone. It would also be pretty cool to see random world bosses wandering around... :) Mammoths, Giants... etc. :)

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Lauren Dale
 
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Post » Tue Mar 18, 2014 3:21 am

Then it means that I can't be an Emperor just by killing random NPCs and 1vs1 my friends from other factions all the time?
OUTRAGEOUS!

ps: There's something clearly wrong here!

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lucy chadwick
 
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Post » Tue Mar 18, 2014 2:12 am

I wasn't going to buy the game until I got to level 10 and went to Cyrodiil. Maybe because it was end of beta, but there were tons of people taking keeps, losing keeps and epic battles! I decided at that point to pre-order. I enjoyed the scouting and bounty boards. I'm looking forward to more.

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adame
 
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Post » Tue Mar 18, 2014 9:08 am

I think Cyrodiil is fun.

It is miles away from the borefest that GW2 WvWvW is.

But Cyrodiil as the only PvP "mode" can get boring pretty fast.

No duels, no arenas, no real open world PvP.

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Sheila Reyes
 
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Post » Tue Mar 18, 2014 5:53 am

I love the idea of spawning raid mobs in Cyrodiil.

I do however disagree that the PvP system is boring. I loved the system from DAoC and am very glad they copied it over. Perhaps you need to find a way to enjoy it and conform, rather than requesting it conform to your needs. That of just find a different game to play. There are loads of arena type games out there, there can be one without. Personally I hate arenas and much prefer group warfare combat. If you feel this system is lacking in strategy then you are not trying hard enough.

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Kayleigh Mcneil
 
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Post » Tue Mar 18, 2014 4:31 pm

I agree with what you're saying. I'm not saying get rid of the massive battles, but have some other options too; such as 1v1, 2v2, 3v3, 5v5 arena battles or 8v8 matches, I don't know, but there needs to be more options.

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Erika Ellsworth
 
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