I was using vertex_cache_strips one but started encountering hangs on some meshes and mesh errors when testing the new skip list posted.
echo onc:cd \python26python.exe scripts\niftoaster.py --jobs=1 --noninteractive opt_cleanfarnif v:\test3\1 > v:\test3\log_cleanfar1.txtpython.exe scripts\niftoaster.py --jobs=1 --noninteractive optimize --skip="roothavok nightmotherstatuebase" v:\test3\1 > v:\test3\log_optimize1.txtpause
c:\python26\python.exe c:\python26\scripts\niftoaster.py --jobs=1 --noninteractive --only=_far modify_makefarnif --exclude=NiSourceTexture C:\Oblivion\Fars > C:\Oblivion\Fars\log_far.txt
class SpellCleanFarNif( pyffi.spells.SpellGroupParallel( SpellDelVertexColorProperty, SpellDelAlphaProperty, SpellDelSpecularProperty, SpellDelBSXFlags, SpellDelStringExtraDatas, pyffi.spells.nif.fix.SpellDelTangentSpace, SpellDelCollisionData, SpellDelAnimation, SpellDisableParallax)): """Spell to clean _far type nifs (for even more optimizations, combine this with the optimize spell). """ SPELLNAME = "opt_cleanfarnif"
class SpellMakeFarNif( pyffi.spells.SpellGroupSeries( pyffi.spells.SpellGroupParallel( SpellDelVertexColorProperty, SpellDelAlphaProperty, SpellDelSpecularProperty, SpellDelBSXFlags, SpellDelStringExtraDatas, pyffi.spells.nif.fix.SpellDelTangentSpace, SpellDelCollisionData, SpellDelAnimation, SpellDisableParallax, SpellLowResTexturePath), pyffi.spells.nif.optimize.SpellOptimize #TODO: implement vert decreaser. )): """Spell to make _far type nifs.""" SPELLNAME = "modify_makefarnif"