They are bigger because of added fixes. That is normal. Use the optimized meshes.
Mopper uses havok. Copyright 1999-2008 Havok.com Inc. (and its Licensors).All Rights Reserved. See www.havok.com for details.pyffi.toaster:3272:INFO: --- opt_collisiongeometry ---pyffi.toaster:3272:INFO: ~~~ NiNode [AnvilDockEnd01] ~~~pyffi.toaster:3272:INFO: ~~~ bhkCollisionObject [] ~~~pyffi.toaster:3272:INFO: ~~~ bhkRigidBody [] ~~~pyffi.toaster:3272:INFO: ~~~ bhkMoppBvTreeShape [] ~~~pyffi.toaster:3272:INFO: removing duplicate verticespyffi.toaster:3272:INFO: (num vertices in collision shape was 74 and is now 48)pyffi.toaster:3272:INFO: removing duplicate trianglespyffi.toaster:3272:INFO: (num triangles in collision shape was 58 and is now 58)pyffi.toaster:3936:INFO: --- opt_collisiongeometry ---pyffi.toaster:3936:INFO: ~~~ NiNode [AnvilBoardwalkCorner01] ~~~pyffi.toaster:3936:INFO: ~~~ bhkCollisionObject [] ~~~pyffi.toaster:3936:INFO: ~~~ bhkRigidBodyT [] ~~~pyffi.toaster:2504:INFO: --- opt_collisiongeometry ---pyffi.toaster:3936:INFO: ~~~ bhkMoppBvTreeShape [] ~~~pyffi.toaster:2504:INFO: ~~~ NiNode [AnvilDock02] ~~~pyffi.toaster:3936:INFO: removing duplicate verticespyffi.toaster:2504:INFO: ~~~ bhkCollisionObject [] ~~~pyffi.toaster:2504:INFO: ~~~ bhkRigidBody [] ~~~pyffi.toaster:3936:INFO: (num vertices in collision shape was 48 and is now 26)pyffi.toaster:2504:INFO: ~~~ bhkMoppBvTreeShape [] ~~~pyffi.toaster:2504:INFO: removing duplicate verticespyffi.toaster:3936:INFO: removing duplicate trianglespyffi.toaster:3936:INFO: (num triangles in collision shape was 22 and is now 22)pyffi.toaster:2504:INFO: (num vertices in collision shape was 122 and is now 64)pyffi.toaster:2504:INFO: removing duplicate trianglespyffi.toaster:2504:INFO: (num triangles in collision shape was 82 and is now 82)pyffi.toaster:3184:INFO: ~~~ NiTriShape [Tri AnvilBoardwalkStair02 0] ~~~pyffi.toaster:3184:INFO: ~~~ NiTriShape [Tri AnvilBoardwalkStair02 1] ~~~pyffi.toaster:3184:INFO: ~~~ NiTriShape [Tri AnvilBoardwalkStair02 2] ~~~pyffi.toaster:3184:INFO: ~~~ NiTriShape [Tri AnvilBoardwalkStair02 3] ~~~pyffi.toaster:3184:INFO: ~~~ NiTriShape [Tri AnvilBoardwalkStair02 4] ~~~pyffi.toaster:3184:INFO: ~~~ NiTriShape [Tri AnvilBoardwalkStair02 5] ~~~pyffi.toaster:3184:INFO: writing ./out\meshes\architecture\bettercitiesresources\docks\bravil\bravilboardwalkstair02.nifpyffi.toaster:3184:INFO:=== ./in\meshes\architecture\bettercitiesresources\docks\bravil\bravildockend01_far.nif ===pyffi.toaster:3184:INFO:=== ./in\meshes\architecture\bettercitiesresources\docks\bravil\bravildockstart01.nif ===
pyffi.toaster:2776:INFO: ~~~ bhkMoppBvTreeShape [] ~~~pyffi.toaster:2776:INFO: removing duplicate verticespyffi.toaster:2776:INFO: (num vertices in collision shape was 206 and is now 104)pyffi.toaster:2776:INFO: removing duplicate trianglespyffi.toaster:2776:INFO: (num triangles in collision shape was 136 and is now 136)
pyffi.toaster:2776:INFO: ~~~ bhkMoppBvTreeShape [] ~~~pyffi.toaster:2776:INFO: removing duplicate verticespyffi.toaster:2776:INFO: (num vertices in collision shape was 206 and is now 104)pyffi.toaster:2776:INFO: removing duplicate trianglespyffi.toaster:2776:INFO: (num triangles in collision shape was 136 and is now 136)