[info][relz] PyFFI - Python File Format Interface

Post » Fri May 20, 2011 11:32 pm

Not that I'm aware, but I don't recall Morrowind being terribly resource demanding when I played it.

That's because you didn't use MGE and loads of mesh and texture replacers :P . That probably makes for the least optimized game ever. I'll give it a try if I get the time and report back.
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neil slattery
 
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Post » Fri May 20, 2011 11:01 pm

If you mean the landscape LOD files, they already get optimized if present, and the vanilla ones have quite a few verts dropped from them.


So you mean I can run PyFFI on my "DistantLOD" folder?
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kitten maciver
 
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Post » Sat May 21, 2011 12:18 am

If you mean the landscape LOD files, they already get optimized if present, and the vanilla ones have quite a few verts dropped from them.


So you mean I can run PyFFI on my "DistantLOD" folder?
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Taylrea Teodor
 
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Post » Sat May 21, 2011 7:03 am

If you mean the landscape LOD files, they already get optimized if present, and the vanilla ones have quite a few verts dropped from them.


So you mean I can run PyFFI on my "DistantLOD" folder?
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Erich Lendermon
 
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Post » Fri May 20, 2011 9:48 pm

Oops! Sorry for the triple post. ISP issues.

Edit:

No you can't. I don't know why I post before trying something...
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Dezzeh
 
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Post » Fri May 20, 2011 4:57 pm

http://www.gamesas.com/index.php?/topic/1123756-inforelz-pyffi-python-file-format-interface/
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Jessica White
 
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Post » Sat May 21, 2011 4:29 am

So you mean I can run PyFFI on my "DistantLOD" folder?


Those aren't landscape LOD files. Those are your VWD files.

The landscape LOD files are in meshes/landscape/lod and are basically just really big meshes and they can be safely optimized.
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Kayla Keizer
 
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Post » Sat May 21, 2011 2:42 am

Okay. Yeah, I optimize those.
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Dan Wright
 
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Post » Fri May 20, 2011 11:38 pm

http://www.gamesas.com/index.php?/topic/1123756-inforelz-pyffi-python-file-format-interface/

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Chica Cheve
 
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