PvP Item drops

Post » Sun May 03, 2009 9:42 am

In my opinion, losing your items when you die in a player vs. player fight really svcks. I really hate it when it happens to me in games, but it's always fun to get something from someone when you kill them. Some people may not understand this concept, but I sure hope most of you do. That's why I am suggesting randomized item drops. If you are killed in PvP, you don't lose ANYTHING. The person who killed you, however, gets random items from your corpse based on how good of gear you have. Lets say you have something top of the line, and you die. You drop something a little worse, or rarely something much much better. If you think about it, this idea can be exploited. That's why I also suggest a "PvP drop Cool-down". What I mean by a cool-down is that you can't continuously farm gear off the same person for an hour. You have to wait 3 hours to get something from killing that person again.

Please comment and make suggestions to better this idea.
User avatar
Jessica Stokes
 
Posts: 3315
Joined: Fri Jul 28, 2006 11:01 am

Post » Sun May 03, 2009 8:25 am

There's already a discussion about this here.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Sun May 03, 2009 6:10 pm

As far as I can read, that discussion is about PvP item loss. This is about no item loss PvP dropping.
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Sun May 03, 2009 11:52 pm

Those are exactly the same issue, right? Just two different opinions on that issue.

Anyway, my compromise suggestion is: when you die, you get to choose one or more heirlooms that are passed on to your next character. Everything else is lootable.
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Sun May 03, 2009 6:43 pm

The only problem with this method is that people will abuse it. A friend will let another friend just kill them over and over. If it's not item loss then there must be a stiff penalty for death. I really liked how Asheron's Call did the loot drop and death penalty.
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Sun May 03, 2009 8:57 pm



I suggested a way to avoid that. A cool-down on PvP loot for killing the same person and getting something. Somewhere around 3 hours, or more.



That's just like Runescape, and it's the reason why PvP was removed. People lost all their gear and cried about it. That's why I suggested you don't lose anything when you die in PvP or otherwise, and you drop a randomized item (Or ten, depending if its a stimpack or something), and you don't lose any of your gear, thus no complaints. Also, on the topic of dying and respawning, it should be just like any other game. You respawn at the nearest, safe area, whether it be in the middle of nowhere or in a town.
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Sun May 03, 2009 11:49 pm

zinguzi, in response to your ideas the first thought i have is, "Why?"

i see a couple things in your suggestion:
1) lessening the penalty for player death in PvP
2) offering tangible item reward for player kills in PvP, scaled to the quality of the kill

I feel the simplest solution is usually the best, and i'll be honest and say your solution seems a little too much -- a loot table scaling with the quality of player gear or level, if I undestand you correctly. lets say for the sake of argument that PvP is very popular in pv13... yet every kill generated an item drop based on the quality of the kill. that would be a lot, a *lot*, of loot. it would also seem somewhat counter to the theme of item scarcity that pervades the Fallout world.

admittedly, full looting is a tough prospect -- the player becomes averse to engaging in PvP. no looting has a nearly inverse effect, leaving little reason for players NOT to frivilously and/or carelessly engage in PvP.

a middle ground is tough to find. perhaps the first question the Dev team will have to answer, before they begin to puzzle out the question of looting, is "What does player death mean in pv13?" I'm sure they've got a few competing ideas up on the board right now... hang in there and i'm sure we'll know eventually.
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am


Return to Othor Games