...use for instance notepad++ to edit them....
Uhmm, I'm not sure how great the enthusiasm of the general public is going to be if they require an extra editor to set up the .ini files, if on the other hand a comfortable tool like Alpha5 is readily available...
I do not quite understand: Is it at all necessary to specifiy a default path in default.ini? Because further down I seem to be able to specifiy an input directory? From which directory is 2.1.3 going to do the pyffification? I would believe the "in" directory? At least that is what I would like to: Take my bunch of meshes (or single folder, like Armor), put it there and let it run. As is now, I am not sure if pyffie will go to the default path which for me is
C:\Programme\Bethesda Softworks\Oblivion\Data\meshes
and suddenly does all meshes, instead of only the Armor one's from the "in" directory.
I believe that in terms of interface, a bit of polishing would eventually be welcome. But I'm certain that at this point you are more interested in whether the functions work as they should. So I will now download notepad++ just to do the test as I promised I would. But then I think I will revert to Alpha5 again because I feel it is the more straightforward procedure, at this time.
This is how my
oblivion_optimize.ini now looks (when viewed in notepad++):
; note: the "oblivion" option, which points to your nifs, is set in default.ini[main]spell = optimizefolder = %(oblivion)s[options]sourcedir = %(oblivion)s; any patterns of files that should be skipped (e.g. \weapons\)skip = hair roothavok
...and the
default.ini. Please note I have a dual core. And commented away the entries for FO3 and MW as I don't have them.
[DEFAULT]oblivion = C:\Programme\Bethesda Softworks\Oblivion\Data\meshes; fallout3 = C:\path\to\your\fallout3\nifs; morrowind = C:\path\to\your\morrowind\nifs[main]folder = ./in/[options]jobs = 2 ; set this to the number of cores you havesourcedir = ./in/destdir = ./out/resume = Truepause = True
Does that look good? And to actually start Pyffie, I should right-click on the oblivion_optimize.ini, not the Armor test folder? Thanks for a brief comment.