A PVP Metod

Post » Sun Jun 07, 2009 5:14 am

First of all sorry about my english :?

I had an idea: Enclave players vs Brotherhood Of Steel players or something like wastlanders vs mutants, and the player at the biginning chooses the fraction he wants.

One again sorry about my english!
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Amelia Pritchard
 
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Post » Sun Jun 07, 2009 9:10 am

Is it really necessary to choose a faction right from beginning? Sounds casual. It will be better to let players choose a faction they wand to join when they have played enough to make their choice.
And who said that 2 is a proper number of factions in an anarchic wasteland? Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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naana
 
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Post » Sun Jun 07, 2009 7:29 am

I agree xD.
I′ve only gave an idea now it′s up to everyone to give their oppinion.=D
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Kortknee Bell
 
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Post » Sun Jun 07, 2009 1:42 am


+1


enclave vs... all
BoS vs enclave, raiders, mutants
Towns vs.. other towns... and raiders... no one likes raiders except raiders
raiders vs all.. even raiders
maybe introduce FoT factions as well, like beastlords and reavers. Image
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Cash n Class
 
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Post » Sun Jun 07, 2009 1:46 am

Slavers may use raiders to get new slaves. Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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Marina Leigh
 
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Post » Sun Jun 07, 2009 9:12 am

they may still dislike them :P Image
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Calum Campbell
 
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Post » Sun Jun 07, 2009 12:37 am

And this provides a freedom for storyline.
Just imagine: the own storyline for every faction able to join :roll: sounds delicious.
And provides a 100%*[faction number] of replayability. Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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Mari martnez Martinez
 
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Post » Sun Jun 07, 2009 10:52 am



i assume its a matter of balance and mechanics, with two major factions you can artificially balance them during singup and other means to avoid the super faction that everyone joins (its also allows more verity and playing the plot from different sides...)

btw i am for limitation on player factions, for example you can start your faction by taking an outpost but you unable to have more than 10 ppl as its cannot support them, so you need to get resources crafter, slaves etc... to build up to grow your outpost and allow more ppl to join.

but eventually the only way to grow a faction to the finnal stages will be PvP matches or raids...
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katie TWAVA
 
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Post » Sat Jun 06, 2009 11:51 pm



i assume its a matter of balance and mechanics, with two major factions you can artificially balance them during singup and other means to avoid the super faction that everyone joins (its also allows more verity and playing the plot from different sides...)

Well, only two factions actually just limits variety, more than two supports it.
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Margarita Diaz
 
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Post » Sun Jun 07, 2009 2:29 am

from the second part of my previous post you can see i didnt meant only 2 factions but only 2 major factions, for example the north vs the south theme (only this time south with NCR is anti slavery and the north is the one who pro slavery).
we still can create our own player factions or gangs or whatever but as part of the group A or B, which will be the ~same as joining the slavers in FO2 the mark would auto associate you with the slavers and make many against you no matter how much flaffing you gonna do for vault city
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Joe Alvarado
 
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Post » Sat Jun 06, 2009 7:19 pm

OMG, you did it again, you have used this word, starting from a letter "b" :roll:
So, let me see. You are suggesting to divide all players into two factions in the name of the Balance. And after that, it will be necessary to Balance that two factions every time new players are joining :shock:
It is a strange balance, that is need to be balanced. Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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i grind hard
 
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Post » Sat Jun 06, 2009 8:35 pm

North VS South (the player chooses the location he wants)
Them we put the Enclave in (example: North) and BoS in (example: South)
In the Enclave/BoS we can make squads similar to Guilds in the other games =D
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Elizabeth Falvey
 
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Post » Sat Jun 06, 2009 11:30 pm

Horde vs Alliance? Can't you realize that a conception of two major factions goes against the storyline?
Do you REALLY want another WoW clone with the only difference of character skins? Me - not. We have a Falblivion, we know that it not works. And we don't need a World of Fallcraft. Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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Elisabete Gaspar
 
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Post » Sun Jun 07, 2009 5:39 am

need many more factions than 2 :P Image
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Roberta Obrien
 
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Post » Sun Jun 07, 2009 8:15 am

Id like to see something along these lines:

Good Karma Big Faction: New California Republic
Good Karma Medium Faction: The Rangers? basically the Texas Rangers apocalyptic equivalent
Good Karma Small Faction: Various Good related people, similar to F1 and F2

Evil Karma Big Faction: The Enclave
Evil Karma Medium: The Raiders
Evil Karma Small: Various Evil aligned people, again similar to F1 and F2

Nothing too unique yet, if your "Good" karma you are flagged for war with "Evil" karma NPCs and PCs at all times on a PvP server and whatever the system will be on a normal server. Basically you cant interact with your enemy faction.

The unique part: A Neutral Faction.

Neutral Karma Big Faction: The Brotherhood of Steel
Neutral Karma Medium: Mercenary Guild
Neutral Karma Small: Both Evil and Goods small factions

This faction would be much more PvE oriented, you wouldnt be flaggable by any faction even on a PvP server. However you would be able to take contracts with either Evil or Good Karma small factions and for the duration of the contract you would be flagged by the appropiate faction, i.e.

You take a contract to protect a NCR caravan to its destination, untill you complete the contract you are flagged as "Good" and can be attacked by "Evil" players.

You take a contract to help a "raider" boss extort money from a NCR faction. Untill the contract is fufilled you are flagged as an "Evil" player.
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CRuzIta LUVz grlz
 
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Post » Sun Jun 07, 2009 8:52 am

Brilliant. Just one question: does it means that Enclave is friendly to raiders and "Various Evil aligned people"? No? So all the scheme is ruining.
You have forgotten that BoS is at war with Enclave. Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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Lifee Mccaslin
 
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Post » Sun Jun 07, 2009 12:43 am

Thats like silkroad :D
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MR.BIGG
 
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Post » Sun Jun 07, 2009 2:02 am

Also a Neutral character could group with either faction but they would gain that factions flag for the duration of the group and maybe a minute or two after, to stop people from ditching the party in a pvp scenario.

This would lead to some cool scenarios, both good/evil faction character would want to bid for loyalty of neutral karma characters in pvp scenarios.

A group of evil and good karma characters are having a skirmish, a neutral karma group shows up. The good karma group offers them 500 caps to join them and a 1000 caps after they win the evil karma group however offers them 500 caps and 1500 caps after the neutral group joins the evil faction for the skirmish and profits.

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Its all kind of moot since Im pretty sure the direction of the game is set but hypothetically:

The NCR has beaten the BoS in a war (This is cannon Im 99% sure) and is the sole superpower in the wasteland and rapidly exands its control.

So the Enclave, depleted after the events of Fallout 2 and 3, unifies the Raider clans that have been beaten by the NCR to wage partisan warfare against the NCR. It also uses agents to forment discord amongst the local populaces of NCR territory.

It works and NCR is forced to pull back its forces to its most defensible positions and key cities. However they decide to fight fire with fire and create their own semi autonomous groups to keep law and order in the areas it cant directly control.

The BoS devestated by its war with the NCR and loss of control of its midwest and east coast wings becomes more xenophobic. By proffiting off of the conflict between both sides it strengthens itself and weakens its hated enemies the NCR and Enclave.

New California Republic= America in the 1950's, the biggest guy out there but having trouble keeping control of what it sees as its territory

The Enclave= Soviet Union in the 1950's realizes its not as strong as its rival so uses covert methods and partisan warfare to weaken them

The Brotherhood of Steel= Switzerland but not the Swiss that you might be thinking of. In the medieval times Switzerland had the best mercenaries around but was a small country compared to its neighbors and used them as a commodity to accrue wealth and power while staying neutral in conflicts. The reasaon the pope is guarded by the swiss is that the mercenaries where so feared that Switzerland was eventually only allowed to hire its mercenaries to the Vatican.
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Ryan Lutz
 
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Post » Sun Jun 07, 2009 6:05 am

If its after fallout 2 the enclave can almost be counted out as a faction, the main base is destroyed and small outposts exist, many left to start on their own, possibly creating smaller/bigger gangs where they easily could become leaders due to their military training as well as their PA, some might just skip the whole thing and become normal citizens and some stayed at their outposts, clinging on to their old behavior.

Still, my guess is that the enclave have been to demolished to stand as their own faction (after fallout 2). I won't comment fallout 3 events. Image
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Trish
 
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Post » Sat Jun 06, 2009 9:42 pm

Do not underestimate them, the Bos was found by a dwellers of a single Mariposa Military Base. Besides, it is a pity to loose such a faction, it keeps a spirit of Fallout. Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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stacy hamilton
 
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